Related papers: Sequential metric dimension for random graphs
A vertex $v\in V(G)$ is said to distinguish two vertices $x,y\in V(G)$ of a nontrivial connected graph $G$ if the distance from $v$ to $x$ is different from the distance from $v$ to $y$. A set $S\subset V(G)$ is a local metric generator for…
We introduce a natural generalization of the Erd\H{o}s-R\'enyi random graph model in which random instances of a fixed motif are added independently. The binomial random motif graph $G(H,n,p)$ is the random (multi)graph obtained by adding…
The metric dimension of a graph is the minimum size of a set of vertices such that each vertex is uniquely determined by the distances to the vertices of that set. Our aim is to upper-bound the order $n$ of a graph in terms of its diameter…
Connected clustering denotes a family of constrained clustering problems in which we are given a distance metric and an undirected connectivity graph $G$ that can be completely unrelated to the metric. The aim is to partition the $n$…
Many machine learning algorithms used for dimensional reduction and manifold learning leverage on the computation of the nearest neighbours to each point of a dataset to perform their tasks. These proximity relations define a so-called…
While numerous methods have been proposed for computing distances between probability distributions in Euclidean space, relatively little attention has been given to computing such distances for distributions on graphs. However, there has…
Diffusion state distance (DSD) is a metric on the vertices of a graph, motivated by bioinformatic modeling. Previous results on the convergence of DSD to a limiting metric relied on the definition being based on symmetric or reversible…
A framework is introduced for sequentially solving convex stochastic minimization problems, where the objective functions change slowly, in the sense that the distance between successive minimizers is bounded. The minimization problems are…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
Numerous problems consisting in identifying vertices in graphs using distances are useful in domains such as network verification and graph isomorphism. Unifying them into a meta-problem may be of main interest. We introduce here a…
The semi-random graph process is a single-player game that begins with an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then adaptively selects a vertex…
Localizing a cloud of points from noisy measurements of a subset of pairwise distances has applications in various areas, such as sensor network localization and reconstruction of protein conformations from NMR measurements. In [1], Drineas…
Metric embeddings are a widely used method in algorithm design, where generally a ``complex'' metric is embedded into a simpler, lower-dimensional one. Historically, the theoretical computer science community has focused on bi-Lipschitz…
The metric dimension of a graph is the cardinality of a minimum resolving set, which is the set of vertices such that the distance representations of every vertex with respect to that set are unique. A fault-tolerant metric basis is a…
Density-based distances (DBDs) provide a principled approach to metric learning by defining distances in terms of the underlying data distribution. By employing a Riemannian metric that increases in regions of low probability density,…
Distance metric learning (DML) is an important task that has found applications in many domains. The high computational cost of DML arises from the large number of variables to be determined and the constraint that a distance metric has to…
Mirror descent (MD) is a powerful first-order optimization technique that subsumes several optimization algorithms including gradient descent (GD). In this work, we develop a semi-definite programming (SDP) framework to analyze the…
Most modern learning problems are highly overparameterized, meaning that there are many more parameters than the number of training data points, and as a result, the training loss may have infinitely many global minima (parameter vectors…
Let $G=(V,E)$ be a connected graph, let $v\in V$ be a vertex and let $e=uw\in E$ be an edge. The distance between the vertex $v$ and the edge $e$ is given by $d_G(e,v)=\min\{d_G(u,v),d_G(w,v)\}$. A vertex $w\in V$ distinguishes two edges…
With increasing use of digital control it is natural to view control inputs and outputs as stochastic processes assuming values over finite alphabets rather than in a Euclidean space. As control over networks becomes increasingly common,…