Related papers: Music-oriented Dance Video Synthesis with Pose Per…
Pairwise pose estimation from images with little or no overlap is an open challenge in computer vision. Existing methods, even those trained on large-scale datasets, struggle in these scenarios due to the lack of identifiable…
We hypothesize dance as a motion that forms a visual rhythm from music, where the visual rhythm can be perceived from an optical flow. If an agent can recognize the relationship between visual rhythm and music, it will be able to dance by…
Sign language videos are an important medium for spreading and learning sign language. However, most existing human image synthesis methods produce sign language images with details that are distorted, blurred, or structurally incorrect.…
Despite remarkable advances in video generative models, they still struggle to generate physically realistic videos, frequently exhibiting appearance drift, implausible motion, and temporal inconsistencies. In this work, we address this…
Musicians delicately control their bodies to generate music. Sometimes, their motions are too subtle to be captured by the human eye. To analyze how they move to produce the music, we need to estimate precise 4D human pose (3D pose over…
Video composition aims to generate a composite video by combining the foreground of one video with the background of another video, but the inserted foreground may be incompatible with the background in terms of color and illumination.…
Human video generation remains challenging due to the difficulty of jointly modeling human appearance, motion, and camera viewpoint under limited multi-view data. Existing methods often address these factors separately, resulting in limited…
Time-lapse videos usually contain visually appealing content but are often difficult and costly to create. In this paper, we present an end-to-end solution to synthesize a time-lapse video from a single outdoor image using deep neural…
Synthesizing realistic videos of humans using neural networks has been a popular alternative to the conventional graphics-based rendering pipeline due to its high efficiency. Existing works typically formulate this as an image-to-image…
Generating diverse and natural human motion is one of the long-standing goals for creating intelligent characters in the animated world. In this paper, we propose a self-supervised method for generating long-range, diverse and plausible…
In this work, we explore the possibility of using synthetically generated data for video-based gesture recognition with large pre-trained models. We consider whether these models have sufficiently robust and expressive representation spaces…
Predicting future human behavior from an input human video is a useful task for applications such as autonomous driving and robotics. While most previous works predict a single future, multiple futures with different behavior can…
We propose an approach to generate images of people given a desired appearance and pose. Disentangled representations of pose and appearance are necessary to handle the compound variability in the resulting generated images. Hence, we…
Creation of images using generative adversarial networks has been widely adapted into multi-modal regime with the advent of multi-modal representation models pre-trained on large corpus. Various modalities sharing a common representation…
In this paper, we present a method for real-time multi-person human pose estimation from video by utilizing convolutional neural networks. Our method is aimed for use case specific applications, where good accuracy is essential and…
As two of the five traditional human senses (sight, hearing, taste, smell, and touch), vision and sound are basic sources through which humans understand the world. Often correlated during natural events, these two modalities combine to…
Video understanding calls for a model to learn the characteristic interplay between static scene content and its dynamics: Given an image, the model must be able to predict a future progression of the portrayed scene and, conversely, a…
We propose Expotion (Facial Expression and Motion Control for Multimodal Music Generation), a generative model leveraging multimodal visual controls - specifically, human facial expressions and upper-body motion - as well as text prompts to…
Dance is an important human art form, but creating new dances can be difficult and time-consuming. In this work, we introduce Editable Dance GEneration (EDGE), a state-of-the-art method for editable dance generation that is capable of…
We propose a new task named Audio-driven Per-formance Video Generation (APVG), which aims to synthesizethe video of a person playing a certain instrument guided bya given music audio clip. It is a challenging task to gener-ate the…