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In this paper, we propose a method to segment and recover a static, clean background and multiple 360$^\circ$ objects from observations of scenes at different timestamps. Recent works have used neural radiance fields to model 3D scenes and…

Computer Vision and Pattern Recognition · Computer Science 2024-10-27 Tianhan Xu , Takuya Ikeda , Koichi Nishiwaki

Recovering the radiometric properties of a scene (i.e., the reflectance, illumination, and geometry) is a long-sought ability of computer vision that can provide invaluable information for a wide range of applications. Deciphering the…

Computer Vision and Pattern Recognition · Computer Science 2016-04-06 Stephen Lombardi , Ko Nishino

Neural rendering provides a fundamentally new way to render photorealistic images. Similar to traditional light-baking methods, neural rendering utilizes neural networks to bake representations of scenes, materials, and lights into latent…

Graphics · Computer Science 2024-05-30 Ziyang Zhang , Edgar Simo-Serra

Real-time global illumination is key to enabling more dynamic and physically realistic worlds in performance-critical applications such as games or any other applications with real-time constraints.Hardware-accelerated ray tracing in modern…

Reconstruction and intrinsic decomposition of scenes from captured imagery would enable many applications such as relighting and virtual object insertion. Recent NeRF based methods achieve impressive fidelity of 3D reconstruction, but bake…

Computer Vision and Pattern Recognition · Computer Science 2023-04-07 Zian Wang , Tianchang Shen , Jun Gao , Shengyu Huang , Jacob Munkberg , Jon Hasselgren , Zan Gojcic , Wenzheng Chen , Sanja Fidler

The lack of labeled datasets in 3D vision for surgical scenes inhibits the development of robust 3D reconstruction algorithms in the medical domain. Despite the popularity of Neural Radiance Fields and 3D Gaussian Splatting in the general…

Computer Vision and Pattern Recognition · Computer Science 2025-03-03 John J. Han , Jie Ying Wu

Texture and material blending is one of the leading methods for adding variety to rendered virtual worlds, creating composite materials, and generating procedural content. When done naively, it can introduce either visible seams or contrast…

Graphics · Computer Science 2025-02-20 Bartlomiej Wronski

The unprecedented success of image reconstruction approaches based on deep neural networks has revolutionised both the processing and the analysis paradigms in several applied disciplines. In the field of digital humanities, the task of…

Computer Vision and Pattern Recognition · Computer Science 2023-12-14 Fabio Merizzi , Perrine Saillard , Oceane Acquier , Elena Morotti , Elena Loli Piccolomini , Luca Calatroni , Rosa Maria Dessì

We consider sequential and parallel decomposition methods for a dual problem of a general total variation minimization problem with applications in several image processing tasks, like image inpainting, estimation of optical flow and…

Numerical Analysis · Mathematics 2022-11-02 Stephan Hilb , Andreas Langer

Widespread RGB-Depth (RGB-D) sensors and advanced 3D reconstruction technologies facilitate the capture of indoor spaces, improving the fields of augmented reality (AR), virtual reality (VR), and extended reality (XR). Nevertheless, current…

Robotics · Computer Science 2026-04-22 Seok Joon Kim , Dinh Duc Cao , Federica Spinola , Se Jin Lee , Kyu Sung Cho

Reconstructing an object's geometry and appearance from multiple images, also known as inverse rendering, is a fundamental problem in computer graphics and vision. Inverse rendering is inherently ill-posed because the captured image is an…

Computer Vision and Pattern Recognition · Computer Science 2022-03-28 Akshat Dave , Yongyi Zhao , Ashok Veeraraghavan

We are living in the big data age: An ever increasing amount of data is being produced through data acquisition and computer simulations. While large scale analysis and simulations have received significant attention for cloud and…

Graphics · Computer Science 2019-02-26 Stefan Eilemann

A hybrid framework integrating the Virtual Element Method (VEM) with deep learning is presented as an initial step toward developing efficient and flexible numerical models for one-dimensional Euler-Bernoulli beams. The primary aim is to…

Machine Learning · Computer Science 2025-01-14 Paulo Akira F. Enabe , Rodrigo Provasi

Speckle Imaging based on triple correlation is a very efficient image reconstruction technique which is used to retrieve Fourier phase information of the object in presence of atmospheric turbulence. We have developed both Direct Bispectrum…

Instrumentation and Methods for Astrophysics · Physics 2014-09-17 Arun Surya , Swapan K. Saha

We present a method to improve the visual realism of low-quality, synthetic images, e.g. OpenGL renderings. Training an unpaired synthetic-to-real translation network in image space is severely under-constrained and produces visible…

Computer Vision and Pattern Recognition · Computer Science 2020-03-31 Sai Bi , Kalyan Sunkavalli , Federico Perazzi , Eli Shechtman , Vladimir Kim , Ravi Ramamoorthi

Recovering the past from present observations is an intriguing challenge with potential applications in forensics and scene analysis. Thermal imaging, operating in the infrared range, provides access to otherwise invisible information.…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Kebin Contreras , Luis Toscano-Palomino , Mauro Dalla Mura , Jorge Bacca

Spectroscopy is an indispensable tool in understanding the structures and dynamics of molecular systems. However computational modelling of spectroscopy is challenging due to the exponential scaling of computational complexity with system…

Quantum Physics · Physics 2021-06-22 Chee-Kong Lee , Chang-Yu Hsieh , Shengyu Zhang , Liang Shi

Deep learning based rendering has achieved major improvements in photo-realistic image synthesis, with potential applications including visual effects in movies and photo-realistic scene building in video games. However, a significant…

Computer Vision and Pattern Recognition · Computer Science 2025-06-25 Zhuo He , Paul Henderson , Nicolas Pugeault

Creating realistic virtual assets is a time-consuming process: it usually involves an artist designing the object, then spending a lot of effort on tweaking its appearance. Intricate details and certain effects, such as subsurface…

Computer Vision and Pattern Recognition · Computer Science 2022-12-13 Aljaž Božič , Denis Gladkov , Luke Doukakis , Christoph Lassner

In support of art investigation, we propose a new source separation method that unmixes a single X-ray scan acquired from double-sided paintings. In this problem, the X-ray signals to be separated have similar morphological characteristics,…

Computer Vision and Pattern Recognition · Computer Science 2016-11-15 Nikos Deligiannis , Joao F. C. Mota , Bruno Cornelis , Miguel R. D. Rodrigues , Ingrid Daubechies
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