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This document discusses the definition of the Parameter Description Language (PDL). In this language parameters are described in a rigorous data model. With no loss of generality, we will represent this data model using XML. It intends to…
While artificial intelligence (AI) technology is becoming increasingly popular, its underlying mechanisms tend to remain opaque to most people. To address this gap, the field of AI literacy aims to develop various resources to teach people…
Large language models (LLMs) have demonstrated remarkable potential across a broad range of applications. However, producing reliable text that faithfully represents data remains a challenge. While prior work has shown that task-specific…
Recent studies have investigated whether large language models (LLMs) can support obscured communication, which is characterized by core aspects such as inferring subtext and evading suspicions. To conduct the investigation, researchers…
In this paper, we propose a method and workflow for automating regression testing of certain video game aspects using automated planning and incremental action model learning techniques. The basic idea is to use detailed game logs and…
Game Logic with sabotage ($\mathsf{GL_s}$) is introduced as a simple and natural extension of Parikh's game logic with a single additional primitive, which allows players to lay traps for the opponent. $\mathsf{GL_s}$ can be used to model…
Infinitely repeated games support equilibrium concepts beyond those present in one-shot games (e.g., cooperation in the prisoner's dilemma). Nonetheless, repeated games fail to capture our real-world intuition for settings with many…
We attempt to automate various artistic processes by inventing a set of drawing games, analogous to the approach taken by emergent language research in inventing communication games. A critical difference is that drawing games demand much…
Gamification is an emerging design principle for information systems where game design elements are applied to non-game contexts. IS researchers have suggested that the IS discipline must study this area but there are other applications…
Video games, just like any other media have both explicit and implicit messages, and they can have impact on physical and mental health of the users. These impacts can be positive or negative. The impacts, the implications and the meanings…
Multi-modal large language models (MLMs) are often assessed on static, individual benchmarks -- which cannot jointly assess MLM capabilities in a single task -- or rely on human or model pairwise comparisons -- which is highly subjective,…
In research and practice into the accessibility of digital games, much of the work has focused on how to make games accessible to people with disa- bilities. With an increasing number of people with disabilities playing main- stream…
We endow prioritised default logic (PDL) with argumentation semantics using the ASPIC+ framework for structured argumentation, and prove that the conclusions of the justified arguments are exactly the prioritised default extensions.…
Implementing board games in code can be a time-consuming task. However, Large Language Models (LLMs) have been proven effective at generating code for domain-specific tasks with simple contextual information. We aim to investigate whether…
Game designs often center on the game mechanics---rules governing the logical evolution of the game. We seek to develop an intelligent system that generates computer games. As first steps towards this goal we present a composable and…
Generative artificial intelligence (Generative AI), and in particular Large Language Models (LLMs) have gained significant popularity among researchers and industrial communities, paving the way for integrating LLMs in different domains,…
In the literature of game theory, the information sets of extensive form games have different interpretations, which may lead to confusions and paradoxical cases. We argue that the problem lies in the mix-up of two interpretations of the…
In this paper, we approach competitive-level programming problem-solving as a composite task of reasoning and code generation. We propose a novel method to automatically annotate natural language explanations to \textit{<problem, solution>}…
Reasoning is most powerful when an LLM accurately aggregates relevant information. We examine the critical role of information aggregation in reasoning by requiring the LLM to analyze sports narratives. To succeed at this task, an LLM must…
We introduce Game networks (G nets), a novel representation for multi-agent decision problems. Compared to other game-theoretic representations, such as strategic or extensive forms, G nets are more structured and more compact; more…