Related papers: Lagrange-Eulerian method for numerical integration…
In this paper, we describe a numerical algorithm for the self-consistent simulations of surface water and sediment dynamics. The method is based on the original Lagrangian-Eulerian CSPH-TVD approach for solving the Saint-Venant and Exner…
In the paper we discuss the main features of the software package for numerical simulations of the surface water dynamics. We consider an approximation of the shallow water equations together with the parallel technologies for NVIDIA CUDA…
Parallel implementation features of self-gravitating gas dynamics modeling on multiple GPUs are considered applying the GPU-Direct technology. The parallel algorithm for solving of the self-gravitating gas dynamics problem based on hybrid…
A new Lagrangian particle method for solving Euler equations for compressible inviscid fluid or gas flows is proposed. Similar to smoothed particle hydrodynamics (SPH), the method represents fluid cells with Lagrangian particles and is…
Simulating the flow of different fluids can be a highly computational intensive process, which requires large amounts of resources. Recently there has been a lot of research effort directed towards GPU processing, which can greatly increase…
We present a pedagogical review of some of the methods employed in Eulerian computational fluid dynamics (CFD). Fluid mechanics is governed by the Euler equations, which are conservation laws for mass, momentum, and energy. The standard…
We present a Lagrangian-Eulerian scheme to solve the shallow water equations in the case of spatially variable bottom geometry. Using a local curvilinear reference system anchored on the bottom surface, we develop an effective first-order…
We compare the results of numerical simulations of thin and quasi-spherical (thick) accretion flows with existing analytical solutions. We use a Lagrangian code based on the Smooth Particle Hydrodynamics (SPH) scheme and an Eulerian finite…
In this paper, we have solved 1D special relativistic hydrodynamical equations using different numerical method in computational gas dynamics. The numerical solutions of these equations for smooth wave cases give better solution when we use…
Hydrodynamic cosmological simulations at present usually employ either the Lagrangian SPH technique, or Eulerian hydrodynamics on a Cartesian mesh with adaptive mesh refinement. Both of these methods have disadvantages that negatively…
Discrete variational methods show excellent performance in numerical simulations of different mechanical systems. In this paper, we introduce an iterative procedure for the solution of discrete variational equations for boundary value…
We present Cholla (Computational Hydrodynamics On ParaLLel Architectures), a new three-dimensional hydrodynamics code that harnesses the power of graphics processing units (GPUs) to accelerate astrophysical simulations. Cholla models the…
Modern graphics processing units (GPUs) lead to a major increase in the performance of the computation of astrophysical simulations. Owing to the different nature of GPU architecture compared to traditional central processing units (CPUs)…
We present an efficient open-source implementation of the multiparticle collision dynamics (MPCD) algorithm that scales to run on hundreds of graphics processing units (GPUs). We especially focus on optimizations for modern GPU…
This paper proposes a novel consistent {\delta}+- Updated Lagrangian Particle Hydrodynamics (ULPH) model. Although the Smoothed Particle Hydrodynamics (SPH) model has gained recognized achievements, it is afflicted by excessive numerical…
Relativistic fluid dynamics is a major component in dynamical simulations of the quark-gluon plasma created in relativistic heavy-ion collisions. Simulations of the full three-dimensional dissipative dynamics of the quark-gluon plasma with…
Current explicit integration techniques in fluid dynamics are deeply limited by the Courant-Friedrichs-Lewy condition of the time step progression, based on the adopted spatial resolution coupled with the maximum value between the kinetic…
We present an efficient and highly scalable geometric method for two-dimensional ideal fluid dynamics on the sphere. The starting point is Zeitlin's finite-dimensional model of hydrodynamics. The efficiency stems from exploiting a…
In this paper a simple, robust, and general purpose approach to implement the Incompressible Smoothed Particle Hydrodynamics (ISPH) method is proposed. This approach is well suited for implementation on CPUs and GPUs. The method is…
An Eulerian TVD code and a Lagrangian SPH code are used to simulate the off-axis collision of equal-mass main sequence stars in order to address the question of whether stellar mergers can produce a remnant star where the interior has been…