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Monte Carlo tree search (MCTS) is one of the most capable online search algorithms for sequential planning tasks, with significant applications in areas such as resource allocation and transit planning. Despite its strong performance in…

Artificial Intelligence · Computer Science 2024-10-31 Ziyan An , Hendrik Baier , Abhishek Dubey , Ayan Mukhopadhyay , Meiyi Ma

Retrieving target objects from unknown, confined spaces remains a challenging task that requires integrated, task-driven active sensing and rearrangement planning. Previous approaches have independently addressed active sensing and…

Robotics · Computer Science 2024-11-19 Junyong Kim , Hanwen Ren , Ahmed H. Qureshi

We propose a framework for the decentralized control of a team of agents that are assigned local tasks expressed as Linear Temporal Logic (LTL) formulas. Each local LTL task specification captures both the requirements on the respective…

Systems and Control · Computer Science 2014-05-09 Meng Guo , Jana Tumova , Dimos V. Dimarogonas

Coordinating multiple autonomous agents in shared environments under decentralized conditions is a long-standing challenge in robotics and artificial intelligence. This work addresses the problem of decentralized goal assignment for…

Artificial Intelligence · Computer Science 2025-10-29 Murad Ismayilov , Edwin Meriaux , Shuo Wen , Gregory Dudek

Exploration in decentralized cooperative multi-agent reinforcement learning faces two challenges. One is that the novelty of global states is unavailable, while the novelty of local observations is biased. The other is how agents can…

Multiagent Systems · Computer Science 2024-08-13 Haobin Jiang , Ziluo Ding , Zongqing Lu

Leveraging the power of a graph neural network (GNN) with message passing, we present a Monte Carlo Tree Search (MCTS) method to solve stochastic orienteering problems with chance constraints. While adhering to an assigned travel budget the…

Robotics · Computer Science 2025-08-19 Marcos Abel Zuzuárregui , Stefano Carpin

Monte-Carlo Tree Search (MCTS) is a widely-used strategy for online planning that combines Monte-Carlo sampling with forward tree search. Its success relies on the Upper Confidence bound for Trees (UCT) algorithm, an extension of the UCB…

Artificial Intelligence · Computer Science 2024-06-05 Tuan Dam , Odalric-Ambrym Maillard , Emilie Kaufmann

This paper proposes a novel multiple-input multiple-output (MIMO) symbol detector that incorporates a deep reinforcement learning (DRL) agent into the Monte Carlo tree search (MCTS) detection algorithm. We first describe how the MCTS…

Signal Processing · Electrical Eng. & Systems 2021-02-02 Tz-Wei Mo , Ronald Y. Chang , Te-Yi Kan

In this work a robust and scalable cooperative multi-agent searching and tracking framework is proposed. Specifically, we study the problem of cooperative searching and tracking of multiple moving targets by a group of autonomous mobile…

Systems and Control · Electrical Eng. & Systems 2026-02-24 Savvas Papaioannou , Panayiotis Kolios , Theocharis Theocharides , Christos G. Panayiotou , Marios M. Polycarpou

Recent work, spanning from autonomous vehicle coordination to in-space assembly, has shown the importance of learning collaborative behavior for enabling robots to achieve shared goals. A common approach for learning this cooperative…

Multiagent Systems · Computer Science 2025-02-25 Kartik Nagpal , Dayi Dong , Jean-Baptiste Bouvier , Negar Mehr

Popular Monte-Carlo tree search (MCTS) algorithms for online planning, such as epsilon-greedy tree search and UCT, aim at rapidly identifying a reasonably good action, but provide rather poor worst-case guarantees on performance improvement…

Artificial Intelligence · Computer Science 2013-09-27 Zohar Feldman , Carmel Domshlak

We report two decentralized multi-agent cooperative localization algorithms in which, to reduce the communication cost, inter-agent state estimate correlations are not maintained but accounted for implicitly. In our first algorithm, to…

Robotics · Computer Science 2019-07-23 Jianan Zhu , Solmaz S. Kia

Monte Carlo Tree Search (MCTS) is a best-first sampling method employed in the search for optimal decisions. The effectiveness of MCTS relies on the construction of its statistical tree, with the selection policy playing a crucial role. A…

Neural and Evolutionary Computing · Computer Science 2023-11-27 Edgar Galvan , Fred Valdez Ameneyro

We consider a multi-robot system with a team of collaborative robots and multiple tasks that emerges over time. We propose a fully decentralized task and path planning (DTPP) framework consisting of a task allocation module and a localized…

Robotics · Computer Science 2020-11-20 Yuxiao Chen , Ugo Rosolia , Aaron D. Ames

This paper addresses the problem of multitarget tracking using a network of sensing agents with unknown positions. Agents have to both localize themselves in the sensor network and, at the same time, perform multitarget tracking in the…

The Job Shop Scheduling Problem (JSSP) is a well-known optimization problem in manufacturing, where the goal is to determine the optimal sequence of jobs across different machines to minimize a given objective. In this work, we focus on…

Artificial Intelligence · Computer Science 2025-01-31 Laurie Boveroux , Damien Ernst , Quentin Louveaux

In important applications involving multi-task networks with multiple objectives, agents in the network need to decide between these multiple objectives and reach an agreement about which single objective to follow for the network. In this…

Optimization and Control · Mathematics 2018-12-27 Sahar Khawatmi , Abdelhak M. Zoubir , Ali H. Sayed

Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorithms. While the quest for a single unified MCS algorithm that would perform well on all problems is of major interest for AI, practitioners often know…

Artificial Intelligence · Computer Science 2015-03-20 Francis Maes , David Lupien St-Pierre , Damien Ernst

The article presents the use of Monte Carlo Tree Search algorithms for the card game Lord of the Rings. The main challenge was the complexity of the game mechanics, in which each round consists of 5 decision stages and 2 random stages. To…

Artificial Intelligence · Computer Science 2021-09-28 Konrad Godlewski , Bartosz Sawicki

Despite their outstanding capabilities, large language models (LLMs) are prone to hallucination and producing factually incorrect information. This challenge has spurred efforts in attributed text generation, which prompts LLMs to generate…

Computation and Language · Computer Science 2025-06-23 Junyi Li , Hwee Tou Ng