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With recent advances of Virtual Reality (VR) technology, the deployment of such will dramatically increase in non-entertainment environments, such as professional education and training, manufacturing, service, or low frequency/high risk…

Human-Computer Interaction · Computer Science 2019-12-09 Arian Mehrfard , Javad Fotouhi , Giacomo Taylor , Tess Forster , Nassir Navab , Bernhard Fuerst

We present an extensive, in-depth analysis of the eye tracking capabilities of the Meta Quest Pro virtual reality headset using a dataset of eye movement recordings collected from 78 participants. In addition to presenting classical signal…

Human-Computer Interaction · Computer Science 2024-03-13 Samantha Aziz , Dillon J Lohr , Lee Friedman , Oleg Komogortsev

We present an analysis of the eye tracking signal quality of the HoloLens 2s integrated eye tracker. Signal quality was measured from eye movement data captured during a random saccades task from a new eye movement dataset collected on 30…

Human-Computer Interaction · Computer Science 2022-05-25 Samantha D. Aziz , Oleg V. Komogortsev

An increasing number of consumer-oriented head-mounted displays (HMD) for augmented and virtual reality (AR/VR) are capable of finger and hand tracking. We report on the accuracy of off-the-shelf VR and AR HMDs when used for touch-based…

With the mounting global interest for optical see-through head-mounted displays (OST-HMDs) across medical, industrial and entertainment settings, many systems with different capabilities are rapidly entering the market. Despite such…

Human-Computer Interaction · Computer Science 2024-10-30 Ehsan Azimi , Long Qian , Nassir Navab , Peter Kazanzides

Vision-based Simultaneous Localization And Mapping (VSLAM) is a mature problem in Robotics. Most VSLAM systems are feature based methods, which are robust and present high accuracy, but yield sparse maps with limited application for further…

Robotics · Computer Science 2019-09-10 Juan Jose Tarrio , Claus Smitt , Sol Pedre

In 1993, Stampe [1993] suggested two "heurisitic" filters that were designed for video-oculography data. Several manufacturers (e.g., SR-Research, Tobii T60 XL and SMI) have employed these filters as an option for recording eye-movements.…

Human-Computer Interaction · Computer Science 2022-09-19 Mehedi H. Raju , Lee Friedman , Troy M. Bouman , Oleg V. Komogortsev

Eye-tracking technology is an integral component of new display devices such as virtual and augmented reality headsets. Applications of gaze information range from new interaction techniques exploiting eye patterns to gaze-contingent…

Human-Computer Interaction · Computer Science 2022-05-05 Elena Arabadzhiyska , Cara Tursun , Hans-Peter Seidel , Piotr Didyk

The HTC VIVE Ultimate Tracker, utilizing inside-out tracking with internal stereo cameras providing 6 DoF tracking without external cameras, offers a cost-efficient and straightforward setup for motion tracking. Initially designed for the…

Robotics · Computer Science 2024-09-05 Julian Kulozik , Nathanaël Jarrassé

Gaze prediction plays a critical role in Virtual Reality (VR) applications by reducing sensor-induced latency and enabling computationally demanding techniques such as foveated rendering, which rely on anticipating user attention. However,…

Computer Vision and Pattern Recognition · Computer Science 2026-01-27 Christos Petrou , Harris Partaourides , Athanasios Balomenos , Yannis Kopsinis , Sotirios Chatzis

This manuscript demonstrates an improved model-based approach for synthetic degradation of previously captured eye movement signals. Signals recorded on a high-quality eye tracking sensor are transformed such that their resulting eye…

Human-Computer Interaction · Computer Science 2023-06-16 Henry Griffith , Samantha Aziz , Dillon J Lohr , Oleg Komogortsev

A new high-precision eye-tracking method has been demonstrated recently by tracking the motion of iris features rather than by exploiting pupil edges. While the method provides high precision, it suffers from temporal drift, an inability to…

Computer Vision and Pattern Recognition · Computer Science 2020-09-22 Aayush K. Chaudhary , Jeff B. Pelz

Eye tracking has been found to be useful in various tasks including diagnostic and screening tools. However, traditional eye trackers had a complicated setup and operated at a higher frequency to measure eye movements. The use of more…

Human-Computer Interaction · Computer Science 2025-03-13 Teran Bukenberger , Brent Davis

Visual SLAM shows significant progress in recent years due to high attention from vision community but still, challenges remain for low-textured environments. Feature based visual SLAMs do not produce reliable camera and structure estimates…

Computer Vision and Pattern Recognition · Computer Science 2019-01-15 Soumyadip Maity , Arindam Saha , Brojeshwar Bhowmick

Vision Transformer (ViT) suffers from data scarcity in semi-supervised learning (SSL). To alleviate this issue, inspired by masked autoencoder (MAE), which is a data-efficient self-supervised learner, we propose Semi-MAE, a pure ViT-based…

Computer Vision and Pattern Recognition · Computer Science 2023-01-05 Haojie Yu , Kang Zhao , Xiaoming Xu

Battery-constrained power consumption, compute limitations, and high frame rate requirements in head-mounted displays present unique challenges in the drive to present increasingly immersive and comfortable imagery in virtual reality.…

In a previous report (Raju et al.,2023) we concluded that, if the goal was to preserve events such as saccades, microsaccades, and smooth pursuit in eye-tracking recordings, data with sine wave frequencies less than 100 Hz (-3db) were the…

Human-Computer Interaction · Computer Science 2024-03-14 Mehedi H. Raju , Lee Friedman , Troy M. Bouman , Oleg V. Komogortsev

Augmented and virtual reality is being deployed in different fields of applications. Such applications might involve accessing or processing critical and sensitive information, which requires strict and continuous access control. Given that…

Computer Vision and Pattern Recognition · Computer Science 2020-10-23 Fadi Boutros , Naser Damer , Kiran Raja , Raghavendra Ramachandra , Florian Kirchbuchner , Arjan Kuijper

SLAM (Simultaneous Localization and Mapping) and Odometry are important systems for estimating the position of mobile devices, such as robots and cars, utilizing one or more sensors. Particularly in camera-based SLAM or Odometry,…

Robotics · Computer Science 2026-03-20 Sanghyun Park , Soohee Han

Precise 6-DoF simultaneous localization and mapping (SLAM) from onboard sensors is critical for wearable devices capturing egocentric data, which exhibits specific challenges, such as a wider diversity of motions and viewpoints, prevalent…

Computer Vision and Pattern Recognition · Computer Science 2025-10-01 Anusha Krishnan , Shaohui Liu , Paul-Edouard Sarlin , Oscar Gentilhomme , David Caruso , Maurizio Monge , Richard Newcombe , Jakob Engel , Marc Pollefeys
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