Related papers: Task-Oriented Language Grounding for Language Inpu…
Reinforcement learning (RL) has become a central post-training paradigm for large language models (LLMs), but its performance is highly sensitive to the quality of training problems. This sensitivity stems from the non-stationarity of RL:…
While large language models demonstrate remarkable capabilities at task-specific applications through fine-tuning, extending these benefits across diverse languages is essential for broad accessibility. However, effective cross-lingual…
The advancement of large language models (LLMs) has enabled the construction of multi-agent systems to solve complex tasks by dividing responsibilities among specialized agents, such as a planning agent for subgoal generation and a…
The advent of large pre-trained generative language models has provided a common framework for AI story generation via sampling the model to create sequences that continue the story. However, sampling alone is insufficient for story…
Many real-world applications are associated with structured data, where not only input but also output has interplay. However, typical classification and regression models often lack the ability of simultaneously exploring high-order…
The schema-guided paradigm overcomes scalability issues inherent in building task-oriented dialogue (TOD) agents with static ontologies. Instead of operating on dialogue context alone, agents have access to hierarchical schemas containing…
Goal-conditioned policies are used in order to break down complex reinforcement learning (RL) problems by using subgoals, which can be defined either in state space or in a latent feature space. This can increase the efficiency of learning…
We propose gated language experts and curriculum training to enhance multilingual transformer transducer models without requiring language identification (LID) input from users during inference. Our method incorporates a gating mechanism…
Prior studies on 3D scene understanding have primarily developed specialized models for specific tasks or required task-specific fine-tuning. In this study, we propose Grounded 3D-LLM, which explores the potential of 3D large multi-modal…
There has recently been an increased interest in reinforcement learning for nonlinear control problems. However standard reinforcement learning algorithms can often struggle even on seemingly simple set-point control problems. This paper…
Typical reinforcement learning (RL) agents learn to complete tasks specified by reward functions tailored to their domain. As such, the policies they learn do not generalize even to similar domains. To address this issue, we develop a…
Recent work has shown that deep reinforcement-learning agents can learn to follow language-like instructions from infrequent environment rewards. However, this places on environment designers the onus of designing language-conditional…
In task-oriented dialogs (TOD), reinforcement learning (RL) algorithms train a model to directly optimize response for task-related metrics. However, RL needs to perform exploration, which can be time-consuming due to the slow…
Large Language Models (LLMs), built on Transformer architectures, exhibit remarkable generalization across a wide range of tasks. However, fine-tuning these models for specific tasks remains resource-intensive due to their extensive…
This paper presents a technique for navigation of mobile robot with Deep Q-Network (DQN) combined with Gated Recurrent Unit (GRU). The DQN integrated with the GRU allows action skipping for improved navigation performance. This technique…
Deep learning based question answering (QA) on English documents has achieved success because there is a large amount of English training examples. However, for most languages, training examples for high-quality QA models are not available.…
Multimodal large language models (MLLMs) have made significant advancements in vision understanding and reasoning. However, the autoregressive Transformer architecture used by MLLMs requries tokenization on input images, which limits their…
In the past few years, deep reinforcement learning has been proven to solve problems which have complex states like video games or board games. The next step of intelligent agents would be able to generalize between tasks, and using prior…
Recently there has been a rising interest in training agents, embodied in virtual environments, to perform language-directed tasks by deep reinforcement learning. In this paper, we propose a simple but effective neural language grounding…
In this paper, we build on advances introduced by the Deep Q-Networks (DQN) approach to extend the multi-objective tabular Reinforcement Learning (RL) algorithm W-learning to large state spaces. W-learning algorithm can naturally solve the…