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In this paper, we study the use of deception for strategic planning in adversarial environments. We model the interaction between the agent (player 1) and the adversary (player 2) as a two-player concurrent game in which the adversary has…

Computer Science and Game Theory · Computer Science 2020-08-03 Lening Li , Haoxiang Ma , Abhishek N. Kulkarni , Jie Fu

We introduce a unified mathematical and probabilistic framework for understanding and comparing diverse AI agent strategies. We bridge the gap between high-level agent design concepts, such as ReAct, multi-agent systems, and control flows,…

Artificial Intelligence · Computer Science 2025-12-05 Philip Stephens , Emmanuel Salawu

In cooperative multiagent planning, it can often be beneficial for an agent to make commitments about aspects of its behavior to others, allowing them in turn to plan their own behaviors without taking the agent's detailed behavior into…

Artificial Intelligence · Computer Science 2017-03-16 Qi Zhang , Satinder Singh , Edmund Durfee

Information flow analysis is a powerful technique for reasoning about the sensitive information exposed by a program during its execution. While past work has proposed information theoretic metrics (e.g., Shannon entropy, min-entropy,…

Cryptography and Security · Computer Science 2010-09-22 Ji Zhu , Mudhakar Srivatsa

We study the problem faced by a data analyst or platform that wishes to collect private data from privacy-aware agents. To incentivize participation, in exchange for this data, the platform provides a service to the agents in the form of a…

Computer Science and Game Theory · Computer Science 2022-09-15 Rachel Cummings , Hadi Elzayn , Vasilis Gkatzelis , Emmanouil Pountourakis , Juba Ziani

We study the role of information complexity in privacy leakage about an attribute of an adversary's interest, which is not known a priori to the system designer. Considering the supervised representation learning setup and using neural…

Machine Learning · Computer Science 2021-06-09 Amir Ahooye Atashin , Behrooz Razeghi , Deniz Gündüz , Slava Voloshynovskiy

We study a setting in which a principal selects an agent to execute a collection of tasks according to a specified priority sequence. Agents, however, have their own individual priority sequences according to which they wish to execute the…

Computer Science and Game Theory · Computer Science 2024-10-30 Donya G. Dobakhshari , Lav R. Varshney , Vijay Gupta

In the last years we have witnessed the appearance of a variety of strategies to design optimal location privacy-preserving mechanisms, in terms of maximizing the adversary's expected error with respect to the users' whereabouts. In this…

Cryptography and Security · Computer Science 2017-08-25 Simon Oya , Carmela Troncoso , Fernando Pérez-González

This thesis addresses the foundational aspects of formal methods for applications in security and in particular in anonymity. More concretely, we develop frameworks for the specification of anonymity properties and propose algorithms for…

Cryptography and Security · Computer Science 2011-11-14 Miguel E. Andrés

We study information design settings where the designer controls information about a state, and there are multiple agents interacting in a game who are privately informed about their types. Each agent's utility depends on all agents' types…

Theoretical Economics · Economics 2022-01-31 Ozan Candogan , Philipp Strack

The problem of publishing privacy-guaranteed data for hypothesis testing is studied using the maximal leakage (ML) as a metric for privacy and the type-II error exponent as the utility metric. The optimal mechanism (random mapping) that…

Information Theory · Computer Science 2017-04-12 Jiachun Liao , Lalitha Sankar , Flavio P. Calmon , Vincent Y. F. Tan

Learning to cooperate with friends and compete with foes is a key component of multi-agent reinforcement learning. Typically to do so, one requires access to either a model of or interaction with the other agent(s). Here we show how to…

Artificial Intelligence · Computer Science 2019-01-03 DJ Strouse , Max Kleiman-Weiner , Josh Tenenbaum , Matt Botvinick , David Schwab

We consider a selfish variant of the knapsack problem. In our version, the items are owned by agents, and each agent can misrepresent the set of items she owns---either by avoiding reporting some of them (understating), or by reporting…

Computer Science and Game Theory · Computer Science 2016-03-01 Itai Feigenbaum , Matthew P. Johnson

We define the Streaming Communication model that combines the main aspects of communication complexity and streaming. We consider two agents that want to compute some function that depends on inputs that are distributed to each agent. The…

Computational Complexity · Computer Science 2016-09-23 Lucas Boczkowski , Iordanis Kerenidis , Frédéric Magniez

We propose a general statistical inference framework to capture the privacy threat incurred by a user that releases data to a passive but curious adversary, given utility constraints. We show that applying this general framework to the…

Information Theory · Computer Science 2012-10-09 Flavio du Pin Calmon , Nadia Fawaz

We consider a multi-agent consensus problem in the presence of adversarial agents. The adversaries are able to listen to the inter-agent communications and try to estimate the state of the agents. The agents have a limited bit-rate for…

Systems and Control · Electrical Eng. & Systems 2021-11-09 Dipankar Maity , Panagiotis Tsiotras

Designing policies for a network of agents is typically done by formulating an optimization problem where each agent has access to state measurements of all the other agents in the network. Such policy designs with centralized information…

Optimization and Control · Mathematics 2024-05-02 Georgios Darivianakis , Angelos Georghiou , Soroosh Shafiee , John Lygeros

The application of artificial intelligence to simulate air-to-air combat scenarios is attracting increasing attention. To date the high-dimensional state and action spaces, the high complexity of situation information (such as imperfect and…

Machine Learning · Computer Science 2023-09-21 Ardian Selmonaj , Oleg Szehr , Giacomo Del Rio , Alessandro Antonucci , Adrian Schneider , Michael Rüegsegger

Game theory serves as a powerful tool for distributed optimization in multi-agent systems in different applications. In this paper we consider multi-agent systems that can be modeled by means of potential games whose potential function…

Optimization and Control · Mathematics 2018-04-13 Tatiana Tatarenko

This paper concerns sequential hypothesis testing in competitive multi-agent systems where agents exchange potentially manipulated information. Specifically, a two-agent scenario is studied where each agent aims to correctly infer the true…

Systems and Control · Electrical Eng. & Systems 2025-04-04 Aneesh Raghavan , M. Umar B. Niazi , Karl H. Johansson
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