Related papers: SRG: Snippet Relatedness-based Temporal Action Pro…
It's common for current methods in skeleton-based action recognition to mainly consider capturing long-term temporal dependencies as skeleton sequences are typically long (>128 frames), which forms a challenging problem for previous…
Session-based recommendation (SBR) aims at predicting the next item for an ongoing anonymous session. The major challenge of SBR is how to capture richer relations in between items and learn ID-based item embeddings to capture such…
Watch time prediction (WTP) has emerged as a pivotal task in short video recommendation systems, designed to quantify user engagement through continuous interaction modeling. Predicting users' watch times on videos often encounters…
Software-related platforms have enabled their users to collaboratively label software entities with topics. Tagging software repositories with relevant topics can be exploited for facilitating various downstream tasks. For instance, a…
Session-based recommendation (SBR) is a challenging task, which aims at recommending next items based on anonymous interaction sequences. Despite the superior performance of existing methods for SBR, there are still several limitations: (i)…
The problem of session-based recommendation aims to predict user actions based on anonymous sessions. Previous methods model a session as a sequence and estimate user representations besides item representations to make recommendations.…
Extracting real-time insights from multi-modal data streams from various domains such as healthcare, intelligent transportation, and satellite remote sensing remains a challenge. High computational demands and limited knowledge scope…
Graph based representation has been widely used in modelling spatio-temporal relationships in video understanding. Although effective, existing graph-based approaches focus on capturing the human-object relationships while ignoring…
Although recent text-to-image (T2I) diffusion models excel at aligning generated images with textual prompts, controlling the visual style of the output remains a challenging task. In this work, we propose Style-Prompting Guidance (SPG), a…
Several researches on recommender systems are based on explicit rating data, but in many real world e-commerce platforms, ratings are not always available, and in those situations, recommender systems have to deal with implicit data such as…
We revisit the stochastic variance-reduced policy gradient (SVRPG) method proposed by Papini et al. (2018) for reinforcement learning. We provide an improved convergence analysis of SVRPG and show that it can find an $\epsilon$-approximate…
Human Activity Recognition using wearable inertial sensors is foundational to healthcare monitoring, fitness analytics, and context-aware computing, yet its deployment is hindered by cross-user variability arising from heterogeneous…
Existing two-stage Scene Graph Generation (SGG) frameworks typically incorporate a detector to extract relationship features and a classifier to categorize these relationships; therefore, the training paradigm follows a causal chain…
Traditional Retrieval-Augmented Generation (RAG) methods are limited by their reliance on a fixed number of retrieved documents, often resulting in incomplete or noisy information that undermines task performance. Although recent adaptive…
Stochastic variance reduced gradient (SVRG) is a popular variance reduction technique for accelerating stochastic gradient descent (SGD). We provide a first analysis of the method for solving a class of linear inverse problems in the lens…
The embedding-based architecture has become the dominant approach in modern recommender systems, mapping users and items into a compact vector space. It then employs predefined similarity metrics, such as the inner product, to calculate…
The rapid growth of video content across domains such as surveillance, education, and social media has made efficient content understanding increasingly critical. Video summarization addresses this challenge by generating concise yet…
Scene Graph Generation (SGG) aims to identify entities and predict the relationship triplets \textit{\textless subject, predicate, object\textgreater } in visual scenes. Given the prevalence of large visual variations of subject-object…
In this paper, we address the problem of searching action proposals in unconstrained video clips. Our approach starts from actionness estimation on frame-level bounding boxes, and then aggregates the bounding boxes belonging to the same…
Spiking Neural Networks (SNNs), as one of the algorithmic models in neuromorphic computing, have gained a great deal of research attention owing to temporal information processing capability, low power consumption, and high biological…