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This document discusses the definition of the Parameter Description Language (PDL). In this language parameters are described in a rigorous data model. With no loss of generality, we will represent this data model using XML. It intends to…

Instrumentation and Methods for Astrophysics · Physics 2019-06-05 Carlo Maria Zwolf , Paul Harrison , Julian Garrido , Jose Enrique Ruiz , Franck Le Petit

While artificial intelligence (AI) technology is becoming increasingly popular, its underlying mechanisms tend to remain opaque to most people. To address this gap, the field of AI literacy aims to develop various resources to teach people…

Computers and Society · Computer Science 2026-03-31 Allison Chen , Isabella Pu

Large language models (LLMs) have demonstrated remarkable potential across a broad range of applications. However, producing reliable text that faithfully represents data remains a challenge. While prior work has shown that task-specific…

Human-Computer Interaction · Computer Science 2026-03-16 Amandine M. Caut , Amy Rouillard , Beimnet Zenebe , Matthias Green , Ágúst Pálmason Morthens , David J. T. Sumpter

Recent studies have investigated whether large language models (LLMs) can support obscured communication, which is characterized by core aspects such as inferring subtext and evading suspicions. To conduct the investigation, researchers…

Artificial Intelligence · Computer Science 2025-10-08 Byungjun Kim , Dayeon Seo , Minju Kim , Bugeun Kim

In this paper, we propose a method and workflow for automating regression testing of certain video game aspects using automated planning and incremental action model learning techniques. The basic idea is to use detailed game logs and…

Human-Computer Interaction · Computer Science 2024-04-03 Tomáš Balyo , G. Michael Youngblood , Filip Dvořák , Lukáš Chrpa , Roman Barták

Game Logic with sabotage ($\mathsf{GL_s}$) is introduced as a simple and natural extension of Parikh's game logic with a single additional primitive, which allows players to lay traps for the opponent. $\mathsf{GL_s}$ can be used to model…

Logic in Computer Science · Computer Science 2024-06-06 Noah Abou El Wafa , André Platzer

Infinitely repeated games support equilibrium concepts beyond those present in one-shot games (e.g., cooperation in the prisoner's dilemma). Nonetheless, repeated games fail to capture our real-world intuition for settings with many…

Computer Science and Game Theory · Computer Science 2025-05-22 Henry Fleischmann , Kiriaki Fragkia , Ratip Emin Berker

We attempt to automate various artistic processes by inventing a set of drawing games, analogous to the approach taken by emergent language research in inventing communication games. A critical difference is that drawing games demand much…

Artificial Intelligence · Computer Science 2020-12-11 Chrisantha Fernando , Daria Zenkova , Stanislav Nikolov , Simon Osindero

Gamification is an emerging design principle for information systems where game design elements are applied to non-game contexts. IS researchers have suggested that the IS discipline must study this area but there are other applications…

Computers and Society · Computer Science 2013-08-06 Kafui Monu , Paul Ralph

Video games, just like any other media have both explicit and implicit messages, and they can have impact on physical and mental health of the users. These impacts can be positive or negative. The impacts, the implications and the meanings…

Software Engineering · Computer Science 2021-04-13 Mohammad Reza Besharati , Mohammad Izadi

Multi-modal large language models (MLMs) are often assessed on static, individual benchmarks -- which cannot jointly assess MLM capabilities in a single task -- or rely on human or model pairwise comparisons -- which is highly subjective,…

Computation and Language · Computer Science 2025-10-24 Nishant Balepur , Dang Nguyen , Dayeon Ki

In research and practice into the accessibility of digital games, much of the work has focused on how to make games accessible to people with disa- bilities. With an increasing number of people with disabilities playing main- stream…

Human-Computer Interaction · Computer Science 2018-05-30 Jen Beeston , Christopher Power , Paul Cairns , Mark Barlet

We endow prioritised default logic (PDL) with argumentation semantics using the ASPIC+ framework for structured argumentation, and prove that the conclusions of the justified arguments are exactly the prioritised default extensions.…

Artificial Intelligence · Computer Science 2015-07-02 Anthony P. Young , Sanjay Modgil , Odinaldo Rodrigues

Implementing board games in code can be a time-consuming task. However, Large Language Models (LLMs) have been proven effective at generating code for domain-specific tasks with simple contextual information. We aim to investigate whether…

Game designs often center on the game mechanics---rules governing the logical evolution of the game. We seek to develop an intelligent system that generates computer games. As first steps towards this goal we present a composable and…

Artificial Intelligence · Computer Science 2019-08-06 Alexander Zook , Mark O. Riedl

Generative artificial intelligence (Generative AI), and in particular Large Language Models (LLMs) have gained significant popularity among researchers and industrial communities, paving the way for integrating LLMs in different domains,…

Computer Science and Game Theory · Computer Science 2024-10-15 Alonso Silva

In the literature of game theory, the information sets of extensive form games have different interpretations, which may lead to confusions and paradoxical cases. We argue that the problem lies in the mix-up of two interpretations of the…

Artificial Intelligence · Computer Science 2015-12-08 Kai Li , Yanjing Wang

In this paper, we approach competitive-level programming problem-solving as a composite task of reasoning and code generation. We propose a novel method to automatically annotate natural language explanations to \textit{<problem, solution>}…

Computation and Language · Computer Science 2023-07-12 Jierui Li , Szymon Tworkowski , Yingying Wu , Raymond Mooney

Reasoning is most powerful when an LLM accurately aggregates relevant information. We examine the critical role of information aggregation in reasoning by requiring the LLM to analyze sports narratives. To succeed at this task, an LLM must…

Computation and Language · Computer Science 2024-10-07 Yebowen Hu , Kaiqiang Song , Sangwoo Cho , Xiaoyang Wang , Wenlin Yao , Hassan Foroosh , Dong Yu , Fei Liu

We introduce Game networks (G nets), a novel representation for multi-agent decision problems. Compared to other game-theoretic representations, such as strategic or extensive forms, G nets are more structured and more compact; more…

Computer Science and Game Theory · Computer Science 2024-01-18 Pierfrancesco La Mura