Related papers: All It Takes is 20 Questions!: A Knowledge Graph B…
We introduce the MovieQA dataset which aims to evaluate automatic story comprehension from both video and text. The dataset consists of 14,944 questions about 408 movies with high semantic diversity. The questions range from simpler "Who"…
In this paper, we propose a novel Knowledge-based Embodied Question Answering (K-EQA) task, in which the agent intelligently explores the environment to answer various questions with the knowledge. Different from explicitly specifying the…
This paper proposes a chatbot framework that adopts a hybrid model which consists of a knowledge graph and a text similarity model. Based on this chatbot framework, we build HHH, an online question-and-answer (QA) Healthcare Helper system…
In traditional Visual Question Generation (VQG), most images have multiple concepts (e.g. objects and categories) for which a question could be generated, but models are trained to mimic an arbitrary choice of concept as given in their…
Automatic question generation (QG) is a challenging problem in natural language understanding. QG systems are typically built assuming access to a large number of training instances where each instance is a question and its corresponding…
In this paper, we conduct an empirical investigation of neural query graph ranking approaches for the task of complex question answering over knowledge graphs. We experiment with six different ranking models and propose a novel…
Causal questions inquire about causal relationships between different events or phenomena. They are important for a variety of use cases, including virtual assistants and search engines. However, many current approaches to causal question…
Movie question answering, or MovieQA is a multimedia related task wherein one is provided with a video, the subtitle information, a question and candidate answers for it. The task is to predict the correct answer for the question using the…
Recent works on representation learning for Knowledge Graphs have moved beyond the problem of link prediction, to answering queries of an arbitrary structure. Existing methods are based on ad-hoc mechanisms that require training with a…
Knowledge graphs (KGs) have attracted more and more attentions because of their fundamental roles in many tasks. Quality evaluation for KGs is thus crucial and indispensable. Existing methods in this field evaluate KGs by either proposing…
We witness an unprecedented proliferation of knowledge graphs that record millions of entities and their relationships. While knowledge graphs are structure-flexible and content rich, they are difficult to use. The challenge lies in the gap…
World models improve a learning agent's ability to efficiently operate in interactive and situated environments. This work focuses on the task of building world models of text-based game environments. Text-based games, or interactive…
Fact-centric information needs are rarely one-shot; users typically ask follow-up questions to explore a topic. In such a conversational setting, the user's inputs are often incomplete, with entities or predicates left out, and…
This study addresses the challenge of ambiguity in knowledge graph question answering (KGQA). While recent KGQA systems have made significant progress, particularly with the integration of large language models (LLMs), they typically assume…
Presently, knowledge graph-based recommendation algorithms have garnered considerable attention among researchers. However, these algorithms solely consider knowledge graphs with single relationships and do not effectively model…
We propose a class of two person perfect information games based on weighted graphs. One of these games can be described in terms of a round pizza which is cut radially into pieces of varying size. The two players alternately take pieces…
Multi-hop question generation (MQG) aims to generate complex questions which require reasoning over multiple pieces of information of the input passage. Most existing work on MQG has focused on exploring graph-based networks to equip the…
In the distributional Twenty Questions game, Bob chooses a number $x$ from $1$ to $n$ according to a distribution $\mu$, and Alice (who knows $\mu$) attempts to identify $x$ using Yes/No questions, which Bob answers truthfully. Her goal is…
Given an image and an associated textual question, the purpose of Knowledge-Based Visual Question Answering (KB-VQA) is to provide a correct answer to the question with the aid of external knowledge bases. Prior KB-VQA models are usually…
Visual Question Answering (VQA) is concerned with answering free-form questions about an image. Since it requires a deep semantic and linguistic understanding of the question and the ability to associate it with various objects that are…