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In this paper we propose a new framework to categorize social interactions in egocentric videos, we named InteractionGCN. Our method extracts patterns of relational and non-relational cues at the frame level and uses them to build a…

Computer Vision and Pattern Recognition · Computer Science 2021-06-09 Simone Felicioni , Mariella Dimiccoli

Recently, there has been a growing interest in analyzing human daily activities from data collected by wearable cameras. Since the hands are involved in a vast set of daily tasks, detecting hands in egocentric images is an important step…

Computer Vision and Pattern Recognition · Computer Science 2017-09-11 Alejandro Cartas , Mariella Dimiccoli , Petia Radeva

In this paper, we present a novel deep learning based approach for addressing the problem of interaction recognition from a first person perspective. The proposed approach uses a pair of convolutional neural networks, whose parameters are…

Computer Vision and Pattern Recognition · Computer Science 2017-09-20 Swathikiran Sudhakaran , Oswald Lanz

We introduce a multi-stage framework that uses mean curvature on a hand surface and focuses on learning interaction between hand and object by analyzing hand grasp type for hand action recognition in egocentric videos. The proposed method…

Computer Vision and Pattern Recognition · Computer Science 2021-09-09 Sangpil Kim , Jihyun Bae , Hyunggun Chi , Sunghee Hong , Byoung Soo Koh , Karthik Ramani

Video highlight or summarization is among interesting topics in computer vision, which benefits a variety of applications like viewing, searching, or storage. However, most existing studies rely on training data of third-person videos,…

Computer Vision and Pattern Recognition · Computer Science 2018-07-27 Hsuan-I Ho , Wei-Chen Chiu , Yu-Chiang Frank Wang

Human activity recognition is one of the most important tasks in computer vision and has proved useful in different fields such as healthcare, sports training and security. There are a number of approaches that have been explored to solve…

Computer Vision and Pattern Recognition · Computer Science 2023-05-01 Sheryl Mathew , Annapoorani Subramanian , Pooja , Balamurugan MS , Manoj Kumar Rajagopal

In this paper, a simple yet efficient activity recognition method for first-person video is introduced. The proposed method is appropriate for representation of high-dimensional features such as those extracted from convolutional neural…

Computer Vision and Pattern Recognition · Computer Science 2019-04-12 Reza Kahani , Alireza Talebpour , Ahmad Mahmoudi-Aznaveh

This paper presents a framework for recognition of human activity from egocentric video and eye tracking data obtained from a head-mounted eye tracker. Three channels of information such as eye movement, ego-motion, and visual features are…

Computer Vision and Pattern Recognition · Computer Science 2018-05-21 Anjith George , Aurobinda Routray

In this paper, we propose a methodology for early recognition of human activities from videos taken with a first-person viewpoint. Early recognition, which is also known as activity prediction, is an ability to infer an ongoing activity at…

Computer Vision and Pattern Recognition · Computer Science 2015-07-07 M. S. Ryoo , Thomas J. Fuchs , Lu Xia , J. K. Aggarwal , Larry Matthies

Non-verbal communication plays a particularly important role in a wide range of scenarios in Human-Robot Interaction (HRI). Accordingly, this work addresses the problem of human gesture recognition. In particular, we focus on head and eye…

Computer Vision and Pattern Recognition · Computer Science 2022-06-13 Javier Marina-Miranda , V. Javier Traver

First-person (egocentric) and third person (exocentric) videos are drastically different in nature. The relationship between these two views have been studied in recent years, however, it has yet to be fully explored. In this work, we…

Computer Vision and Pattern Recognition · Computer Science 2018-12-04 Mohamed Elfeki , Krishna Regmi , Shervin Ardeshir , Ali Borji

First-person stories can be analyzed by means of egocentric pictures acquired throughout the whole active day with wearable cameras. This manuscript presents an egocentric dataset with more than 45,000 pictures from four people in different…

Computer Vision and Pattern Recognition · Computer Science 2017-07-26 Pedro Herruzo , Laura Portell , Alberto Soto , Beatriz Remeseiro

Wearable cameras allow people to record their daily activities from a user-centered (First Person Vision) perspective. Due to their favorable location, wearable cameras frequently capture the hands of the user, and may thus represent a…

Human-Computer Interaction · Computer Science 2016-09-15 Alejandro Betancourt , Pietro Morerio , Emilia Barakova , Lucio Marcenaro , Matthias Rauterberg , Carlo Regazzoni

Egocentric videos offer fine-grained information for high-fidelity modeling of human behaviors. Hands and interacting objects are one crucial aspect of understanding a viewer's behaviors and intentions. We provide a labeled dataset…

Computer Vision and Pattern Recognition · Computer Science 2022-08-09 Lingzhi Zhang , Shenghao Zhou , Simon Stent , Jianbo Shi

We consider scenarios in which we wish to perform joint scene understanding, object tracking, activity recognition, and other tasks in environments in which multiple people are wearing body-worn cameras while a third-person static camera…

Computer Vision and Pattern Recognition · Computer Science 2017-04-24 Chenyou Fan , Jangwon Lee , Mingze Xu , Krishna Kumar Singh , Yong Jae Lee , David J. Crandall , Michael S. Ryoo

This paper proposes a simple yet effective method for human action recognition in video. The proposed method separately extracts local appearance and motion features using state-of-the-art three-dimensional convolutional neural networks…

Computer Vision and Pattern Recognition · Computer Science 2020-02-24 David Torpey , Turgay Celik

In this work we employ multitask learning to capitalize on the structure that exists in related supervised tasks to train complex neural networks. It allows training a network for multiple objectives in parallel, in order to improve…

Computer Vision and Pattern Recognition · Computer Science 2019-09-17 Georgios Kapidis , Ronald Poppe , Elsbeth van Dam , Lucas Noldus , Remco Veltkamp

We address the challenging task of anticipating human-object interaction in first person videos. Most existing methods ignore how the camera wearer interacts with the objects, or simply consider body motion as a separate modality. In…

Computer Vision and Pattern Recognition · Computer Science 2020-07-21 Miao Liu , Siyu Tang , Yin Li , James Rehg

First-person video highlights a camera-wearer's activities in the context of their persistent environment. However, current video understanding approaches reason over visual features from short video clips that are detached from the…

Computer Vision and Pattern Recognition · Computer Science 2023-11-13 Tushar Nagarajan , Santhosh Kumar Ramakrishnan , Ruta Desai , James Hillis , Kristen Grauman

Human actions captured in video sequences are three-dimensional signals characterizing visual appearance and motion dynamics. To learn action patterns, existing methods adopt Convolutional and/or Recurrent Neural Networks (CNNs and RNNs).…

Computer Vision and Pattern Recognition · Computer Science 2017-08-15 Lin Sun , Kui Jia , Kevin Chen , Dit Yan Yeung , Bertram E. Shi , Silvio Savarese