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In this paper, we propose an incremental abstraction method for dynamically over-approximating nonlinear systems in a bounded domain by solving a sequence of linear programs, resulting in a sequence of affine upper and lower hyperplanes…

Optimization and Control · Mathematics 2020-04-06 Syed M. Hassaan , Mohammad Khajenejad , Spencer Jensen , Qiang Shen , Sze Zheng Yong

We present an open architecture for just-in-time code generation and dynamic code optimization that is flexible, customizable, and extensible. While previous research has primarily investigated functional aspects of such a system,…

Operating Systems · Computer Science 2007-05-23 Thomas Kistler , Michael Franz

Over recent years heterogeneous systems have become more prevalent across HPC systems, with over 100 supercomputers in the TOP500 incorporating GPUs or other accelerators. These hardware platforms have different performance characteristics…

Performance · Computer Science 2019-04-11 John Lawson , Mehdi Goli , Duncan McBain , Daniel Soutar , Louis Sugy

This paper examines disaggregated data center architectures from the perspective of the applications that would run on these data centers, and challenges the abstractions that have been proposed to date. In particular, we argue that…

Operating Systems · Computer Science 2019-10-30 Sebastian Angel , Mihir Nanavati , Siddhartha Sen

High-level synthesis (HLS) is a key component for the hardware acceleration of applications, especially thanks to the diffusion of reconfigurable devices in many domains, from data centers to edge devices. HLS reduces development times by…

Cryptography and Security · Computer Science 2021-04-06 Christian Pilato , Francesco Regazzoni

Research processes often rely on high-performance computing (HPC), but HPC is often seen as antithetical to "reproducibility": one would have to choose between software that achieves high performance, and software that can be deployed in a…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-03-16 Ludovic Courtès

The most important way to achieve higher performance in computer systems is through heterogeneous computing, i.e., by adopting hardware platforms containing more than one type of processor, such as CPUs, GPUs, and FPGAs. Several types of…

Software Engineering · Computer Science 2020-05-19 Hugo Andrade , Ivica Crnkovic , Jan Bosch

In this survey paper, we review recent work on frameworks for the high-level, portable programming of heterogeneous multi-/manycore systems (especially, GPU-based systems) using high-level constructs such as annotated user-level software…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-05-14 Christoph Kessler , Usman Dastgeer , Lu Li

Abstraction is one of the fundamental concepts of software design. Consequently, the determination of an appropriate abstraction level for the multitude of artefacts that form a software system is an integral part of software engineering.…

Software Engineering · Computer Science 2017-09-06 Stefan Wagner , Florian Deissenboeck

Big data refers to large and complex data sets that, under existing approaches, exceed the capacity and capability of current compute platforms, systems software, analytical tools and human understanding. Numerous lessons on the scalability…

Performance has always been a hot topic in computing. However, the viable ways to achieve it have taken many forms in the different moments of computing history. Today, technological limits have pushed the adoption of increasingly parallel…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-06-01 Eduardo José Gómez-Hernández , Pablo Antonio Martínez , Biagio Peccerillo , Sandro Bartolini , José Manuel García , Gregorio Bernabé

In the last few years, a growing body of research has proposed methods, techniques, and tools to support developers in the construction of software that consumes less energy. These solutions leverage diverse approaches such as version…

Software Engineering · Computer Science 2020-12-08 Wellington Oliveira , Hugo Matalonga , Gustavo Pinto , Fernando Castor , João Paulo Fernandes

The principle of abstraction guides the design of interactive systems, yet we lack a conceptual framework to understand how it shapes interaction design. Existing models, such as the gulfs of execution and evaluation, do not explicitly…

Human-Computer Interaction · Computer Science 2026-05-13 Bryan Min , Sangho Suh , Jim Hollan , Haijun Xia

To support growing massive parallelism, functional components and also the capabilities of current processors are changing and continue to do so. Todays computers are built upon multiple processing cores and run applications consisting of a…

Programming Languages · Computer Science 2016-04-07 Somnath Mazumdar , Roberto Giorgi

Many-core co-design is a complex task in which application complexity design space, heterogeneous many-core architecture design space, parallel programming language design space, simulator design space and optimizer design space should get…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-06-05 Dhanasekar , Anirudh Seshadri , Sudharshan Srinivasan , Suryanarayanan , Akash Sridhar

Application partitioning and code offloading are being researched extensively during the past few years. Several frameworks for code offloading have been proposed. However, fewer works attempted to address issues occurred with its…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-09-21 Nevin Vunka Jungum , Nawaz Mohamudally , Nimal Nissanke

The complexity of multimedia applications in terms of intensity of computation and heterogeneity of treated data led the designers to embark them on multiprocessor systems on chip. The complexity of these systems on one hand and the…

Performance · Computer Science 2010-02-08 Dorsaf Sebai , Abderrazak Jemai , Imed Bennour

The challenges involved in executing neural networks (NNs) at the edge include providing diversity, flexibility, and sustainability. That implies, for instance, supporting evolving applications and algorithms energy-efficiently. Using…

Hardware Architecture · Computer Science 2024-06-14 Federico Manca , Francesco Ratto , Francesca Palumbo

The use of high-level languages for designing hardware is gaining popularity since they increase design productivity by providing higher abstractions. However, one drawback of such abstraction level has been the difficulty of relating the…

Hardware Architecture · Computer Science 2020-09-01 Oriol Arcas-Abella , Abhinav Agarwal

When a computational task tolerates a relaxation of its specification or when an algorithm tolerates the effects of noise in its execution, hardware, programming languages, and system software can trade deviations from correct behavior for…

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