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Predicting the next interaction of a short-term interaction session is a challenging task in session-based recommendation. Almost all existing works rely on item transition patterns, and neglect the impact of user historical sessions while…
Numerous online services are data-driven: the behavior of users affects the system's parameters, and the system's parameters affect the users' experience of the service, which in turn affects the way users may interact with the system. For…
In this paper, we formulate an evolutionarymultiple access control game with continuousvariable actions and coupled constraints. We characterize equilibria of the game and show that the pure equilibria are Pareto optimal and also resilient…
Federated Learning (FL) has revolutionized collaborative model training in distributed networks, prioritizing data privacy and communication efficiency. This paper investigates efficient deployment of FL in wireless heterogeneous networks,…
The mutual influence of dynamics and structure is a central issue in complex systems. In this paper we study by simulation slow evolution of network under the feedback of a local-majority-rule opinion process. If performance-enhancing local…
We introduce a novel model architecture that incorporates network effects into discrete choice problems, achieving higher predictive performance than standard discrete choice models while offering greater interpretability than…
Hypergraphs have been a useful tool for analyzing population dynamics such as opinion formation and the public goods game occurring in overlapping groups of individuals. In the present study, we propose and analyze evolutionary dynamics on…
To meet the surging demand for throughput, 5G cellular networks need to be more heterogeneous and much denser, by deploying more and more small cells. In particular, the number of users in each small cell can change dramatically due to…
Digital services face a fundamental trade-off in content selection: they must balance the immediate revenue gained from high-reward content against the long-term benefits of maintaining user engagement. Traditional multi-armed bandit models…
We consider a dynamic millimeter-wave network with integrated access and backhaul, where mobile relay nodes move to auto-reconfigure the wireless backhaul. Specifically, we focus on in-band relaying networks, which conduct access and…
Efficient network slicing is vital to deal with the highly variable and dynamic characteristics of network traffic generated by a varied range of applications. The problem is made more challenging with the advent of new technologies such as…
Thanks to the rapid development of information technology, the size of the wireless network becomes larger and larger, which makes spectrum resources more precious than ever before. To improve the efficiency of spectrum utilization, game…
We study the impact of end-user behavior on service provider (SP) bidding and user/network association in a HetNet with multiple SPs while considering the uncertainty in the service guarantees offered by the SPs. Using Prospect Theory (PT)…
Non-orthogonal multiple access (NOMA) has attracted much recent attention owing to its capability for improving the system spectral efficiency in wireless communications. Deploying NOMA in heterogeneous network can satisfy users' explosive…
Complex networks serve as abstract models for understanding real-world complex systems and provide frameworks for studying structured dynamical systems. This article addresses limitations in current studies on the exploration of individual…
The issue of spectrum scarcity in wireless networks is becoming prominent and critical with each passing year. Although several promising solutions have been proposed to provide a solution to spectrum scarcity, most of them have many…
Lurking is a complex user-behavioral phenomenon that occurs in all large-scale online communities and social networks. It generally refers to the behavior characterizing users that benefit from the information produced by others in the…
A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one…
The widespread application of wireless services and dense devices access have triggered huge energy consumption. Because of the environmental and financial considerations, energy-efficient design in wireless networks becomes an inevitable…
In recent years, the mobile devices are equipped with several wireless interfaces in heterogeneous environments which integrate a multitude of radio access technologies (RAT's). The evolution of these technologies will allow the users to…