Related papers: G3AN: Disentangling Appearance and Motion for Vide…
We propose DiscoFaceGAN, an approach for face image generation of virtual people with disentangled, precisely-controllable latent representations for identity of non-existing people, expression, pose, and illumination. We embed 3D priors…
Facial expression generation has always been an intriguing task for scientists and researchers all over the globe. In this context, we present our novel approach for generating videos of the six basic facial expressions. Starting from a…
Effective and generalizable control in video generation remains a significant challenge. While many methods rely on ambiguous or task-specific signals, we argue that a fundamental disentanglement of "appearance" and "motion" provides a more…
Animating human face images aims to synthesize a desired source identity in a natural-looking way mimicking a driving video's facial movements. In this context, Generative Adversarial Networks have demonstrated remarkable potential in…
Reconstructing dynamic 3D scenes from monocular video remains fundamentally challenging due to the need to jointly infer motion, structure, and appearance from limited observations. Existing dynamic scene reconstruction methods based on…
We propose a new method for realistic human motion transfer using a generative adversarial network (GAN), which generates a motion video of a target character imitating actions of a source character, while maintaining high authenticity of…
Human-centric motion control in video generation remains a critical challenge, particularly when jointly controlling camera movements and human poses in scenarios like the iconic Grammy Glambot moment. While recent video diffusion models…
We present GaussianAvatar, an efficient approach to creating realistic human avatars with dynamic 3D appearances from a single video. We start by introducing animatable 3D Gaussians to explicitly represent humans in various poses and…
In this paper, we address the challenge of generating realistic 3D human motions for action classes that were never seen during the training phase. Our approach involves decomposing complex actions into simpler movements, specifically those…
Recent advancements in human video synthesis have enabled the generation of high-quality videos through the application of stable diffusion models. However, existing methods predominantly concentrate on animating solely the human element…
We present a versatile model, FaceAnime, for various video generation tasks from still images. Video generation from a single face image is an interesting problem and usually tackled by utilizing Generative Adversarial Networks (GANs) to…
Talking head video generation aims to generate a realistic talking head video that preserves the person's identity from a source image and the motion from a driving video. Despite the promising progress made in the field, it remains a…
Human video generation task has gained significant attention with the advancement of deep generative models. Generating realistic videos with human movements is challenging in nature, due to the intricacies of human body topology and…
Giving machines the ability to imagine possible new objects or scenes from linguistic descriptions and produce their realistic renderings is arguably one of the most challenging problems in computer vision. Recent advances in deep…
Visual signals in a video can be divided into content and motion. While content specifies which objects are in the video, motion describes their dynamics. Based on this prior, we propose the Motion and Content decomposed Generative…
Video generation requires synthesizing consistent and persistent frames with dynamic content over time. This work investigates modeling the temporal relations for composing video with arbitrary length, from a few frames to even infinite,…
Image editing using a pretrained StyleGAN generator has emerged as a powerful paradigm for facial editing, providing disentangled controls over age, expression, illumination, etc. However, the approach cannot be directly adopted for video…
Diffusion models have achieved impressive performance in video generation, but their iterative denoising process remains computationally expensive due to the large number of tokens processed at each timestep. Recently, progressive…
Audio-driven talking-head generation has advanced rapidly with diffusion-based generative models, yet producing temporally coherent videos with fine-grained motion control remains challenging. We propose DEMO, a flow-matching generative…
3D-aware generative adversarial networks (GANs) synthesize high-fidelity and multi-view-consistent facial images using only collections of single-view 2D imagery. Towards fine-grained control over facial attributes, recent efforts…