Related papers: Deep Crowd-Flow Prediction in Built Environments
For autonomous agents to successfully operate in the real world, the ability to anticipate future scene states is a key competence. In real-world scenarios, future states become increasingly uncertain and multi-modal, particularly on long…
A recent study [D. Helbing, A. Johansson and H. Z. Al-Abideen, {\it Phys. Rev. E} 75, 046109 (2007)] has revealed a "turbulent" state of pedestrian flows, which is characterized by sudden displacements and causes the falling and trampling…
Multidisciplinary research, in conjunction with artificial intelligence (AI), the Internet of Things (IoT), Blockchain and Big Data analysis, has lowered barriers and made companies more productive, in other words, the joint work of these…
The task of motion prediction is pivotal for autonomous driving systems, providing crucial data to choose a vehicle behavior strategy within its surroundings. Existing motion prediction techniques primarily focus on predicting the future…
This paper presents two novel approaches for people counting in crowded and open environments that combine the information gathered by multiple views. Multiple camera are used to expand the field of view as well as to mitigate the problem…
We focus on the problem of planning the motion of a robot in a dynamic multiagent environment such as a pedestrian scene. Enabling the robot to navigate safely and in a socially compliant fashion in such scenes requires a representation…
Contextual features are important data sources for building citywide crowd mobility prediction models. However, the difficulty of applying context lies in the unknown generalizability of contextual features (e.g., weather, holiday, and…
This paper introduces a novel method for end-to-end crowd detection that leverages object density information to enhance existing transformer-based detectors. We present CrowdQuery (CQ), whose core component is our CQ module that predicts…
Aiming at the key challenges of crowd counting in foggy environments, such as long-range target blurring, local feature degradation, and image contrast attenuation, this paper proposes a crowd-counting method with a physical a priori of…
Crowdwork often entails tackling cognitively-demanding and time-consuming tasks. Crowdsourcing can be used for complex annotation tasks, from medical imaging to geospatial data, and such data powers sensitive applications, such as health…
In real-world crowd counting applications, the crowd densities vary greatly in spatial and temporal domains. A detection based counting method will estimate crowds accurately in low density scenes, while its reliability in congested areas…
Crowd counting is a fundamental problem in crowd analysis which is typically accomplished by estimating a crowd density map and summing over the density values. However, this approach suffers from background noise accumulation and loss of…
Understanding and modeling pedestrian dynamics in dense crowds is a complex yet essential aspect of crowd management and urban planning. In this work, we investigate the dynamics of a dense crowd crossed by a cylindrical intruder using a…
An efficient system of a queue control and regulation in public spaces is very important in order to avoid the traffic jams and to improve the customer satisfaction. This article offers a detailed road map based on a merger of intelligent…
Understanding crowd behaviors in a large social event is crucial for event management. Passive WiFi sensing, by collecting WiFi probe requests sent from mobile devices, provides a better way to monitor crowds compared with people counters…
Modern crowd theories agree that collective behavior is the result of the underlying interactions among small groups of individuals. In this work, we propose a novel algorithm for detecting social groups in crowds by means of a Correlation…
Exploiting the efficiency and stability of Position-Based Dynamics (PBD), we introduce a novel crowd simulation method that runs at interactive rates for hundreds of thousands of agents. Our method enables the detailed modeling of per-agent…
We propose a bio-inspired, agent-based approach to describe the natural phenomenon of group chasing in both two and three dimensions. Using a set of local interaction rules we created a continuous-space and discrete-time model with time…
Recently, counting the number of people for crowd scenes is a hot topic because of its widespread applications (e.g. video surveillance, public security). It is a difficult task in the wild: changeable environment, large-range number of…
This paper presents a novel data-driven crowd simulation method that can mimic the observed traffic of pedestrians in a given environment. Given a set of observed trajectories, we use a recent form of neural networks, Generative Adversarial…