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The alertness level of drivers can be estimated with the use of computer vision based methods. The level of fatigue can be found from the value of PERCLOS. It is the ratio of closed eye frames to the total frames processed. The main…
The introductory programming course (CS1) at the university level is often perceived as particularly challenging, contributing to high dropout rates among Computer Science students. Identifying when and how students encounter difficulties…
Instructors and students alike are often focused on the grade in programming assignments as a key measure of how well a student is mastering the material and whether a student is struggling. This can be, however, misleading. Especially when…
Gaze-based virtual keyboards provide an effective interface for text entry by eye movements. The efficiency and usability of these keyboards have traditionally been evaluated with conventional text entry performance measures such as words…
Computer-vision technologies have emerged to assist security surveillance. However, automation alert/alarm systems often apply a low-beta threshold to avoid misses and generates excessive false alarms. This study proposed an adaptive hazard…
We study the limit behaviour of upper and lower bounds on expected time averages in imprecise Markov chains; a generalised type of Markov chain where the local dynamics, traditionally characterised by transition probabilities, are now…
This paper is a study of techniques for measuring and predicting visual fidelity. As visual stimuli we use polygonal models, and vary their fidelity with two different model simplification algorithms. We also group the stimuli into two…
Adaptive control of Euler-Lagrange systems is challenging when friction is governed by a finite-horizon internal state that is not directly observable from joint measurements. In this setting, the measured closed-loop state is no longer…
To investigate whether the vanishing point (VP) plays a significant role in gaze guidance, we ran two experiments. In the first one, we recorded fixations of 10 observers (4 female; mean age 22; SD=0.84) freely viewing 532 images, out of…
It is known that when multiple stimuli are present, top-down attention selectively enhances the neural signal in the visual cortex for task-relevant stimuli, but this has been tested only under conditions of minimal competition of visual…
A nationally representative study of video game play among adolescents in the United States showed that 97% of adolescents aged 12 to 17 years play computer, web, and portable (or console) video games (Lenhart et al., 2008). We hypothesized…
Constrained Reinforcement Learning (CRL) is a subset of machine learning that introduces constraints into the traditional reinforcement learning (RL) framework. Unlike conventional RL which aims solely to maximize cumulative rewards, CRL…
We present a learning model predictive control (MPC) scheme for chance-constrained Markov jump systems with unknown switching probabilities. Using samples of the underlying Markov chain, ambiguity sets of transition probabilities are…
Past researches show that personality trait is a strong predictor for ones academic performance. Today, mature and verified marker systems for assessing personality traits already exist. However, marker systems-based assessing methods have…
Time-constrained decision processes have been ubiquitous in many fundamental applications in physics, biology and computer science. Recently, restart strategies have gained significant attention for boosting the efficiency of…
This investigation examined the relationships among scene complexity, workload, presence, and cybersickness in virtual reality (VR) environments. Numerous factors can influence the overall VR experience, and existing research on this matter…
We aim to ask and answer an essential question "how quickly do we react after observing a displayed visual target?" To this end, we present psychophysical studies that characterize the remarkable disconnect between human saccadic behaviors…
Over the past several decades, a large body of research has shown that undergraduate science students learn more and more equitably in active learning classrooms; however, the term "active learning" lacks definition and little research has…
Visual highlighting can guide user attention in complex interfaces. However, its effectiveness under limited attentional capacities is underexplored. This paper examines the joint impact of visual highlighting (permanent and dynamic) and…
Stochastic time-varying optimization is an integral part of learning in which the shape of the function changes over time in a non-deterministic manner. This paper considers multiple models of stochastic time variation and analyzes the…