Related papers: Neural Percussive Synthesis Parameterised by High-…
Generating multi-instrument music from symbolic music representations is an important task in Music Information Retrieval (MIR). A central but still largely unsolved problem in this context is musically and acoustically informed control in…
We propose a method for the blind separation of sounds of musical instruments in audio signals. We describe the individual tones via a parametric model, training a dictionary to capture the relative amplitudes of the harmonics. The model…
Most soundfield synthesis approaches deal with extensive and regular loudspeaker arrays, which are often not suitable for home audio systems, due to physical space constraints. In this article we propose a technique for soundfield synthesis…
This paper is a survey and an analysis of different ways of using deep learning (deep artificial neural networks) to generate musical content. We propose a methodology based on five dimensions for our analysis: Objective - What musical…
Diffusion models have achieved remarkable success in image and video generation. In this work, we demonstrate that diffusion models can also \textit{generate high-performing neural network parameters}. Our approach is simple, utilizing an…
The traditional vocoders have the advantages of high synthesis efficiency, strong interpretability, and speech editability, while the neural vocoders have the advantage of high synthesis quality. To combine the advantages of two vocoders,…
In audio processing applications, the generation of expressive sounds based on high-level representations demonstrates a high demand. These representations can be used to manipulate the timbre and influence the synthesis of creative…
While both the data volume and heterogeneity of the digital music content is huge, it has become increasingly important and convenient to build a recommendation or search system to facilitate surfacing these content to the user or consumer…
We explore two approaches to creatively altering vocal timbre using Differentiable Digital Signal Processing (DDSP). The first approach is inspired by classic cross-synthesis techniques. A pretrained DDSP decoder predicts a filter for a…
Modern text-to-speech systems are able to produce natural and high-quality speech, but speech contains factors of variation (e.g. pitch, rhythm, loudness, timbre)\ that text alone cannot contain. In this work we move towards a speech…
Recently, denoising diffusion models have demonstrated remarkable performance among generative models in various domains. However, in the speech domain, the application of diffusion models for synthesizing time-varying audio faces…
This paper presents an architecture for generating music for video games based on the Transformer deep learning model. Our motivation is to be able to customize the generation according to the taste of the player, who can select a corpus of…
Designing appropriate features for acoustic event recognition tasks is an active field of research. Expressive features should both improve the performance of the tasks and also be interpret-able. Currently, heuristically designed features…
We propose a deep generative approach to sampling from a conditional distribution based on a unified formulation of conditional distribution and generalized nonparametric regression function using the noise-outsourcing lemma. The proposed…
We investigate the potential of stochastic neural networks for learning effective waveform-based acoustic models. The waveform-based setting, inherent to fully end-to-end speech recognition systems, is motivated by several comparative…
In this study, we produce a geometrically scaled perceptual timbre space from dissimilarity ratings of subtractive synthesized sounds and correlate the resulting dimensions with a set of acoustic descriptors. We curate a set of 15 sounds,…
Deep generative models allow for photorealistic image synthesis at high resolutions. But for many applications, this is not enough: content creation also needs to be controllable. While several recent works investigate how to disentangle…
Audio textures are a subset of environmental sounds, often defined as having stable statistical characteristics within an adequately large window of time but may be unstructured locally. They include common everyday sounds such as from…
Neural source-filter (NSF) models are deep neural networks that produce waveforms given input acoustic features. They use dilated-convolution-based neural filter modules to filter sine-based excitation for waveform generation, which is…
Synthesizers are powerful tools that allow musicians to create dynamic and original sounds. Existing commercial interfaces for synthesizers typically require musicians to interact with complex low-level parameters or to manage large…