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Social choice is replete with various settings including single-winner voting, multi-winner voting, probabilistic voting, multiple referenda, and public decision making. We study a general model of social choice called Sub-Committee Voting…

Computer Science and Game Theory · Computer Science 2017-11-17 Haris Aziz , Barton E. Lee

In multiwinner approval voting, the goal is to select $k$-member committees based on voters' approval ballots. A well-studied concept of proportionality in this context is the justified representation (JR) axiom, which demands that no large…

Computer Science and Game Theory · Computer Science 2024-09-10 Edith Elkind , Piotr Faliszewski , Ayumi Igarashi , Pasin Manurangsi , Ulrike Schmidt-Kraepelin , Warut Suksompong

In approval-based committee (ABC) voting, the goal is to choose a subset of predefined size of the candidates based on the voters' approval preferences over the candidates. While this problem has attracted significant attention in recent…

Computer Science and Game Theory · Computer Science 2023-12-15 Martin Bullinger , Chris Dong , Patrick Lederer , Clara Mehler

We consider elections where the voters come one at a time, in a streaming fashion, and devise space-efficient algorithms which identify an approximate winning committee with respect to common multiwinner proportional representation voting…

Computer Science and Game Theory · Computer Science 2017-03-01 Palash Dey , Nimrod Talmon , Otniel van Handel

We study situations where a group of voters need to take a collective decision over a number of public issues, with the goal of getting a result that reflects the voters' opinions in a proportional manner. Our focus is on interconnected…

Computer Science and Game Theory · Computer Science 2025-09-25 Julian Chingoma , Umberto Grandi , Arianna Novaro

Quadratic Voting (QV) is a social choice mechanism that addresses the "tyranny of the majority" of one-person-one-vote mechanisms. Agents express not only their preference ordering but also their preference intensity by purchasing $x$ votes…

Computer Science and Game Theory · Computer Science 2024-09-11 Laura Georgescu , James Fox , Anna Gautier , Michael Wooldridge

Even though proportional representation is a fundamental goal in multiwinner voting and a plethora of proportionality notions has been introduced, the normative justifications for choosing one notion over another remain poorly understood.…

Computer Science and Game Theory · Computer Science 2026-05-07 Chris Dong , Jannik Peters

We study the complexity of candidate control in participatory budgeting elections. The goal of constructive candidate control is to ensure that a given candidate wins by either adding or deleting candidates from the election (in the…

Computer Science and Game Theory · Computer Science 2026-01-26 Piotr Faliszewski , Łukasz Janeczko , Dušan Knop , Jan Pokorný , Šimon Schierreich , Mateusz Słuszniak , Krzysztof Sornat

The winner determination problems of many attractive multi-winner voting rules are NP-complete. However, they often admit polynomial-time algorithms when restricting inputs to be single-peaked. Commonly, such algorithms employ dynamic…

Computer Science and Game Theory · Computer Science 2021-04-20 Dominik Peters

An important desideratum in approval-based multiwinner voting is proportionality. We study the problem of reconfiguring proportional committees: given two proportional committees, is there a transition path that consists only of…

Computer Science and Game Theory · Computer Science 2025-04-22 Chris Dong , Fabian Frank , Jannik Peters , Warut Suksompong

Justified representation (JR) and extended justified representation (EJR) are well-established proportionality axioms in approval-based multiwinner voting. Both axioms are always satisfiable, but they rely on a fixed quota (typically Hare…

Computer Science and Game Theory · Computer Science 2026-02-18 Patrick Becker , Fabian Frank

The proportional veto principle, which captures the idea that a candidate vetoed by a large group of voters should not be chosen, has been studied for ranked ballots in single-winner voting. We introduce a version of this principle for…

Computer Science and Game Theory · Computer Science 2025-05-05 Daniel Halpern , Ariel D. Procaccia , Warut Suksompong

Public confidence in democratic institutions has declined across many OECD countries over recent decades, while political participation and policy influence remain unevenly distributed across socioeconomic groups. Concurrently, democratic…

Computers and Society · Computer Science 2026-05-21 Sergio Montenegro

We study a budget aggregation setting where voters express their preferred allocation of a fixed budget over a set of alternatives, and a mechanism aggregates these preferences into a single output allocation. Motivated by scenarios in…

Computer Science and Game Theory · Computer Science 2025-05-12 Ulrike Schmidt-Kraepelin , Warut Suksompong , Markus Utke

We present an alternative voting system that aims at bridging the gap between proportional representative systems and majoritarian, single winner election systems. The system lets people vote for multiple parties, but then assigns each…

Computer Science and Game Theory · Computer Science 2016-12-01 Pietro Speroni di Fenizio , Daniele A. Gewurz

Participatory budgeting, as a paradigm for democratic innovations, engages citizens in the distribution of a public budget to projects, which they propose and vote for implementation. So far, voting algorithms have been proposed and studied…

Multiagent Systems · Computer Science 2024-10-30 Sajan Maharjan , Srijoni Majumdar , Evangelos Pournaras

We consider a voting scenario in which the resource to be voted upon may consist of both indivisible and divisible goods. This setting generalizes both the well-studied model of multiwinner voting and the recently introduced model of cake…

Computer Science and Game Theory · Computer Science 2024-10-14 Xinhang Lu , Jannik Peters , Haris Aziz , Xiaohui Bei , Warut Suksompong

Several multi-winner systems that use approval voting have been developed but they each suffer from various problems. Six of these methods are discussed in this paper. They are Satisfaction Approval Voting, Minimax Approval Voting,…

Computer Science and Game Theory · Computer Science 2016-03-17 Toby Pereira

This paper proposes a voting process in which voters allocate fractional votes to their expected utility in different domains: over proposals, other participants, and sets containing proposals and participants. This approach allows for a…

Social and Information Networks · Computer Science 2025-04-21 Yasushi Sakai , Parfait Atchade-Adelomou , Ryan Jiang , Luis Alonso , Kent Larson , Ken Suzuki

When selecting multiple candidates based on approval preferences of agents, the proportional representation of agents' opinions is an important and well-studied desideratum. Existing criteria for evaluating the representativeness of…

Computer Science and Game Theory · Computer Science 2024-10-02 Markus Brill , Jonas Israel , Evi Micha , Jannik Peters