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The implementation of smart building technology in the form of smart infrastructure applications has great potential to improve sustainability and energy efficiency by leveraging humans-in-the-loop strategy. However, human preference in…

Machine Learning · Computer Science 2018-09-27 Ioannis C. Konstantakopoulos , Andrew R. Barkan , Shiying He , Tanya Veeravalli , Huihan Liu , Costas Spanos

A generalized gamification framework is introduced as a form of smart infrastructure with potential to improve sustainability and energy efficiency by leveraging humans-in-the-loop strategy. The proposed framework enables a Human-Centric…

As energy demands surge across ICT infrastructures, service providers must engage users in sustainable practices while maintaining the Quality of Experience (QoE) at acceptable levels. In this paper, we introduce such an approach,…

Emerging Technologies · Computer Science 2026-01-30 Konstantinos Varsos , Adamantia Stamou , George D. Stamoulis , Vasillios A. Siris

Energy game-theoretic frameworks have emerged to be a successful strategy to encourage energy efficient behavior in large scale by leveraging human-in-the-loop strategy. A number of such frameworks have been introduced over the years which…

With the advent of smart grid (SG) systems, electricity networks have been able to ensure greater efficiency and utility by interconnecting their grids through cloud-based technology. As SGs become increasingly complex, a wide range of…

Cryptography and Security · Computer Science 2024-04-16 Yussuf Ahmed , Micheal Ezealor , Haitham Mahmoud , MohamedAjmal Azad , Mohamed BenFarah , Mehdi Yousefi

In many smart infrastructure applications flexibility in achieving sustainability goals can be gained by engaging end-users. However, these users often have heterogeneous preferences that are unknown to the decision-maker tasked with…

Computer Science and Game Theory · Computer Science 2017-04-27 Ioannis C. Konstantakopoulos , Lillian J. Ratliff , Ming Jin , S. Shankar Sastry , Costas Spanos

Gamification initiatives are currently top-of-mind for many organizations seeking to engage their employees in creative ways, improve their productivity, and drive positive behavioural outcomes in their workforce - ultimately leading to…

Human-Computer Interaction · Computer Science 2016-06-01 Umar Ruhi

Gamification has been applied in software engineering to improve quality and results by increasing people's motivation and engagement. A systematic mapping has identified research gaps in the field, one of them being the difficulty of…

Software Engineering · Computer Science 2024-02-02 Óscar Pedreira , Félix García , Mario Piattini , Alejandro Cortiñas , Ana Cerdeira-Pena

Socio-technical networks represent emerging cyber-physical infrastructures that are tightly interwoven with human networks. The coupling between human and technical networks presents significant challenges in managing, controlling, and…

Systems and Control · Electrical Eng. & Systems 2024-11-07 Quanyan Zhu , Tamer Başar

An overview of game-theoretic approaches to energy-efficient resource allocation in wireless networks is presented. Focusing on multiple-access networks, it is demonstrated that game theory can be used as an effective tool to study resource…

Information Theory · Computer Science 2016-11-18 Farhad Meshkati , H. Vincent Poor , Stuart C. Schwartz

The future smart grid is envisioned as a large-scale cyber-physical system encompassing advanced power, communications, control, and computing technologies. In order to accommodate these technologies, it will have to build on solid…

Information Theory · Computer Science 2012-02-03 Walid Saad , Zhu Han , H. Vincent Poor , Tamer Başar

Peer-to-peer (P2P) energy trading has emerged as a next-generation energy management mechanism for the smart grid that enables each prosumer of the network to participate in energy trading with one another and the grid. This poses a…

Signal Processing · Electrical Eng. & Systems 2018-08-01 Wayes Tushar , Chau Yuen , Hamed Mohsenian-Rad , Tapan Saha , H. Vincent Poor , Kristin L Wood

Peer-to-peer trading in energy networks is expected to be exclusively conducted by the prosumers of the network with negligible influence from the grid. This raises the critical question: how can enough prosumers be encouraged to…

Computer Science and Game Theory · Computer Science 2019-03-12 Wayes Tushar , Tapan Kumar Saha , Chau Yuen , Thomas Morstyn , Malcolm D. McCulloch , H. Vincent Poor , Kristin L. Wood

Gamification applies game mechanics to non-game environments to motivate and engage users. Artificial Intelligence (AI) offers powerful tools for personalizing and optimizing gamification, adapting to users' needs, preferences, and…

Human-Computer Interaction · Computer Science 2024-11-19 Carlos J. Costa , Joao Tiago Aparicio , Manuela Aparicio , Sofia Aparicio

This paper explores an idea of demand-supply balance for smart grids in which consumers are expected to play a significant role. The main objective is to motivate the consumer, by maximizing their benefit both as a seller and a buyer, to…

Computer Science and Game Theory · Computer Science 2013-04-04 Wayes Tushar , Jian A. Zhang , David B. Smith , Sylvie Thiebaux , H. Vincent Poor

We describe a social game that we designed for encouraging energy efficient behavior amongst building occupants with the aim of reducing overall energy consumption in the building. Occupants vote for their desired lighting level and win…

Optimization and Control · Mathematics 2014-07-08 Ioannis C. Konstantakopoulos , Lillian J. Ratliff , Ming Jin , S. Shankar Sastry , Costas Spanos

We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…

Computers and Society · Computer Science 2023-05-29 Ying Tang , Ryan Hare

This study employs gamified experiments to investigate and refine the Schelling Model of Segregation, a framework that demonstrates how individual preferences can lead to systemic segregation. Using a movement selection algorithm derived…

Physics and Society · Physics 2025-01-15 Aleix Nicolás Olivé , Luce Prignano , Dimitri Marinelli , Emanuele Cozzo

Gamification has been used to motivate and engage participants in software engineering education and practice activities. There is a significant demand for empirical studies for the understanding of the impacts and efficacy of gamification.…

The introduction of advanced communication infrastructure into the power grid raises a plethora of new opportunities to tackle climate change. This paper is concerned with the security of energy management systems which are expected to be…

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