Related papers: Sound texture synthesis using RI spectrograms
Recently in statistical parametric speech synthesis, we proposed a continuous sinusoidal model (CSM) using continuous F0 (contF0) in combination with Maximum Voiced Frequency (MVF), which was successfully giving state-of-the-art vocoders…
We address the task of view synthesis, generating novel views of a scene given a set of images as input. In many recent works such as NeRF (Mildenhall et al., 2020), the scene geometry is parameterized using neural implicit representations…
Neural Radiance Fields (NeRF) achieve photo-realistic view synthesis with densely captured input images. However, the geometry of NeRF is extremely under-constrained given sparse views, resulting in significant degradation of novel view…
This paper proposes a new loss using short-time Fourier transform (STFT) spectra for the aim of training a high-performance neural speech waveform model that predicts raw continuous speech waveform samples directly. Not only amplitude…
In recent years, the synchrosqueezing transform (SST) has gained popularity as a method for the analysis of signals that can be broken down into multiple components determined by instantaneous amplitudes and phases. One such version of SST,…
The short-time Fourier transform (STFT) usually computes the same number of frequency components as the frame length while overlapping adjacent time frames by more than half. As a result, the number of components of a spectrogram matrix…
Semantic segmentation is a crucial image understanding task, where each pixel of image is categorized into a corresponding label. Since the pixel-wise labeling for ground-truth is tedious and labor intensive, in practical applications, many…
Texture synthesis models are important tools for understanding visual processing. In particular, statistical approaches based on neurally relevant features have been instrumental in understanding aspects of visual perception and of neural…
Sequential models achieve state-of-the-art results in audio, visual and textual domains with respect to both estimating the data distribution and generating high-quality samples. Efficient sampling for this class of models has however…
An initial real-time speech enhancement method is presented to reduce the effects of additive noise. The method operates in the frequency domain and is a form of spectral subtraction. Initially, minimum statistics are used to generate an…
The present paper describes a singing voice synthesis based on convolutional neural networks (CNNs). Singing voice synthesis systems based on deep neural networks (DNNs) are currently being proposed and are improving the naturalness of…
State-of-the-art statistical parametric speech synthesis (SPSS) generally uses a vocoder to represent speech signals and parameterize them into features for subsequent modeling. Magnitude spectrum has been a dominant feature over the years.…
Primitive-based methods such as 3D Gaussian Splatting have recently become the state-of-the-art for novel-view synthesis and related reconstruction tasks. Compared to neural fields, these representations are more flexible, adaptive, and…
This paper addresses the problem of under-determinded speech source separation from multichannel microphone singals, i.e. the convolutive mixtures of multiple sources. The time-domain signals are first transformed to the short-time Fourier…
In this paper, we describe a statistical parametric speech synthesis approach with unit-level acoustic representation. In conventional deep neural network based speech synthesis, the input text features are repeated for the entire duration…
The high temporal resolution of audio and our perceptual sensitivity to small irregularities in waveforms make synthesizing at high sampling rates a complex and computationally intensive task, prohibiting real-time, controllable synthesis…
We present Paint-it, a text-driven high-fidelity texture map synthesis method for 3D meshes via neural re-parameterized texture optimization. Paint-it synthesizes texture maps from a text description by synthesis-through-optimization,…
Modern audio-visual media rely on compact representations for efficient storage and transmission, whereas realistic digital touch still depends on high-resolution tactile recordings. Existing approaches for representing tactile signals…
Image inpaiting is an important task in image processing and vision. In this paper, we develop a general method for patch-based image inpainting by synthesizing new textures from existing one. A novel framework is introduced to find several…
In this paper we demonstrate speech synthesis using different electroencephalography (EEG) feature sets recently introduced in [1]. We make use of a recurrent neural network (RNN) regression model to predict acoustic features directly from…