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Landslides pose a significant threat to public safety, but their dynamic processes are difficult to analyze from post-event observation alone. Computational simulation is therefore essential, but it generates vast, abstract datasets that…

Human-Computer Interaction · Computer Science 2026-04-21 Wong Kam-Kwai , Yi-Lin Ye , Wai Tong , Haobo Li , Kentaro Takahira , Aastha Bhatta , Sunil Poudyal , Charles Wang Wai Ng , Huamin Qu , Leni Yang

Measure user experience in MR (i.e., AR/VR) user studies is essential. Researchers apply a wide range of measuring methods using objective (e.g., biosignals, time logging), behavioral (e.g., gaze direction, movement amplitude), and…

Immersive technologies expand the potential for collaborative sense-making and visual analysis via head-worn displays (HWDs), offering customizable, high-resolution perspectives of a shared visualization space. In such an immersive…

Human-Computer Interaction · Computer Science 2025-11-25 Tamzid Hossain , Md. Fahimul Islam , Farida Chowdhury

Video, as a key driver in the global explosion of digital information, can create tremendous benefits for human society. Governments and enterprises are deploying innumerable cameras for a variety of applications, e.g., law enforcement,…

Networking and Internet Architecture · Computer Science 2023-10-12 Renjie Xu , Saiedeh Razavi , Rong Zheng

Virtual, Augmented, and eXtended Reality (VR/AR/XR) technologies are increasingly recognized for their applications in training, diagnostics, and psychological research, particularly in high-risk and highly regulated environments. In this…

Augmented Reality (AR) is transforming the way we interact with virtual information in the physical world. By overlaying digital content in real-world environments, AR enables new forms of immersive and engaging experiences. However,…

Human-Computer Interaction · Computer Science 2025-04-24 Julian Rasch , Florian Müller , Francesco Chiossi

The use of head-mounted display technologies for virtual reality experiences is inherently single-user-centred, allowing for the visual immersion of its user in the computer-generated environment. This isolates them from their physical…

Human-Computer Interaction · Computer Science 2023-03-15 Nico Reski , Aris Alissandrakis , Andreas Kerren

Data is collected everywhere in our increasingly instrumented world and people are increasingly wanting to access this data from anywhere in it. This kind of anywhere & everywhere data present new challenges and opportunities for…

Human-Computer Interaction · Computer Science 2025-11-18 Niklas Elmqvist

For over half a century, the computer mouse has been the primary tool for interacting with digital data, yet it remains a limiting factor in exploring complex, multi-scale scientific images. Traditional 2D visualization methods hinder…

Enabling deep penetration of distributed energy resources (DERs) requires comprehensive monitoring and control of the distribution network. Increasing observability beyond the substation and extending it to the edge of the grid is required…

Scientists across all disciplines increasingly rely on machine learning algorithms to analyse and sort datasets of ever increasing volume and complexity. Although trends and outliers are easily extracted, careful and close inspection will…

Instrumentation and Methods for Astrophysics · Physics 2021-09-16 T. H. Jarrett , A. Comrie , L. Marchetti , A. Sivitilli , S. Macfarlane , F. Vitello , U. Becciani , A. R. Taylor , J. M. van der Hulst , P. Serra , N. Katz , M. Cluver

Augmented reality (AR) technology provides means for embedding visualization in a real-world context. Such techniques allow situated analyses of live data in their spatial domain. However, as existing techniques have to be adapted for this…

Human-Computer Interaction · Computer Science 2022-09-07 Kuno Kurzhals , Michael Becher , Nelusa Pathmanathan , Guido Reina

Electronic health records (EHRs) provide a powerful basis for predicting the onset of health outcomes. Yet EHRs primarily capture in-clinic events and miss aspects of daily behavior and lifestyle containing rich health information. Consumer…

The new educational models such as smart learning environments use of digital and context-aware devices to facilitate the learning process. In this new educational scenario, a huge quantity of multimodal students' data from a variety of…

Computers and Society · Computer Science 2025-11-27 Wilson Chango , Juan A. Lara , Rebeca Cerezo , Cristóbal Romero

This paper introduces IRIS, an Immersive Robot Interaction System leveraging Extended Reality (XR). Existing XR-based systems enable efficient data collection but are often challenging to reproduce and reuse due to their specificity to…

Blind people are often called to contribute image data to datasets for AI innovation with the hope for future accessibility and inclusion. Yet, the visual inspection of the contributed images is inaccessible. To this day, we lack mechanisms…

Human-Computer Interaction · Computer Science 2024-07-30 Rie Kamikubo , Farnaz Zamiri Zeraati , Kyungjun Lee , Hernisa Kacorri

How might healthcare workers (HCWs) leverage augmented reality head-mounted displays (AR-HMDs) to enhance teamwork? Although AR-HMDs have shown immense promise in supporting teamwork in healthcare settings, design for Emergency Department…

Recent developments in artificial intelligence (AI) have permeated through an array of different immersive environments, including virtual, augmented, and mixed realities. AI brings a wealth of potential that centers on its ability to…

Human-Computer Interaction · Computer Science 2024-05-10 Wangfan Li , Rohit Mallick , Carlos Toxtli-Hernandez , Christopher Flathmann , Nathan J. McNeese

Dimensionality reduction is a common method for analyzing and visualizing high-dimensional data. However, reasoning dynamically about the results of a dimensionality reduction is difficult. Dimensionality-reduction algorithms use complex…

Human-Computer Interaction · Computer Science 2018-11-30 Marco Cavallo , Çağatay Demiralp

Head-worn augmented reality (AR) allows audiences to be immersed and engaged in stories told by live presenters. While presenters may also be in AR to have the same level of immersion and awareness as their audience, this symmetric…

Human-Computer Interaction · Computer Science 2025-03-18 Matt Gottsacker , Mengyu Chen , David Saffo , Feiyu Lu , Benjamin Lee , Blair MacIntyre