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Unlike reinforcement learning (RL) agents, humans remain capable multitaskers in changing environments. In spite of only experiencing the world through their own observations and interactions, people know how to balance focusing on tasks…

Artificial Intelligence · Computer Science 2024-07-02 Rishav Bhagat , Jonathan Balloch , Zhiyu Lin , Julia Kim , Mark Riedl

An inverse reinforcement learning (IRL) agent learns to act intelligently by observing expert demonstrations and learning the expert's underlying reward function. Although learning the reward functions from demonstrations has achieved great…

Artificial Intelligence · Computer Science 2022-02-28 Wei Gao , David Hsu , Wee Sun Lee

In this paper I present several algorithmic techniques for improving the decision process of multiple types of agents behaving in environments where their interests are in conflict. The interactions between the agents are modelled by using…

Computer Science and Game Theory · Computer Science 2009-08-04 Mugurel Ionut Andreica

Learning to control an agent from data collected offline in a rich pixel-based visual observation space is vital for real-world applications of reinforcement learning (RL). A major challenge in this setting is the presence of input…

Classification of some objects in classes of concepts is an essential and even breathtaking task in many applications. A solution is discussed here based on Multi-Agent systems. A kernel of some expert agents in several classes is to…

Multiagent Systems · Computer Science 2009-03-01 Nima Mirbakhsh , Arman Didandeh

Designing reward functions for efficiently guiding reinforcement learning (RL) agents toward specific behaviors is a complex task. This is challenging since it requires the identification of reward structures that are not sparse and that…

Machine Learning · Computer Science 2023-11-01 Dhawal Gupta , Yash Chandak , Scott M. Jordan , Philip S. Thomas , Bruno Castro da Silva

Open-ended AI agents need to be able to learn efficiently goals of increasing complexity, abstraction and heterogeneity over their lifetime. Beyond sampling efficiently their own goals, autotelic agents specifically need to be able to keep…

Machine Learning · Computer Science 2025-08-21 Thomas Carta , Clément Romac , Loris Gaven , Pierre-Yves Oudeyer , Olivier Sigaud , Sylvain Lamprier

Intelligent agents need to select long sequences of actions to solve complex tasks. While humans easily break down tasks into subgoals and reach them through millions of muscle commands, current artificial intelligence is limited to tasks…

Artificial Intelligence · Computer Science 2022-06-10 Danijar Hafner , Kuang-Huei Lee , Ian Fischer , Pieter Abbeel

We address the problem of affordance reasoning in diverse scenes that appear in the real world. Affordances relate the agent's actions to their effects when taken on the surrounding objects. In our work, we take the egocentric view of the…

Computer Vision and Pattern Recognition · Computer Science 2018-06-18 Ching-Yao Chuang , Jiaman Li , Antonio Torralba , Sanja Fidler

Nonprehensile manipulation, such as pushing objects across cluttered environments, presents a challenging control problem due to complex contact dynamics and long-horizon planning requirements. In this work, we propose HeRD, a hierarchical…

Robotics · Computer Science 2025-12-12 Steven Caro , Stephen L. Smith

This study operationalizes subjective perspective in artificial agents by grounding it in a minimal, phenomenologically motivated internal structure. The perspective is implemented as a slowly evolving global latent state that modulates…

Artificial Intelligence · Computer Science 2026-03-04 Hongju Pae

We develop a hierarchical controller for head-to-head autonomous racing. We first introduce a formulation of a racing game with realistic safety and fairness rules. A high-level planner approximates the original formulation as a discrete…

Multiagent Systems · Computer Science 2024-02-06 Rishabh Saumil Thakkar , Aryaman Singh Samyal , David Fridovich-Keil , Zhe Xu , Ufuk Topcu

Scene graphs have emerged as a structured and serializable environment representation for grounded spatial reasoning with Large Language Models (LLMs). In this work, we propose SG^2, an iterative Schema-Guided Scene-Graph reasoning…

Machine Learning · Computer Science 2025-08-12 Yiye Chen , Harpreet Sawhney , Nicholas Gydé , Yanan Jian , Jack Saunders , Patricio Vela , Ben Lundell

Typically, a modern reinforcement learning (RL) agent solves a task by updating its neural network parameters to adapt its policy to the task. Recently, it has been observed that some RL agents can solve a wide range of new…

Machine Learning · Computer Science 2025-10-06 Jiuqi Wang , Rohan Chandra , Shangtong Zhang

We present a method for performing hierarchical object detection in images guided by a deep reinforcement learning agent. The key idea is to focus on those parts of the image that contain richer information and zoom on them. We train an…

Computer Vision and Pattern Recognition · Computer Science 2016-11-28 Miriam Bellver , Xavier Giro-i-Nieto , Ferran Marques , Jordi Torres

Reinforcement learning (RL) agents are often designed specifically for a particular problem and they generally have uninterpretable working processes. Statistical methods-based agent algorithms can be improved in terms of generalizability…

Artificial Intelligence · Computer Science 2020-07-14 Faruk Kucuksubasi , Elif Surer

The situated view of cognition holds that intelligent behavior depends not only on internal memory, but on an agent's active use of environmental resources. Here, we begin formalizing this intuition within Reinforcement Learning (RL). We…

Artificial Intelligence · Computer Science 2026-04-13 John D. Martin , Fraser Mince , Esra'a Saleh , Amy Pajak

This work focuses on object goal visual navigation, aiming at finding the location of an object from a given class, where in each step the agent is provided with an egocentric RGB image of the scene. We propose to learn the agent's policy…

Computer Vision and Pattern Recognition · Computer Science 2021-04-21 Bar Mayo , Tamir Hazan , Ayellet Tal

Hierarchical Modular Reinforcement Learning (HMRL), consists of 2 layered learning where Profit Sharing works to plan a prey position in the higher layer and Q-learning method trains the state-actions to the target in the lower layer. In…

Machine Learning · Computer Science 2018-04-10 Takumi Ichimura , Daisuke Igaue

When interacting with people, AI agents do not just influence the state of the world -- they also influence the actions people take in response to the agent, and even their underlying intentions and strategies. Accounting for and leveraging…

Artificial Intelligence · Computer Science 2023-10-31 Joey Hong , Sergey Levine , Anca Dragan