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Mobile gaming has emerged as a promising market with billion-dollar revenues. A variety of mobile game platforms and services have been developed around the world. One critical challenge for these platforms and services is to understand…

Machine Learning · Computer Science 2018-10-12 Xi Liu , Muhe Xie , Xidao Wen , Rui Chen , Yong Ge , Nick Duffield , Na Wang

The popularity of computer games is remarkably high and is still growing every year. Despite this popularity and the economical importance of gaming, research in game design, or to be more precise, of game mechanics that can be used to…

Human-Computer Interaction · Computer Science 2019-09-24 Philipp Moll , Veit Frick , Natascha Rauscher , Mathias Lux

Cricket is unarguably one of the most popular sports in the world. Predicting the outcome of a cricket match has become a fundamental problem as we are advancing in the field of machine learning. Multiple researchers have tried to predict…

Artificial Intelligence · Computer Science 2021-08-24 Harsh Mittal , Deepak Rikhari , Jitendra Kumar , Ashutosh Kumar Singh

This short note is devoted to the unraveling of the hidden interactivity of ordinary games which is an artefact of predictions of the behaviour of other players by the fixed player and describes deviations of their real behaviour from such…

Optimization and Control · Mathematics 2007-05-23 Denis V. Juriev

Considering the level of competition prevailing in Business-to-Consumer (B2C) E-Commerce domain and the huge investments required to attract new customers, firms are now giving more focus to reduce their customer churn rate. Churn rate is…

Information Retrieval · Computer Science 2021-12-20 Shini Renjith

We consider the problem of predicting human players' actions in repeated strategic interactions. Our goal is to predict the dynamic step-by-step behavior of individual players in previously unseen games. We study the ability of neural…

Computer Science and Game Theory · Computer Science 2019-11-11 Yoav Kolumbus , Gali Noti

This paper illustrates the similarities between the problems of customer churn and employee turnover. An example of employee turnover prediction model leveraging classical machine learning techniques is developed. Model outputs are then…

Computers and Society · Computer Science 2017-07-06 Edouard Ribes , Karim Touahri , Benoît Perthame

Competitive online games use rating systems to match players with similar skills to ensure a satisfying experience for players. In this paper, we focus on the importance of addressing different aspects of playing behavior when modeling…

Computer Science and Game Theory · Computer Science 2021-12-09 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

As mobile devices become more and more popular, mobile gaming has emerged as a promising market with billion-dollar revenues. A variety of mobile game platforms and services have been developed around the world. A critical challenge for…

Machine Learning · Computer Science 2019-01-21 Xi Liu , Muhe Xie , Xidao Wen , Rui Chen , Yong Ge , Nick Duffield , Na Wang

We investigate how to efficiently predict play personas based on playtraces. Play personas can be computed by calculating the action agreement ratio between a player and a generative model of playing behavior, a so-called procedural…

Artificial Intelligence · Computer Science 2022-06-16 Michael Cerny Green , Ahmed Khalifa , M Charity , Debosmita Bhaumik , Julian Togelius

Online social as an extension of traditional life plays an important role in our daily lives. Users often seek out new friends that have significant similarities such as interests and habits, motivating us to exploit such online information…

Social and Information Networks · Computer Science 2022-12-27 Lin Zhang , Rui Li

We study the relationship between performance and practice by analyzing the activity of many players of a casual online game. We find significant heterogeneity in the improvement of player performance, given by score, and address this by…

Computers and Society · Computer Science 2017-03-16 Tushar Agarwal , Keith A. Burghardt , Kristina Lerman

In this work, we presented the strategies and techniques that we have developed for predicting the near-future churners and win-backs for a telecom company. On a large-scale and real-world database containing customer profiles and some…

Computational Engineering, Finance, and Science · Computer Science 2012-10-26 Clifton Phua , Hong Cao , João Bártolo Gomes , Minh Nhut Nguyen

Game companies avoid sharing their game data with external researchers. Only a few research groups have been granted limited access to game data so far. The reluctance of these companies to make data publicly available limits the wide use…

To which degree can abstract gameplay metrics capture the player experience in a general fashion within a game genre? In this comprehensive study we address this question across three different videogame genres: racing, shooter, and…

Human-Computer Interaction · Computer Science 2021-10-05 David Melhart , Antonios Liapis , Georgios N. Yannakakis

Predicting user churn and taking personalized measures to retain users is a set of common and effective practices for online game operators. However, different from the traditional user churn relevant researches that can involve…

Artificial Intelligence · Computer Science 2019-11-07 Meng Xi , Zhiling Luo , Naibo Wang , Jianwei Yin

Many natural processes rely on optimizing the success ratio of a search process. We use an experimental setup consisting of a simple online game in which players have to find a target hidden on a board, to investigate the how the rounds are…

Biological Physics · Physics 2017-05-19 Ricardo Martinez-Garcia , Justin M. Calabrese , Cristobal Lopez

The world of competitive Esports and video gaming has seen and continues to experience steady growth in popularity and complexity. Correspondingly, more research on the topic is being published, ranging from social network analyses to the…

Machine Learning · Computer Science 2020-02-18 Alfonso White , Daniela M. Romano

Competitive online games use rating systems for matchmaking; progression-based algorithms that estimate the skill level of players with interpretable ratings in terms of the outcome of the games they played. However, the overall experience…

Machine Learning · Computer Science 2022-07-04 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…

Computer Science and Game Theory · Computer Science 2010-06-18 Soumya Paul , R. Ramanujam