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Generative adversarial networks (GANs) have been recently applied as a novel emulation technique for large scale structure simulations. Recent results show that GANs can be used as a fast, efficient and computationally cheap emulator for…

Cosmology and Nongalactic Astrophysics · Physics 2021-07-06 Andrius Tamosiunas , Hans A. Winther , Kazuya Koyama , David J. Bacon , Robert C. Nichol , Ben Mawdsley

Current 3D-aware pretraining methods for embodied perception and manipulation are largely built on differentiable rendering frameworks, producing either fully implicit neural fields or fully explicit geometric primitives. Implicit…

Procedural 3D Terrain generation has become a necessity in open world games, as it can provide unlimited content, through a functionally infinite number of different areas, for players to explore. In our approach, we use Generative…

Image and Video Processing · Electrical Eng. & Systems 2020-10-14 Emmanouil Panagiotou , Eleni Charou

In this work, we propose a novel technique to generate shapes from point cloud data. A point cloud can be viewed as samples from a distribution of 3D points whose density is concentrated near the surface of the shape. Point cloud generation…

Computer Vision and Pattern Recognition · Computer Science 2020-08-19 Ruojin Cai , Guandao Yang , Hadar Averbuch-Elor , Zekun Hao , Serge Belongie , Noah Snavely , Bharath Hariharan

Deep neural networks are prone to adversarial examples that maliciously alter the network's outcome. Due to the increasing popularity of 3D sensors in safety-critical systems and the vast deployment of deep learning models for 3D point…

Computer Vision and Pattern Recognition · Computer Science 2021-10-19 Itai Lang , Uriel Kotlicki , Shai Avidan

Self-supervised methods have been proven effective for learning deep representations of 3D point cloud data. Although recent methods in this domain often rely on random masking of inputs, the results of this approach can be improved. We…

Computer Vision and Pattern Recognition · Computer Science 2023-07-12 Michał Szachniewicz , Wojciech Kozłowski , Michał Stypułkowski , Maciej Zięba

The recent advances in text and image synthesis show a great promise for the future of generative models in creative fields. However, a less explored area is the one of 3D model generation, with a lot of potential applications to game…

Computer Vision and Pattern Recognition · Computer Science 2023-12-14 Antoine Schnepf , Flavian Vasile , Ugo Tanielian

3D point cloud generation by the deep neural network from a single image has been attracting more and more researchers' attention. However, recently-proposed methods require the objects be captured with relatively clean backgrounds, fixed…

Computer Vision and Pattern Recognition · Computer Science 2018-09-11 Yan Xia , Yang Zhang , Dingfu Zhou , Xinyu Huang , Cheng Wang , Ruigang Yang

The creation of manufacturable and editable 3D shapes through Computer-Aided Design (CAD) remains a highly manual and time-consuming task, hampered by the complex topology of boundary representations of 3D solids and unintuitive design…

Computer Vision and Pattern Recognition · Computer Science 2025-04-10 Md Ferdous Alam , Faez Ahmed

A promising direction for pre-training 3D point clouds is to leverage the massive amount of data in 2D, whereas the domain gap between 2D and 3D creates a fundamental challenge. This paper proposes a novel approach to point-cloud…

Computer Vision and Pattern Recognition · Computer Science 2024-04-30 Siming Yan , Chen Song , Youkang Kong , Qixing Huang

Existing networks directly learn feature representations on 3D point clouds for shape analysis. We argue that 3D point clouds are highly redundant and hold irregular (permutation-invariant) structure, which makes it difficult to achieve…

Machine Learning · Computer Science 2020-07-21 Sameera Ramasinghe , Salman Khan , Nick Barnes , Stephen Gould

In this paper we investigate the problem of inducing a distribution over three-dimensional structures given two-dimensional views of multiple objects taken from unknown viewpoints. Our approach called "projective generative adversarial…

Computer Vision and Pattern Recognition · Computer Science 2016-12-20 Matheus Gadelha , Subhransu Maji , Rui Wang

This paper describes a new approach for training generative adversarial networks (GAN) to understand the detailed 3D shape of objects. While GANs have been used in this domain previously, they are notoriously hard to train, especially for…

Computer Vision and Pattern Recognition · Computer Science 2017-11-01 Edward Smith , David Meger

Learning-based methods have proven successful in compressing geometric information for point clouds. For attribute compression, however, they still lag behind non-learning-based methods such as the MPEG G-PCC standard. To bridge this gap,…

Image and Video Processing · Electrical Eng. & Systems 2024-07-22 Xiaolong Mao , Hui Yuan , Xin Lu , Raouf Hamzaoui , Wei Gao

We introduce a generative adversarial network (GAN) model to simulate the 3-dimensional Lagrangian motion of particles trapped in the recirculation zone of a buoyancy-opposed flame. The GAN model comprises a stochastic recurrent neural…

Machine Learning · Statistics 2019-01-15 Jingwei Gan , Pai Liu , Rajan K. Chakrabarty

We examined the feasibility of generative adversarial networks (GANs) to generate photo-realistic images from LiDAR point clouds. For this purpose, we created a dataset of point cloud image pairs and trained the GAN to predict…

Computer Vision and Pattern Recognition · Computer Science 2021-12-22 Nuriel Shalom Mor

Existing neural rendering-based text-to-3D-portrait generation methods typically make use of human geometry prior and diffusion models to obtain guidance. However, relying solely on geometry information introduces issues such as the Janus…

Computer Vision and Pattern Recognition · Computer Science 2024-04-17 Yiqian Wu , Hao Xu , Xiangjun Tang , Xien Chen , Siyu Tang , Zhebin Zhang , Chen Li , Xiaogang Jin

Generative Adversarial Networks (GANs) are currently the method of choice for generating visual data. Certain GAN architectures and training methods have demonstrated exceptional performance in generating realistic synthetic images (in…

Computer Vision and Pattern Recognition · Computer Science 2019-03-26 Shiyang Cheng , Michael Bronstein , Yuxiang Zhou , Irene Kotsia , Maja Pantic , Stefanos Zafeiriou

Deep neural networks for 3D point cloud understanding have achieved remarkable success in object classification and recognition, yet recent work shows that these models remain highly vulnerable to adversarial perturbations. Existing 3D…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Gayathry Chandramana Krishnan Nampoothiry , Raghuram Venkatapuram , Anirban Ghosh , Ayan Dutta

This paper proposes the idea of using a generative adversarial network (GAN) to assist a novice user in designing real-world shapes with a simple interface. The user edits a voxel grid with a painting interface (like Minecraft). Yet, at any…

Computer Vision and Pattern Recognition · Computer Science 2018-01-09 Jerry Liu , Fisher Yu , Thomas Funkhouser
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