Related papers: Exploiting Motion Information from Unlabeled Video…
We present a new method to learn video representations from unlabeled data. Given large-scale unlabeled video data, the objective is to benefit from such data by learning a generic and transferable representation space that can be directly…
Video Recognition has drawn great research interest and great progress has been made. A suitable frame sampling strategy can improve the accuracy and efficiency of recognition. However, mainstream solutions generally adopt hand-crafted…
In this work, we focus on label efficient learning for video action detection. We develop a novel semi-supervised active learning approach which utilizes both labeled as well as unlabeled data along with informative sample selection for…
Unsupervised video object segmentation (VOS) aims to detect the most salient object in a video sequence at the pixel level. In unsupervised VOS, most state-of-the-art methods leverage motion cues obtained from optical flow maps in addition…
How can unlabeled video augment visual learning? Existing methods perform "slow" feature analysis, encouraging the representations of temporally close frames to exhibit only small differences. While this standard approach captures the fact…
Video Action Recognition (VAR) is a challenging task due to its inherent complexities. Though different approaches have been explored in the literature, designing a unified framework to recognize a large number of human actions is still a…
We address the problem of fine-grained action localization from temporally untrimmed web videos. We assume that only weak video-level annotations are available for training. The goal is to use these weak labels to identify temporal segments…
We introduce a novel self-supervised learning approach to learn representations of videos that are responsive to changes in the motion dynamics. Our representations can be learned from data without human annotation and provide a substantial…
We study unsupervised video representation learning that seeks to learn both motion and appearance features from unlabeled video only, which can be reused for downstream tasks such as action recognition. This task, however, is extremely…
The success of deep neural networks generally requires a vast amount of training data to be labeled, which is expensive and unfeasible in scale, especially for video collections. To alleviate this problem, in this paper, we propose…
Embodied agents must detect and localize objects of interest, e.g. traffic participants for self-driving cars. Supervision in the form of bounding boxes for this task is extremely expensive. As such, prior work has looked at unsupervised…
Learning robot policies using imitation learning requires collecting large amounts of costly action-labeled expert demonstrations, which fundamentally limits the scale of training data. A promising approach to address this bottleneck is to…
Recognizing actions from a limited set of labeled videos remains a challenge as annotating visual data is not only tedious but also can be expensive due to classified nature. Moreover, handling spatio-temporal data using deep $3$D…
When a deep neural network is trained on data with only image-level labeling, the regions activated in each image tend to identify only a small region of the target object. We propose a method of using videos automatically harvested from…
The growing demands of stroke rehabilitation have increased the need for solutions to support autonomous exercising. Virtual coaches can provide real-time exercise feedback from video data, helping patients improve motor function and keep…
Human actions are typically of combinatorial structures or patterns, i.e., subjects, objects, plus spatio-temporal interactions in between. Discovering such structures is therefore a rewarding way to reason about the dynamics of…
Large amounts of labeled training data are one of the main contributors to the great success that deep models have achieved in the past. Label acquisition for tasks other than benchmarks can pose a challenge due to requirements of both…
Action recognition is a well-established area of research in computer vision. In this paper, we propose S3Aug, a video data augmenatation for action recognition. Unlike conventional video data augmentation methods that involve cutting and…
Precisely naming the action depicted in a video can be a challenging and oftentimes ambiguous task. In contrast to object instances represented as nouns (e.g. dog, cat, chair, etc.), in the case of actions, human annotators typically lack a…
We address the problem of extracting key steps from unlabeled procedural videos, motivated by the potential of Augmented Reality (AR) headsets to revolutionize job training and performance. We decompose the problem into two steps:…