Related papers: Deep Parametric Indoor Lighting Estimation
Intrinsic Image Decomposition is an open problem of generating the constituents of an image. Generating reflectance and shading from a single image is a challenging task specifically when there is no ground truth. There is a lack of…
Dual-panel displays require local dimming algorithms in order to reproduce content with high fidelity and high dynamic range. In this work, a novel deep learning based local dimming method is proposed for rendering HDR images on dual-panel…
Scene Classification has been addressed with numerous techniques in computer vision literature. However, with the increasing number of scene classes in datasets in the field, it has become difficult to achieve high accuracy in the context…
Advances in high dynamic range (HDR) lighting estimation from a single image have opened new possibilities for augmented reality (AR) applications. Predicting complex lighting environments from a single input image allows for the realistic…
We introduce a neural relighting algorithm for captured indoors scenes, that allows interactive free-viewpoint navigation. Our method allows illumination to be changed synthetically, while coherently rendering cast shadows and complex…
To endow machines with the ability to perceive the real-world in a three dimensional representation as we do as humans is a fundamental and long-standing topic in Artificial Intelligence. Given different types of visual inputs such as…
Humans perceive and construct the surrounding world as an arrangement of simple parametric models. In particular, man-made environments commonly consist of volumetric primitives such as cuboids or cylinders. Inferring these primitives is an…
We present a learning-based method to infer plausible high dynamic range (HDR), omnidirectional illumination given an unconstrained, low dynamic range (LDR) image from a mobile phone camera with a limited field of view (FOV). For training…
3D geometry is a very informative cue when interacting with and navigating an environment. This writing proposes a new approach to 3D reconstruction and scene understanding, which implicitly learns 3D geometry from depth maps pairing a deep…
Decomposing a scene into its shape, reflectance, and illumination is a challenging but important problem in computer vision and graphics. This problem is inherently more challenging when the illumination is not a single light source under…
Humans have the remarkable ability to construct consistent mental models of an environment, even under limited or varying levels of illumination. We wish to endow robots with this same capability. In this paper, we tackle the challenge of…
Many machine learning models operate on images, but ignore the fact that images are 2D projections formed by 3D geometry interacting with light, in a process called rendering. Enabling ML models to understand image formation might be key…
In this paper we present a technique that improves rendering performance for real-time scenes with ray traced lighting in the presence of dynamic lights and objects. In particular we verify photon paths from the previous frame against…
Room geometry inference (RGI) aims at estimating room shapes from measured room impulse responses (RIRs) and has received lots of attention for its importance in environment-aware audio rendering and virtual acoustic representation of a…
Removing camera motion blur from a single light field is a challenging task since it is highly ill-posed inverse problem. The problem becomes even worse when blur kernel varies spatially due to scene depth variation and high-order camera…
We show how to insert an object from one image to another and get realistic results in the hard case, where the shading of the inserted object clashes with the shading of the scene. Rendering objects using an illumination model of the scene…
This paper presents a novel framework for compactly representing a 3D indoor scene using a set of polycuboids through a deep learning-based fitting method. Indoor scenes mainly consist of man-made objects, such as furniture, which often…
Coarse room layout estimation provides important geometric cues for many downstream tasks. Current state-of-the-art methods are predominantly based on single views and often assume panoramic images. We introduce PixCuboid, an…
This paper addresses the problem of estimating the depth map of a scene given a single RGB image. We propose a fully convolutional architecture, encompassing residual learning, to model the ambiguous mapping between monocular images and…
Existing methods for enhancing dark images captured in a very low-light environment assume that the intensity level of the optimal output image is known and already included in the training set. However, this assumption often does not hold,…