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We want to introduce another smoothing approach by treating each geometric element as a player in a game: a quest for the best element quality. In other words, each player has the goal of becoming as regular as possible. The set of…

Computer Science and Game Theory · Computer Science 2020-10-13 Dimitris Vartziotis , Doris Bohnet , Benjamin Himpel

While artificial intelligence (AI) technology is becoming increasingly popular, its underlying mechanisms tend to remain opaque to most people. To address this gap, the field of AI literacy aims to develop various resources to teach people…

Computers and Society · Computer Science 2026-03-31 Allison Chen , Isabella Pu

This paper presents a succinct review of attempts in the literature to use game theory to model decision making scenarios relevant to defence applications. Game theory has been proven as a very effective tool in modelling decision making…

Computer Science and Game Theory · Computer Science 2021-11-04 Edwin Ho , Arvind Rajagopalan , Alex Skvortsov , Sanjeev Arulampalam , Mahendra Piraveenan

Under certain assumptions in terms of information and models, equilibria correspond to possible stable outcomes in conflicting or cooperative scenarios where rational entities interact. For wireless engineers, it is of paramount importance…

Computer Science and Game Theory · Computer Science 2015-05-13 S. Lasaulce , M. Debbah , E. Altman

Argumentation is one of the most popular approaches of defining a~non-monotonic formalism and several argumentation based semantics were proposed for defeasible logic programs. Recently, a new approach based on notions of conflict…

Artificial Intelligence · Computer Science 2014-04-29 Jozef Frtús

As interaction between autonomous agents, communication can be analyzed in game-theoretic terms. Meaning game is proposed to formalize the core of intended communication in which the sender sends a message and the receiver attempts to infer…

Computation and Language · Computer Science 2007-05-23 Koiti Hasida

As Large Language Models (LLMs) are increasingly applied in high-stakes domains, their ability to reason strategically under uncertainty becomes critical. Poker provides a rigorous testbed, requiring not only strong actions but also…

Artificial Intelligence · Computer Science 2026-02-03 Minhua Lin , Enyan Dai , Hui Liu , Xianfeng Tang , Yuliang Yan , Zhenwei Dai , Jingying Zeng , Zhiwei Zhang , Fali Wang , Hongcheng Gao , Chen Luo , Xiang Zhang , Qi He , Suhang Wang

As part of an effort to apply the rigorous guarantees of formal verification to multi-agent systems, the field of equilibrium analysis, also called rational verification, studies equilibria in multiplayer games to reason about system-level…

Computer Science and Game Theory · Computer Science 2026-04-28 Senthil Rajasekaran , Jean-François Raskin , Moshe Y. Vardi

This study employs gamified experiments to investigate and refine the Schelling Model of Segregation, a framework that demonstrates how individual preferences can lead to systemic segregation. Using a movement selection algorithm derived…

Physics and Society · Physics 2025-01-15 Aleix Nicolás Olivé , Luce Prignano , Dimitri Marinelli , Emanuele Cozzo

We refine a model for linear logic based on two well-known ingredients: games and simulations. We have already shown that usual simulation relations form a sound notion of morphism between games; and that we can interpret all linear logic…

Logic in Computer Science · Computer Science 2009-05-26 Pierre Hyvernat

In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…

Computer Science and Game Theory · Computer Science 2010-06-18 Soumya Paul , R. Ramanujam

We introduce some preliminaries about game theory and information security. Then surveying a subset of the literature, we identify opportunities for future research.

Cryptography and Security · Computer Science 2021-03-24 Erick Galinkin

In timeline-based planning, domains are described as sets of independent, but interacting, components, whose behaviour over time (the set of timelines) is governed by a set of temporal constraints. A distinguishing feature of timeline-based…

Artificial Intelligence · Computer Science 2019-05-28 Nicola Gigante , Angelo Montanari , Marta Cialdea Mayer , Andrea Orlandini , Mark Reynolds

We study the problem of characterizing the set of games that are consistent with observed equilibrium play. Our contribution is to develop and analyze a new methodology based on convex optimization to address this problem for many classes…

Computer Science and Game Theory · Computer Science 2017-03-23 Juba Ziani , Venkat Chandrasekaran , Katrina Ligett

This paper presents an approach that brings together game theory with grammatical inference and discrete abstractions in order to synthesize control strategies for hybrid dynamical systems performing tasks in partially unknown but…

Robotics · Computer Science 2012-10-08 Jie Fu , Herbert G. Tanner , Jeffrey Heinz , Jane Chandlee , Konstantinos Karydis , Cesar Koirala

This paper provides an analysis of different formal representations of beliefs in epistemic game theory. The aim is to attempt a synthesis of different structures of beliefs in the presence of indeterminate probabilities. Special attention…

Computer Science and Game Theory · Computer Science 2013-09-09 Yang Liu

It has been shown that a functional interpretation of proofs in mathematical analysis can be given by the product of selection functions, a mode of recursion that has an intuitive reading in terms of the computation of optimal strategies in…

Logic · Mathematics 2012-04-25 Paulo Oliva , Thomas Powell

Traditional game theory assumes that the players in the game are aware of the rules of the game. However, in practice, often the players are unaware or have only partial knowledge about the game they are playing. They may also have…

Computer Science and Game Theory · Computer Science 2014-02-20 Manoj Gopalkrishnan , Girish Varma

We introduce a new class of games where each player's aim is to randomise her strategic choices in order to affect the other players' expectations aside from her own. The way each player intends to exert this influence is expressed through…

Computer Science and Game Theory · Computer Science 2014-04-04 Lluís Godo , Enrico Marchioni

Quantitative analysis of Game User eXperience (GUX) is important to the game industry. Different from the typical questionnaire analysis, this paper focuses on the computational analysis of GUX. We aim to analyze the relationship between…

Human-Computer Interaction · Computer Science 2021-12-23 Zhitao Liu , Ning Xie , Guobiao Yang , Jiale Dou , Lanxiao Huang , Guang Yang , Lin Yuan
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