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In this paper, we study cooperation in distributed games under network-constrained communication. Building on the framework of Monderer and Tennenholtz (1999), we derive a sufficient condition for cooperative equilibrium in settings where…
Device-to-device (D2D) communication is one of the most promising techniques for future wireless cellular communication systems. This paper considers coded caching in a partially cooperative wireless D2D network, where only a subset of…
5th generation networks are envisioned to provide seamless and ubiquitous connection to 1000-fold more devices and is believed to provide ultra-low latency and higher data rates up to tens of Gbps. Different technologies enabling these…
This paper investigates the implementation and performance of a decentralized information transmission mechanism in game with complete or incomplete games. We propose a mechanism that realizes irrational correlated equilibria or irrational…
In recent years, with the explosive growth of data traffic, communication base stations (BSs) need to serve more and more users. Offloading traffic from BSs has become an efficient way to reduce the burden on BSs. Device-to-Device (D2D)…
In this paper, we consider the problem of minimizing the multicast decoding delay of generalized instantly decodable network coding (G-IDNC) over persistent forward and feedback erasure channels with feedback intermittence. In such an…
Unlicensed secondary users (SUs) in cognitive radio networks are subject to an inherent tradeoff between spectrum sensing and spectrum access. Although each SU has an incentive to sense the primary user (PU) channels for locating spectrum…
This paper studies the performance of overlay device-to-device (D2D) communication links via carrier sense multiple access (CSMA) protocols. We assume that the D2D links have heterogeneous rate requirements and different willingness to pay,…
Decentralized federated learning (DFL) is a variant of federated learning, where edge nodes only communicate with their one-hop neighbors to learn the optimal model. However, as information exchange is restricted in a range of one-hop in…
In this paper, we aim to identify the strategies that can maximize and monotonically increase the density of the coding opportunities in instantly decodable network coding (IDNC).Using the well-known graph representation of IDNC, first…
Device-to-device (D2D) communication underlaid with cellular networks is a new paradigm, proposed to enhance the performance of cellular networks. By allowing a pair of D2D users to communicate directly and share the same spectral resources…
Distributed computing has become a common approach for large-scale computation of tasks due to benefits such as high reliability, scalability, computation speed, and costeffectiveness. However, distributed computing faces critical issues…
In the framework of transferable utility coalitional games, a scoring (characteristic) function determines the value of any subset/coalition of agents. Agents decide on both which coalitions to form and the allocations of the values of the…
The Stackelberg game depicts a leader-follower relationship wherein decisions are made sequentially, and the Stackelberg equilibrium represents an expected optimal solution when the leader can anticipate the rational response of the…
In the advent of large-scale multi-hop wireless technologies, such as MANET, VANET, iThings, it is of utmost importance to devise efficient distributed protocols to maintain network architecture and provide basic communication tools. One of…
This work studies gradient coding (GC) in the context of distributed training problems with unreliable communication. We propose cooperative GC (CoGC), a novel gradient-sharing-based GC framework that leverages cooperative communication…
Semi-decentralized federated learning blends the conventional device to-server (D2S) interaction structure of federated model training with localized device-to-device (D2D) communications. We study this architecture over practical edge…
Decomposition, i.e. independently analyzing possible subgames, has proven to be an essential principle for effective decision-making in perfect information games. However, in imperfect information games, decomposition has proven to be…
Decentralized Federated Graph Learning (DFGL) overcomes potential bottlenecks of the parameter server in FGL by establishing a peer-to-peer (P2P) communication network among workers. However, while extensive cross-worker communication of…
This paper addresses the mobile assignment problem in a multi-cell broadcast transmission seeking minimal total power consumption by considering both transmission and operational powers. While the large scale nature of the problem entails…