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Tracking small, agile multi-objects (SMOT), such as birds, from an Unmanned Aerial Vehicle (UAV) perspective is a highly challenging computer vision task. The difficulty stems from three main sources: the extreme scarcity of target…
Scatter plots are popular for displaying 2D data, but in practice, many data sets have more than two dimensions. For the analysis of such multivariate data, it is often necessary to switch between scatter plots of different dimension pairs,…
Reliable feature correspondence between frames is a critical step in visual odometry (VO) and visual simultaneous localization and mapping (V-SLAM) algorithms. In comparison with existing VO and V-SLAM algorithms, semi-direct visual…
In recent years, Transformers have achieved remarkable progress in computer vision tasks. However, their global modeling often comes with substantial computational overhead, in stark contrast to the human eye's efficient information…
Although many approaches for multi-human pose estimation in videos have shown profound results, they require densely annotated data which entails excessive man labor. Furthermore, there exists occlusion and motion blur that inevitably lead…
Most feature-based stereo visual odometry (SVO) approaches estimate the motion of mobile robots by matching and tracking point features along a sequence of stereo images. However, in dynamic scenes mainly comprising moving pedestrians,…
Spectral methods are widely used in geometry processing of 3D models. They rely on the projection of the mesh geometry on the basis defined by the eigenvectors of the graph Laplacian operator, becoming computationally prohibitive as the…
Spatiotemporal vector retrieval has emerged as a critical paradigm in modern information retrieval, enabling efficient access to massive, heterogeneous data that evolve over both time and space. However, existing spatiotemporal retrieval…
We introduce a method to render Neural Radiance Fields (NeRFs) in real time using PlenOctrees, an octree-based 3D representation which supports view-dependent effects. Our method can render 800x800 images at more than 150 FPS, which is over…
In this paper, we propose a novel voxel-based 3D single object tracking (3D SOT) method called Voxel Pseudo Image Tracking (VPIT). VPIT is the first method that uses voxel pseudo images for 3D SOT. The input point cloud is structured by…
3D object detectors usually rely on hand-crafted proxies, e.g., anchors or centers, and translate well-studied 2D frameworks to 3D. Thus, sparse voxel features need to be densified and processed by dense prediction heads, which inevitably…
Current semi-supervised video object segmentation (VOS) methods usually leverage the entire features of one frame to predict object masks and update memory. This introduces significant redundant computations. To reduce redundancy, we…
Rolling Shutter (RS) cameras have become popularized because of low-cost imaging capability. However, the RS cameras suffer from undesirable artifacts when the camera or the subject is moving, or illumination condition changes. For that…
As a part of the perception results of intelligent driving systems, static object detection (SOD) in 3D space provides crucial cues for driving environment understanding. With the rapid deployment of deep neural networks for SOD tasks, the…
Diffusion Transformers (DiTs) achieve strong video generation quality but suffer from high inference cost due to dense 3D attention, motivating sparse attention techniques for improving efficiency. However, existing training-free sparse…
We propose a novel deep visual odometry (VO) method that considers global information by selecting memory and refining poses. Existing learning-based methods take the VO task as a pure tracking problem via recovering camera poses from image…
Real-time rendering of high-fidelity and animatable avatars from monocular videos remains a challenging problem in computer vision and graphics. Over the past few years, the Neural Radiance Field (NeRF) has made significant progress in…
Reconstructing a dynamic target moving over a large area is challenging. Standard approaches for dynamic object reconstruction require dense coverage in both the viewing space and the temporal dimension, typically relying on multi-view…
Ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of high-quality global illumination at a heavy computational cost. Because of the high computation…
As computational complexity in electromagnetics increases with frequency, full-wave solvers become computationally infeasible for electrically large problems. To address this limitation, we present a shooting and bouncing rays (SBR) method…