Related papers: PREDICT & CLUSTER: Unsupervised Skeleton Based Act…
We propose a novel system for active semi-supervised feature-based action recognition. Given time sequences of features tracked during movements our system clusters the sequences into actions. Our system is based on encoder-decoder…
Current state-of-the-art methods for skeleton-based action recognition are supervised and rely on labels. The reliance is limiting the performance due to the challenges involved in annotation and mislabeled data. Unsupervised methods have…
Skeleton-based human action recognition has attracted increasing attention in recent years. However, most of the existing works focus on supervised learning which requiring a large number of annotated action sequences that are often…
Self-supervised pretraining methods with masked prediction demonstrate remarkable within-dataset performance in skeleton-based action recognition. However, we show that, unlike contrastive learning approaches, they do not produce…
3D Skeleton-based human action recognition has attracted increasing attention in recent years. Most of the existing work focuses on supervised learning which requires a large number of labeled action sequences that are often expensive and…
In this paper, we focus on unsupervised representation learning for skeleton-based action recognition. Existing approaches usually learn action representations by sequential prediction but they suffer from the inability to fully learn…
We propose the use of self-supervised learning for human activity recognition with smartphone accelerometer data. Our proposed solution consists of two steps. First, the representations of unlabeled input signals are learned by training a…
Self-supervised learning (SSL), which aims to learn meaningful prior representations from unlabeled data, has been proven effective for skeleton-based action understanding. Different from the image domain, skeleton data possesses sparser…
This paper presents a novel end-to-end method for the problem of skeleton-based unsupervised human action recognition. We propose a new architecture with a convolutional autoencoder that uses graph Laplacian regularization to model the…
Action recognition and detection in the context of long untrimmed video sequences has seen an increased attention from the research community. However, annotation of complex activities is usually time consuming and challenging in practice.…
Skeleton-based human action recognition aims to classify human skeletal sequences, which are spatiotemporal representations of actions, into predefined categories. To reduce the reliance on costly annotations of skeletal sequences while…
The self-supervised pretraining paradigm has achieved great success in skeleton-based action recognition. However, these methods treat the motion and static parts equally, and lack an adaptive design for different parts, which has a…
Current state-of-the-art methods for skeleton-based temporal action segmentation are predominantly supervised and require annotated data, which is expensive to collect. In contrast, existing unsupervised temporal action segmentation methods…
We propose a deep video prediction model conditioned on a single image and an action class. To generate future frames, we first detect keypoints of a moving object and predict future motion as a sequence of keypoints. The input image is…
Skeleton-based temporal action segmentation is a fundamental yet challenging task, playing a crucial role in enabling intelligent systems to perceive and respond to human activities. While fully-supervised methods achieve satisfactory…
Detecting aligned 3D keypoints is essential under many scenarios such as object tracking, shape retrieval and robotics. However, it is generally hard to prepare a high-quality dataset for all types of objects due to the ambiguity of…
The recent success in human action recognition with deep learning methods mostly adopt the supervised learning paradigm, which requires significant amount of manually labeled data to achieve good performance. However, label collection is an…
Recognizing human actions in untrimmed videos is an important challenging task. An effective 3D motion representation and a powerful learning model are two key factors influencing recognition performance. In this paper we introduce a new…
In skeleton-based action recognition, graph convolutional networks (GCNs), which model human body skeletons using graphical components such as nodes and connections, have achieved remarkable performance recently. However, current…
Action recognition from well-segmented 3D skeleton video has been intensively studied. However, due to the difficulty in representing the 3D skeleton video and the lack of training data, action detection from streaming 3D skeleton video…