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3D Gaussian Splatting (3DGS) has recently emerged as a powerful scene representation and is increasingly used for visual localization and pose refinement. However, despite its high-quality differentiable rendering, the robustness of…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Mangyu Kong , Jaewon Lee , Seongwon Lee , Euntai Kim

Simultaneous Localization and Mapping (SLAM) have made the real-time dense reconstruction possible increasing the prospects of navigation, tracking, and augmented reality problems. Some breakthroughs have been achieved in this regard during…

Computer Vision and Pattern Recognition · Computer Science 2018-05-22 Redhwan Jamiruddin , Ali Osman Sari , Jahanzaib Shabbir , Tarique Anwer

3D hand-mesh reconstruction from RGB images facilitates many applications, including augmented reality (AR). However, this requires not only real-time speed and accurate hand pose and shape but also plausible mesh-image alignment. While…

Computer Vision and Pattern Recognition · Computer Science 2021-09-07 Xiao Tang , Tianyu Wang , Chi-Wing Fu

Objective: Reconstructing freehand ultrasound in 3D without any external tracker has been a long-standing challenge in ultrasound-assisted procedures. We aim to define new ways of parameterising long-term dependencies, and evaluate the…

Image and Video Processing · Electrical Eng. & Systems 2023-11-22 Qi Li , Ziyi Shen , Qian Li , Dean C. Barratt , Thomas Dowrick , Matthew J. Clarkson , Tom Vercauteren , Yipeng Hu

Bundle adjustment (BA) is the standard way to optimise camera poses and to produce sparse representations of a scene. However, as the number of camera poses and features grows, refinement through bundle adjustment becomes inefficient.…

Computer Vision and Pattern Recognition · Computer Science 2023-04-12 Ewelina Rupnik , Marc Pierrot-Deseilligny

Two-view structure-from-motion (SfM) is the cornerstone of 3D reconstruction and visual SLAM. Existing deep learning-based approaches formulate the problem by either recovering absolute pose scales from two consecutive frames or predicting…

Computer Vision and Pattern Recognition · Computer Science 2021-04-02 Jianyuan Wang , Yiran Zhong , Yuchao Dai , Stan Birchfield , Kaihao Zhang , Nikolai Smolyanskiy , Hongdong Li

Current approaches in 3D human pose estimation primarily focus on regressing 3D joint locations, often neglecting critical physical constraints such as bone length consistency and body symmetry. This work introduces a recurrent neural…

Computer Vision and Pattern Recognition · Computer Science 2024-10-30 Chih-Hsiang Hsu , Jyh-Shing Roger Jang

Real-time dense scene reconstruction during unstable camera motions is crucial for robotics, yet current RGB-D SLAM systems fail when cameras experience large viewpoint changes, fast motions, or sudden shaking. Classical optimization-based…

Robotics · Computer Science 2026-03-04 Siyan Dong , Zijun Wang , Lulu Cai , Yi Ma , Yanchao Yang

This study proposes a 3D semantic segmentation method for the spine based on the improved SwinUNETR to improve segmentation accuracy and robustness. Aiming at the complex anatomical structure of spinal images, this paper introduces a…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Yanlin Xiang , Qingyuan He , Ting Xu , Ran Hao , Jiacheng Hu , Hanchao Zhang

The reconstruction of an object's shape or surface from a set of 3D points plays an important role in medical image analysis, e.g. in anatomy reconstruction from tomographic measurements or in the process of aligning intra-operative…

Computer Vision and Pattern Recognition · Computer Science 2017-02-16 Florian Bernard , Luis Salamanca , Johan Thunberg , Alexander Tack , Dennis Jentsch , Hans Lamecker , Stefan Zachow , Frank Hertel , Jorge Goncalves , Peter Gemmar

In Analog-to-digital (A/D) conversion, signal decimation has been proven to greatly improve the efficiency of data storage while maintaining high accuracy. When one couples signal decimation with the $\Sigma\Delta$ quantization scheme, the…

Information Theory · Computer Science 2020-02-06 Kung-Ching Lin

We present a technique for a complete 3D reconstruction of small objects moving in front of a textured background. It is a particular variation of multibody structure from motion, which specializes to two objects only. The scene is captured…

Computer Vision and Pattern Recognition · Computer Science 2021-05-25 Petr Hruby , Tomas Pajdla

Shuffling strategies for stochastic gradient descent (SGD), including incremental gradient, shuffle-once, and random reshuffling, are supported by rigorous convergence analyses for arbitrary within-epoch permutations. In particular, random…

Machine Learning · Computer Science 2026-04-02 Lam M. Nguyen , Dzung T. Phan , Jayant Kalagnanam

Sketches are the most abstract 2D representations of real-world objects. Although a sketch usually has geometrical distortion and lacks visual cues, humans can effortlessly envision a 3D object from it. This suggests that sketches encode…

Computer Vision and Pattern Recognition · Computer Science 2022-01-20 Jiayun Wang , Jierui Lin , Qian Yu , Runtao Liu , Yubei Chen , Stella X. Yu

Usual Structure-from-Motion (SfM) techniques require at least trifocal overlaps to calibrate cameras and reconstruct a scene. We consider here scenarios of reduced image sets with little overlap, possibly as low as two images at most seeing…

Computer Vision and Pattern Recognition · Computer Science 2017-03-29 Yohann Salaun , Renaud Marlet , Pascal Monasse

Large Reconstruction Models have made significant strides in the realm of automated 3D content generation from single or multiple input images. Despite their success, these models often produce 3D meshes with geometric inaccuracies,…

Computer Vision and Pattern Recognition · Computer Science 2024-05-27 Ruikai Cui , Xibin Song , Weixuan Sun , Senbo Wang , Weizhe Liu , Shenzhou Chen , Taizhang Shang , Yang Li , Nick Barnes , Hongdong Li , Pan Ji

Creating machines capable of understanding the world in 3D is essential in assisting designers that build and edit 3D environments and robots navigating and interacting within a three-dimensional space. Inspired by advances in language and…

Computer Vision and Pattern Recognition · Computer Science 2026-01-07 Aadarsh Sahoo , Vansh Tibrewal , Georgia Gkioxari

NeRF-based SLAM has recently achieved promising results in tracking and reconstruction. However, existing methods face challenges in providing sufficient scene representation, capturing structural information, and maintaining global…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Ziren Gong , Fabio Tosi , Youmin Zhang , Stefano Mattoccia , Matteo Poggi

We present a bundle-adjustment-based algorithm for recovering accurate 3D human pose and meshes from monocular videos. Unlike previous algorithms which operate on single frames, we show that reconstructing a person over an entire sequence…

Computer Vision and Pattern Recognition · Computer Science 2019-05-13 Anurag Arnab , Carl Doersch , Andrew Zisserman

The goal of machine learning is to provide solutions which are trained by data or by experience coming from the environment. Many training algorithms exist and some brilliant successes were achieved. But even in structured environments for…

Adaptation and Self-Organizing Systems · Physics 2011-09-06 Wolfgang Konen
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