Related papers: Body as controller
In this paper, we touch on the problem of markerless multi-modal human motion capture especially for string performance capture which involves inherently subtle hand-string contacts and intricate movements. To fulfill this goal, we first…
Rendering articulated objects while controlling their poses is critical to applications such as virtual reality or animation for movies. Manipulating the pose of an object, however, requires the understanding of its underlying structure,…
This paper focuses on the analysis of human gait cycle dynamics and presents a mathematical model to determine the torque exerted on the lower limb joints throughout the complete gait cycle, including its various phases. The study involved…
Music is a form of expression that often requires interaction between players. If one wishes to interact in such a musical way with a computer, it is necessary for the machine to be able to interpret the input given by the human to find its…
Many people suffer from the loss of a limb. Learning to get by without an arm or hand can be very challenging, and existing prostheses do not yet fulfil the needs of individuals with amputations. One promising solution is to provide greater…
Teaching motor skills such as playing music, handwriting, and driving, can greatly benefit from recently developed technologies such as wearable gloves for haptic feedback or robotic sensorimotor exoskeletons for the mediation of effective…
Drumming belongs to a family of musical instruments whose practice, whether as an amateur or at a high level, is associated with an increased risk of musculoskeletal disorders (MSD), particularly of the upper limbs and lumbar spine. The…
The MATRIX (Multipurpose Array of Tactile Rods for Interactive eXpression) is a new musical interface for amateurs and professionals alike. It gives users a 3- dimensional tangible interface to control music using their hands, and can be…
With the rapid development of computer technology, computer music has begun to appear in the laboratory. Many potential utility of computer music is gradually increasing. The purpose of this paper is attempted to analyze the possibility of…
The objective of this note is to share some reflections of the authors regarding the use of sliding mode designs in control systems. We believe the abundant, and ever increasing, appearance of this kind of works on our scientific…
Body sounds provide rich information about the state of the human body and can be useful in many medical applications. Auscultation, the practice of listening to body sounds, has been used for centuries in respiratory and cardiac medicine…
From carrying grocery bags to holding onto handles on the bus, there are a variety of situations where one or both hands are busy, hindering the vision of ubiquitous interaction with technology. Voice commands, as a popular hands-free…
As technologies and interfaces for the instrumental control of musical sound get ever better at tracking aspects of human position and motion in space, a fundamental problem emerges: Unintended or even counter-intentional control may result…
Here we present guidelines that highlight the impact of haptic feedback upon the experiences of computer musicians using Digital Musical Instruments (DMIs). In this context, haptic feedback offers a tangible, bi-directional exchange between…
Advances in emerging technologies, such as on-body mechanical actuators and electrical muscle stimulation, have allowed computers to take control over our bodies. This presents opportunities as well as challenges, raising fundamental…
As the field of Music Information Retrieval grows, it is important to take into consideration the multi-modality of music and how aspects of musical engagement such as movement and gesture might be taken into account. Bodily movement is…
The role of the face and mouth in speech production as well asnon-verbal communication suggests the use of facial action tocontrol musical sound. Here we document work on theMouthesizer, a system which uses a headworn miniaturecamera and…
This paper presents a control interface to translate the residual body motions of individuals living with severe disabilities, into control commands for body-machine interaction. A custom, wireless, wearable multi-sensor network is used to…
We present a method that gets as input an audio of violin or piano playing, and outputs a video of skeleton predictions which are further used to animate an avatar. The key idea is to create an animation of an avatar that moves their hands…
Popular musicians often learn music by ear. It is unclear what role technology plays for those with experience at this task. In search of opportunities for the development of novel human-recording interactions, we analyze 18 YouTube videos…