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Skeleton sequences are widely used for action recognition task due to its lightweight and compact characteristics. Recent graph convolutional network (GCN) approaches have achieved great success for skeleton-based action recognition since…

Computer Vision and Pattern Recognition · Computer Science 2021-12-20 Ruijie Hou , Zhao Wang

In skeleton-based action recognition, graph convolutional networks (GCNs), which model human body skeletons using graphical components such as nodes and connections, have achieved remarkable performance recently. However, current…

Computer Vision and Pattern Recognition · Computer Science 2020-03-18 Jongmin Yu , Yongsang Yoon , Moongu Jeon

In this paper we address the problem of human action recognition from video sequences. Inspired by the exemplary results obtained via automatic feature learning and deep learning approaches in computer vision, we focus our attention towards…

Computer Vision and Pattern Recognition · Computer Science 2017-04-06 Harshala Gammulle , Simon Denman , Sridha Sridharan , Clinton Fookes

Recently, transformers have demonstrated great potential for modeling long-term dependencies from skeleton sequences and thereby gained ever-increasing attention in skeleton action recognition. However, the existing transformer-based…

Computer Vision and Pattern Recognition · Computer Science 2024-07-31 Wenhan Wu , Ce Zheng , Zihao Yang , Chen Chen , Srijan Das , Aidong Lu

Gait recognition has emerged as a compelling biometric modality for surveillance and security applications, offering inherent advantages such as non-intrusiveness, resistance to disguise, and long-range identification capability. However,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-01 Yabo Luo , Xiaoyun Wang , Cunrong Li

The problem of predicting human motion given a sequence of past observations is at the core of many applications in robotics and computer vision. Current state-of-the-art formulate this problem as a sequence-to-sequence task, in which a…

Computer Vision and Pattern Recognition · Computer Science 2020-03-25 Enric Corona , Albert Pumarola , Guillem Alenyà , Francesc Moreno-Noguer

Human Interaction Recognition is the process of identifying interactive actions between multiple participants in a specific situation. The aim is to recognise the action interactions between multiple entities and their meaning. Many single…

Computer Vision and Pattern Recognition · Computer Science 2024-01-02 Ruoqi Yin , Jianqin Yin

Person re-identification (ReID) is a challenging task due to arbitrary human pose variations, background clutters, etc. It has been studied extensively in recent years, but the multifarious local and global features are still not fully…

Computer Vision and Pattern Recognition · Computer Science 2018-10-16 Fan Yang , Ke Yan , Shijian Lu , Huizhu Jia , Xiaodong Xie , Wen Gao

Person re-identification (reID) by CNNs based networks has achieved favorable performance in recent years. However, most of existing CNNs based methods do not take full advantage of spatial-temporal context modeling. In fact, the global…

Computer Vision and Pattern Recognition · Computer Science 2020-09-03 Ruibing Hou , Bingpeng Ma , Hong Chang , Xinqian Gu , Shiguang Shan , Xilin Chen

Dynamic hand gesture recognition has attracted increasing interests because of its importance for human computer interaction. In this paper, we propose a new motion feature augmented recurrent neural network for skeleton-based dynamic hand…

Computer Vision and Pattern Recognition · Computer Science 2018-05-11 Xinghao Chen , Hengkai Guo , Guijin Wang , Li Zhang

In this report, our approach to tackling the task of ActivityNet 2018 Kinetics-600 challenge is described in detail. Though spatial-temporal modelling methods, which adopt either such end-to-end framework as I3D \cite{i3d} or two-stage…

Computer Vision and Pattern Recognition · Computer Science 2018-06-28 Dongliang He , Fu Li , Qijie Zhao , Xiang Long , Yi Fu , Shilei Wen

Recognizing interactive action plays an important role in human-robot interaction and collaboration. Previous methods use late fusion and co-attention mechanism to capture interactive relations, which have limited learning capability or…

Computer Vision and Pattern Recognition · Computer Science 2024-01-09 Yuhang Wen , Zixuan Tang , Yunsheng Pang , Beichen Ding , Mengyuan Liu

In this paper, we present Fusion-GCN, an approach for multimodal action recognition using Graph Convolutional Networks (GCNs). Action recognition methods based around GCNs recently yielded state-of-the-art performance for skeleton-based…

Computer Vision and Pattern Recognition · Computer Science 2021-09-28 Michael Duhme , Raphael Memmesheimer , Dietrich Paulus

Human skeleton-based action recognition has long been an indispensable aspect of artificial intelligence. Current state-of-the-art methods tend to consider only the dependencies between connected skeletal joints, limiting their ability to…

Computer Vision and Pattern Recognition · Computer Science 2025-04-18 Yuheng Yang

Human motion prediction from motion capture data is a classical problem in the computer vision, and conventional methods take the holistic human body as input. These methods ignore the fact that, in various human activities, different body…

Computer Vision and Pattern Recognition · Computer Science 2019-05-09 Xiao Guo , Jongmoo Choi

Joint segmentation and classification of fine-grained actions is important for applications of human-robot interaction, video surveillance, and human skill evaluation. However, despite substantial recent progress in large-scale action…

Computer Vision and Pattern Recognition · Computer Science 2016-10-03 Colin Lea , Austin Reiter , Rene Vidal , Gregory D. Hager

Skeleton-based action recognition has attracted considerable attention in computer vision since skeleton data is more robust to the dynamic circumstance and complicated background than other modalities. Recently, many researchers have used…

Computer Vision and Pattern Recognition · Computer Science 2020-03-18 Hao Yang , Dan Yan , Li Zhang , Dong Li , YunDa Sun , ShaoDi You , Stephen J. Maybank

We propose an end-to-end trainable, cross-category method for reconstructing multiple man-made articulated objects from a single RGBD image, focusing on part-level shape reconstruction and pose and kinematics estimation. We depart from…

Computer Vision and Pattern Recognition · Computer Science 2025-04-07 Yuki Kawana , Tatsuya Harada

Human actions recognition has attracted more and more people's attention. Many technology have been developed to express human action's features, such as image, skeleton-based, and channel state information(CSI). Among them, on account of…

Computer Vision and Pattern Recognition · Computer Science 2019-11-22 Liu Yafeng , Chen Tian , Liu Zhongyu , Zhang Lei , Hu Yanjun , Ding Enjie

Video-based person re-identification (Re-ID) aims at matching video sequences of pedestrians across non-overlapping cameras. It is a practical yet challenging task of how to embed spatial and temporal information of a video into its feature…

Computer Vision and Pattern Recognition · Computer Science 2019-08-06 Chih-Ting Liu , Chih-Wei Wu , Yu-Chiang Frank Wang , Shao-Yi Chien
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