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The computational complexity of optimum decoding for an orthogonal space-time block code G satisfying the orthogonality property that the Hermitian transpose of G multiplied by G is equal to a constant c times the sum of the squared symbols…

Information Theory · Computer Science 2009-10-13 Ender Ayanoglu , Erik G. Larsson , Eleftherios Karipidis

Let $P$ be a set of $n$ points in the plane. We show how to find, for a given integer $k>0$, the smallest-area axis-parallel rectangle that covers $k$ points of $P$ in $O(nk^2 \log n+ n\log^2 n)$ time. We also consider the problem of, given…

Computational Geometry · Computer Science 2019-07-12 Mark de Berg , Sergio Cabello , Otfried Cheong , David Eppstein , Christian Knauer

The problem of efficient multiplication of large numbers has been a long-standing challenge in classical computation and has been extensively studied for centuries. It appears that the existing classical algorithms are close to their…

Given a simple polygon $P$ with $n$ vertices, we consider the problem of constructing a data structure for visibility queries: for any query point $q \in P$, compute the visibility polygon of $q$ in $P$. To obtain $O(\log n + k)$ query…

Computational Geometry · Computer Science 2026-05-06 Sujoy Bhore , Chih-Hung Liu , Anurag Murty Naredla , Yakov Nekrich , Eunjin Oh , André van Renssen , Frank Staals , Haitao Wang , Jie Xue

In this work we investigate the problem of estimating the percolation centrality of every vertex in a graph. This centrality measure quantifies the importance of each vertex in a graph going through a contagious process. It is an open…

Data Structures and Algorithms · Computer Science 2020-02-18 Alane M. de Lima , Murilo V. G. da Silva , André L. Vignatti

The greedy spanner is a high-quality spanner: its total weight, edge count and maximal degree are asymptotically optimal and in practice significantly better than for any other spanner with reasonable construction time. Unfortunately, all…

Computational Geometry · Computer Science 2013-06-21 Sander P. A. Alewijnse , Quirijn W. Bouts , Alex P. ten Brink , Kevin Buchin

We design new parallel algorithms for clustering in high-dimensional Euclidean spaces. These algorithms run in the Massively Parallel Computation (MPC) model, and are fully scalable, meaning that the local memory in each machine may be…

Data Structures and Algorithms · Computer Science 2024-07-09 Artur Czumaj , Guichen Gao , Shaofeng H. -C. Jiang , Robert Krauthgamer , Pavel Veselý

Let $P$ be a set of $n$ points in $\mathbb{R}^3$ in general position, and let $RCH(P)$ be the rectilinear convex hull of $P$. In this paper we obtain an optimal $O(n\log n)$-time and $O(n)$-space algorithm to compute $RCH(P)$. We also…

Computational Geometry · Computer Science 2022-09-14 Pablo Pérez-Lantero , Carlos Seara , Jorge Urrutia

Let $k \geq 2$ be a constant. Given any $k$ convex polygons in the plane with a total of $n$ vertices, we present an $O(n\log^{2k-3}n)$ time algorithm that finds a translation of each of the polygons such that the area of intersection of…

Computational Geometry · Computer Science 2023-07-04 Hyuk Jun Kweon , Honglin Zhu

$\newcommand{\Re}{\mathbb{R}}$We study the minWSPD problem of computing the minimum-size well-separated pairs decomposition of a set of points, and show constant approximation algorithms in low-dimensional Euclidean space and doubling…

Computational Geometry · Computer Science 2026-02-04 Kevin Buchin , Jacobus Conradi , Sariel Har-Peled , Antonia Kalb , Abhiruk Lahiri , Lukas Plätz , Carolin Rehs , Sampson Wong

There have been several algorithms designed to optimise matrix multiplication. From schoolbook method with complexity $O(n^3)$ to advanced tensor-based tools with time complexity $O(n^{2.3728639})$ (lowest possible bound achieved), a lot of…

Data Structures and Algorithms · Computer Science 2019-01-30 Shrohan Mohapatra

GCD computations and variants of the Euclidean algorithm enjoy broad uses in both classical and quantum algorithms. In this paper, we propose quantum circuits for GCD computation with $O(n \log n)$ depth with O(n) ancillae. Prior circuit…

Emerging Technologies · Computer Science 2013-04-30 Mehdi Saeedi , Igor L. Markov

Given n data points in R^d, an appropriate edge-weighted graph connecting the data points finds application in solving clustering, classification, and regresssion problems. The graph proposed by Daitch, Kelner and Spielman (ICML~2009) can…

Computational Geometry · Computer Science 2020-10-01 Siu-Wing Cheng , Otfried Cheong , Taegyoung Lee , Zhengtong Ren

The coloring problem (i.e., computing the chromatic number of a graph) can be solved in $O^*(2^n)$ time, as shown by Bj\"orklund, Husfeldt and Koivisto in 2009. For $k=3,4$, better algorithms are known for the $k$-coloring problem.…

Data Structures and Algorithms · Computer Science 2021-02-15 Or Zamir

We present approximation algorithms with O(n^3) processing time for the minimum vertex and edge guard problems in simple polygons. It is improved from previous O(n^4) time algorithms of Ghosh. For simple polygon, there are O(n^3) visibility…

Computational Geometry · Computer Science 2015-03-17 Dae-Sung Jang , Sun-Il Kwon

We survey some results on linear-time algorithms for systolic arrays. In particular, we show how the greatest common divisor (GCD) of two polynomials of degree n over a finite field can be computed in time O(n) on a linear systolic array of…

Data Structures and Algorithms · Computer Science 2010-04-22 Richard P. Brent , Franklin T. Luk , H. T. Kung

Acceleration of algorithms is becoming a crucial problem, if larger data sets are to be processed. Evaluation of algorithms is mostly done by using computational geometry approach and evaluation of computational complexity. However in…

Computational Geometry · Computer Science 2022-08-29 Vaclav Skala

We consider two models of computation: centralized local algorithms and local distributed algorithms. Algorithms in one model are adapted to the other model to obtain improved algorithms. Distributed vertex coloring is employed to design…

Data Structures and Algorithms · Computer Science 2014-11-12 Guy Even , Moti Medina , Dana Ron

In this paper we describe an algorithm to determine the vectors normal to a space-time V4 embedded in a pseudo-Euclidean manifold M4+n. An application of this algorithm is given considering the Schwarzchild space-time geometry embedded in a…

Computational Physics · Physics 2014-05-30 Waldir L. Roque , Renato P. dos Santos

We describe two algorithms for multiplying n x n matrices using time and energy n^2 polylog(n) under basic models of classical physics. The first algorithm is for multiplying integer-valued matrices, and the second, quite different…

Computational Complexity · Computer Science 2023-12-14 Gregory Valiant
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