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Creating personalized 3D animations with precise control and realistic head motions remains challenging for current speech-driven 3D facial animation methods. Editing these animations is especially complex and time consuming, requires…

Graphics · Computer Science 2025-10-01 Balamurugan Thambiraja , Malte Prinzler , Sadegh Aliakbarian , Darren Cosker , Justus Thies

With the rise of Large Language Models (LLMs), the novel metric "Brainscore" emerged as a means to evaluate the functional similarity between LLMs and human brain/neural systems. Our efforts were dedicated to mining the meaning of the novel…

Neurons and Cognition · Quantitative Biology 2024-05-16 Jingkai Li

Fitting parametric models of human bodies, hands or faces to sparse input signals in an accurate, robust, and fast manner has the promise of significantly improving immersion in AR and VR scenarios. A common first step in systems that…

Computer Vision and Pattern Recognition · Computer Science 2022-07-22 Vasileios Choutas , Federica Bogo , Jingjing Shen , Julien Valentin

Recently audio-driven talking face video generation has attracted considerable attention. However, very few researches address the issue of emotional editing of these talking face videos with continuously controllable expressions, which is…

Computer Vision and Pattern Recognition · Computer Science 2023-11-29 Zhiyao Sun , Yu-Hui Wen , Tian Lv , Yanan Sun , Ziyang Zhang , Yaoyuan Wang , Yong-Jin Liu

The reconstruction of dense 3D models of face geometry and appearance from a single image is highly challenging and ill-posed. To constrain the problem, many approaches rely on strong priors, such as parametric face models learned from…

Computer Vision and Pattern Recognition · Computer Science 2018-04-02 Ayush Tewari , Michael Zollhöfer , Pablo Garrido , Florian Bernard , Hyeongwoo Kim , Patrick Pérez , Christian Theobalt

We introduce Part-X-MLLM, a native 3D multimodal large language model that unifies diverse 3D tasks by formulating them as programs in a structured, executable grammar. Given an RGB point cloud and a natural language prompt, our model…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Chunshi Wang , Junliang Ye , Yunhan Yang , Yang Li , Zizhuo Lin , Jun Zhu , Zhuo Chen , Yawei Luo , Chunchao Guo

Brain signal visualization has emerged as an active research area, serving as a critical interface between the human visual system and computer vision models. Although diffusion models have shown promise in analyzing functional magnetic…

Computer Vision and Pattern Recognition · Computer Science 2023-12-19 Bohan Zeng , Shanglin Li , Xuhui Liu , Sicheng Gao , Xiaolong Jiang , Xu Tang , Yao Hu , Jianzhuang Liu , Baochang Zhang

Transfer learning has gained attention in medical image analysis due to limited annotated 3D medical datasets for training data-driven deep learning models in the real world. Existing 3D-based methods have transferred the pre-trained models…

Computer Vision and Pattern Recognition · Computer Science 2021-04-29 Eunji Jun , Seungwoo Jeong , Da-Woon Heo , Heung-Il Suk

We present MeshLLM, a novel framework that leverages large language models (LLMs) to understand and generate text-serialized 3D meshes. Our approach addresses key limitations in existing methods, including the limited dataset scale when…

Human pose and shape estimation from RGB images is a highly sought after alternative to marker-based motion capture, which is laborious, requires expensive equipment, and constrains capture to laboratory environments. Monocular vision-based…

Computer Vision and Pattern Recognition · Computer Science 2020-11-30 Soyong Shin , Eni Halilaj

While weakly supervised multi-view face reconstruction (MVR) is garnering increased attention, one critical issue still remains open: how to effectively interact and fuse multiple image information to reconstruct high-precision 3D models.…

Computer Vision and Pattern Recognition · Computer Science 2024-12-25 Weiguang Zhao , Chaolong Yang , Jianan Ye , Rui Zhang , Yuyao Yan , Xi Yang , Bin Dong , Amir Hussain , Kaizhu Huang

Generative models for 3D geometric data arise in many important applications in 3D computer vision and graphics. In this paper, we focus on 3D deformable shapes that share a common topological structure, such as human faces and bodies.…

Computer Vision and Pattern Recognition · Computer Science 2023-09-26 Giorgos Bouritsas , Sergiy Bokhnyak , Stylianos Ploumpis , Michael Bronstein , Stefanos Zafeiriou

Human hair reconstruction is a challenging problem in computer vision, with growing importance for applications in virtual reality and digital human modeling. Recent advances in 3D Gaussians Splatting (3DGS) provide efficient and explicit…

Computer Vision and Pattern Recognition · Computer Science 2025-09-10 Yimin Pan , Matthias Nießner , Tobias Kirschstein

Multi-modal large language models have garnered significant interest recently. Though, most of the works focus on vision-language multi-modal models providing strong capabilities in following vision-and-language instructions. However, we…

Computation and Language · Computer Science 2023-09-19 Yu Shu , Siwei Dong , Guangyao Chen , Wenhao Huang , Ruihua Zhang , Daochen Shi , Qiqi Xiang , Yemin Shi

3D face reconstruction technology aims to generate a face stereo model naturally and realistically. Previous deep face reconstruction approaches are typically designed to generate convincing textures and cannot generalize well to multiple…

Computer Vision and Pattern Recognition · Computer Science 2024-12-31 Dapeng Zhao , Yue Qi

Despite the advancements in 3D full-shape generation, accurately modeling complex geometries and semantics of shape parts remains a significant challenge, particularly for shapes with varying numbers of parts. Current methods struggle to…

Computer Vision and Pattern Recognition · Computer Science 2025-04-08 Lei Cheng , Mahdi Saleh , Qing Cheng , Lu Sang , Hongli Xu , Daniel Cremers , Federico Tombari

Generative AI models provide a wide range of tools capable of performing complex tasks in a fraction of the time it would take a human. Among these, Large Language Models (LLMs) stand out for their ability to generate diverse texts, from…

Computation and Language · Computer Science 2024-10-07 Baldomero R. Árbol , Dan Casas

Reconstructing 3D human heads in low-view settings presents technical challenges, mainly due to the pronounced risk of overfitting with limited views and high-frequency signals. To address this, we propose geometry decomposition and adopt a…

Computer Vision and Pattern Recognition · Computer Science 2023-08-21 Baixin Xu , Jiarui Zhang , Kwan-Yee Lin , Chen Qian , Ying He

We present a novel framework for animating humans in 3D scenes using 3D Gaussian Splatting (3DGS), a neural scene representation that has recently achieved state-of-the-art photorealistic results for novel-view synthesis but remains…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Aymen Mir , Jian Wang , Riza Alp Guler , Chuan Guo , Gerard Pons-Moll , Bing Zhou

Silent Speech Interfaces aim to reconstruct the acoustic signal from a sequence of ultrasound tongue images that records the articulatory movement. The extraction of information about the tongue movement requires us to efficiently process…

Human-Computer Interaction · Computer Science 2022-06-28 Amin Honarmandi Shandiz , Laszlo Toth