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Research on differentiable scene representations is consistently moving towards more efficient, real-time models. Recently, this has led to the popularization of splatting methods, which eschew the traditional ray-based rendering of…

Computer Vision and Pattern Recognition · Computer Science 2025-02-04 Shrisudhan Govindarajan , Daniel Rebain , Kwang Moo Yi , Andrea Tagliasacchi

Generating dynamic and interactive 3D trees has wide applications in virtual reality, games, and world simulation. However, existing methods still face various challenges in generating structurally consistent and realistic 4D motion for…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Yaokun Li , Lihe Ding , Xiao Chen , Guang Tan , Tianfan Xue

3D Gaussian Splatting has gained widespread adoption across diverse applications due to its exceptional rendering performance and visual quality. While most existing methods rely on rasterization to render Gaussians, recent research has…

Graphics · Computer Science 2026-01-29 Junseo Lee , Sangyun Jeon , Jungi Lee , Junyong Park , Jaewoong Sim

Most previous 3D object detection methods that leverage the multi-modality of LiDAR and cameras utilize the Bird's Eye View (BEV) space for intermediate feature representation. However, this space uses a low x, y-resolution and sacrifices…

Computer Vision and Pattern Recognition · Computer Science 2025-03-12 Hyeongseok Son , Jia He , Seung-In Park , Ying Min , Yunhao Zhang , ByungIn Yoo

This paper describes Sparse Frequent Directions, a variant of Frequent Directions for sketching sparse matrices. It resembles the original algorithm in many ways: both receive the rows of an input matrix $A^{n \times d}$ one by one in the…

Data Structures and Algorithms · Computer Science 2016-02-18 Mina Ghashami , Edo Liberty , Jeff M. Phillips

Recent advances in neural scene representations have transformed immersive multimedia, with 3D Gaussian Splatting (3DGS) enabling real-time photorealistic rendering. Despite its efficiency, 3DGS suffers from large memory requirements and…

Computer Vision and Pattern Recognition · Computer Science 2026-01-30 Hoang-Nhat Tran , Francesco Di Sario , Gabriele Spadaro , Giuseppe Valenzise , Enzo Tartaglione

Region-based methods have become increasingly popular for model-based, monocular 3D tracking of texture-less objects in cluttered scenes. However, while they achieve state-of-the-art results, most methods are computationally expensive,…

Computer Vision and Pattern Recognition · Computer Science 2022-03-01 Manuel Stoiber , Martin Pfanne , Klaus H. Strobl , Rudolph Triebel , Alin Albu-Schäffer

Multi-view 3D geometry networks offer a powerful prior but are prohibitively slow for real-time applications. We propose a novel way to adapt them for online use, enabling real-time 6-DoF pose tracking and online reconstruction of objects…

Computer Vision and Pattern Recognition · Computer Science 2025-12-30 Marwan Taher , Ignacio Alzugaray , Kirill Mazur , Xin Kong , Andrew J. Davison

Virtual content creation and interaction play an important role in modern 3D applications such as AR and VR. Recovering detailed 3D models from real scenes can significantly expand the scope of its applications and has been studied for…

Computer Vision and Pattern Recognition · Computer Science 2023-01-31 Hai Li , Xingrui Yang , Hongjia Zhai , Yuqian Liu , Hujun Bao , Guofeng Zhang

We introduce OpenVO, a novel framework for Open-world Visual Odometry (VO) with temporal awareness under limited input conditions. OpenVO effectively estimates real-world-scale ego-motion from monocular dashcam footage with varying…

Computer Vision and Pattern Recognition · Computer Science 2026-04-28 Phuc D. A. Nguyen , Anh N. Nhu , Ming C. Lin

Subdivision methods such as quadtrees, octrees, and higher-dimensional orthrees are standard practice in different domains of computer science. We can use these methods to represent given geometries, such as curves, meshes, or surfaces.…

Computational Geometry · Computer Science 2025-03-04 Michael M. Bilevich , Dan Halperin

Structured Adaptive Mesh Refinement (Structured AMR) enables simulations to adapt the domain resolution to save computation and storage, and has become one of the dominant data representations used by scientific simulations; however,…

Graphics · Computer Science 2020-09-08 Ingo Wald , Stefan Zellmann , Will Usher , Nate Morrical , Ulrich Lang , Valerio Pascucci

Small animal PET scanners require high spatial resolution and good sensitivity. To reconstruct high-resolution images in 3D-PET, iterative methods, such as OSEM, are superior to analytical reconstruction algorithms, although their high…

Medical Physics · Physics 2007-05-23 J. L. Herraiz , S. Espana , J. J. Vaquero , M. Desco , J. M. Udias

We present Voxel Transformer (VoTr), a novel and effective voxel-based Transformer backbone for 3D object detection from point clouds. Conventional 3D convolutional backbones in voxel-based 3D detectors cannot efficiently capture large…

Computer Vision and Pattern Recognition · Computer Science 2021-09-14 Jiageng Mao , Yujing Xue , Minzhe Niu , Haoyue Bai , Jiashi Feng , Xiaodan Liang , Hang Xu , Chunjing Xu

Despite significant progress in semi-supervised learning for image object detection, several key issues are yet to be addressed for video object detection: (1) Achieving good performance for supervised video object detection greatly depends…

Computer Vision and Pattern Recognition · Computer Science 2023-11-14 Tanvir Mahmud , Chun-Hao Liu , Burhaneddin Yaman , Diana Marculescu

In the perception task of autonomous driving, multi-modal methods have become a trend due to the complementary characteristics of LiDAR point clouds and image data. However, the performance of multi-modal methods is usually limited by the…

Computer Vision and Pattern Recognition · Computer Science 2023-09-19 Binglu Ren , Jianqin Yin

Image- and data-parallel rendering across multiple nodes on high-performance computing systems is widely used in visualization to provide higher frame rates, support large data sets, and render data in situ. Specifically for in situ…

Graphics · Computer Science 2023-05-15 Will Usher , Ingo Wald , Jefferson Amstutz , Johannes Günther , Carson Brownlee , Valerio Pascucci

Existing tracking algorithms typically rely on low-frame-rate RGB cameras coupled with computationally intensive deep neural network architectures to achieve effective tracking. However, such frame-based methods inherently face challenges…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 Shiao Wang , Xiao Wang , Liye Jin , Bo Jiang , Lin Zhu , Lan Chen , Yonghong Tian , Bin Luo

We propose an object tracking method, SFTrack++, that smoothly learns to preserve the tracked object consistency over space and time dimensions by taking a spectral clustering approach over the graph of pixels from the video, using a fast…

Computer Vision and Pattern Recognition · Computer Science 2021-11-05 Elena Burceanu

Although 3D Gaussian Splatting (3D-GS) achieves efficient rendering for novel view synthesis, extending it to dynamic scenes still results in substantial memory overhead from replicating Gaussians across frames. To address this challenge,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Chun-Tin Wu , Jun-Cheng Chen