Related papers: Apply Sorting Algorithms to FAST Problem
The inverse source problem arising in photoacoustic tomography and in several other coupled-physics modalities is frequently solved by iterative algorithms. Such algorithms are based on the minimization of a certain cost functional. In…
A hitting set for a collection of sets is a set that has a non-empty intersection with each set in the collection; the hitting set problem is to find a hitting set of minimum cardinality. Motivated by instances of the hitting set problem…
Solving inverse problems with iterative algorithms is popular, especially for large data. Due to time constraints, the number of possible iterations is usually limited, potentially affecting the achievable accuracy. Given an error one is…
The phase retrieval problem is a fundamental problem in many fields, which is appealing for investigation. It is to recover the signal vector $\tilde{x}\in\mathbb{C}^d$ from a set of $N$ measurements $b_n=|f^*_n\tilde{x}|^2,\ n=1,\cdots,…
A feedback vertex set (FVS) in a digraph is a subset of vertices whose removal makes the digraph acyclic. In other words, it hits all cycles in the digraph. Lokshtanov et al. [TALG '21] gave a factor 2 randomized approximation algorithm for…
In this paper we propose a global optimization-based approach to jointly matching a set of images. The estimated correspondences simultaneously maximize pairwise feature affinities and cycle consistency across multiple images. Unlike…
In this paper we generalize the idea of QuickHeapsort leading to the notion of QuickXsort. Given some external sorting algorithm X, QuickXsort yields an internal sorting algorithm if X satisfies certain natural conditions. With…
A tournament is a directed graph T such that every pair of vertices are connected by an arc. A feedback vertex set is a set S of vertices in T such that T - S is acyclic. In this article we consider the Feedback Vertex Set problem in…
The goal of this paper is to present two algorithms for solving systems of inclusion problems, with all component of the systems being a sum of two maximal monotone operators. The algorithms are variants of the forward-backward splitting…
This paper studies the average complexity on the number of comparisons for sorting algorithms. Its information-theoretic lower bound is $n \lg n - 1.4427n + O(\log n)$. For many efficient algorithms, the first $n\lg n$ term is easy to…
We consider directed graph algorithms in a streaming setting, focusing on problems concerning orderings of the vertices. This includes such fundamental problems as topological sorting and acyclicity testing. We also study the related…
In the Subset Feedback Arc Set in Tournaments, Subset-FAST problem we are given as input a tournament $T$ with a vertex set $V(T)$ and an arc set $A(T)$, along with a terminal set $S \subseteq V(T)$, and an integer $ k$. The objective is to…
In this paper we describe a new algorithm called Fast Adaptive Sequencing Technique (FAST) for maximizing a monotone submodular function under a cardinality constraint $k$ whose approximation ratio is arbitrarily close to $1-1/e$, is…
We provide a smoothed analysis of Hoare's find algorithm and we revisit the smoothed analysis of quicksort. Hoare's find algorithm - often called quickselect - is an easy-to-implement algorithm for finding the k-th smallest element of a…
The bottom-left algorithm is a simple heuristic for the Strip Packing Problem. It places the rectangles in the given order at the lowest free position in the strip, using the left most position in case of ties. Despite its simplicity, the…
We present and compare various approaches to a classical selection problem on Graphics Processing Units (GPUs). The selection problem consists in selecting the $k$-th smallest element from an array of size $n$, called $k$-th order…
The quadratic shortest path problem is the problem of finding a path in a directed graph such that the sum of interaction costs over all pairs of arcs on the path is minimized. We derive several semidefinite programming relaxations for the…
Stochastic approximation is a foundation for many algorithms found in machine learning and optimization. It is in general slow to converge: the mean square error vanishes as $O(n^{-1})$. A deterministic counterpart known as quasi-stochastic…
We describe a new algorithm to compute the geometric intersection number between two curves, given as edge vectors on an ideal triangulation. Most importantly, this algorithm runs in polynomial time in the bit-size of the two edge vectors.…
Least squares approximation is a technique to find an approximate solution to a system of linear equations that has no exact solution. In a typical setting, one lets $n$ be the number of constraints and $d$ be the number of variables, with…