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We build upon the functional object-oriented network (FOON), a structured knowledge representation which is constructed from observations of human activities and manipulations. A FOON can be used for representing object-motion affordances.…
The increased popularity and ubiquitous availability of online social networks and globalised Internet access have affected the way in which people share content. The information that users willingly disclose on these platforms can be used…
In the advent of the Internet, web-mediated social networking has become of great influence to Filipinos. Networking sites such as Friendster, YouTube, FaceBook and MySpace are among the most well known sites on the Internet. These sites…
Online Social Networks (OSN) are a permanent presence in today's personal and professional lives of a huge segment of the population, with direct consequences to offline activities. Built on a foundation of trust-users connect to other…
Images represent a commonly used form of visual communication among people. Nevertheless, image classification may be a challenging task when dealing with unclear or non-common images needing more context to be correctly annotated. Metadata…
Interactions between users in cyberspace may lead to phenomena different from those observed in common social networks. Here we analyse large data sets about users and Blogs which they write and comment, mapped onto a bipartite graph. In…
Item-based Collaborative Filtering(short for ICF) has been widely adopted in recommender systems in industry, owing to its strength in user interest modeling and ease in online personalization. By constructing a user's profile with the…
Since 1950, information flows have been in the centre of scientific research. Up until internet penetration in the late 90s, these studies were based over traditional offline social networks. Several observations in offline information…
In this work, we contribute a new multi-layer neural network architecture named ONCF to perform collaborative filtering. The idea is to use an outer product to explicitly model the pairwise correlations between the dimensions of the…
Objects are entities we act upon, where the functionality of an object is determined by how we interact with it. In this work we propose a Dual Attention Network model which reasons about human-object interactions. The dual-attentional…
With the popularity of OSNs, finding a set of most influential users (or nodes) so as to trigger the largest influence cascade is of significance. For example, companies may take advantage of the "word-of-mouth" effect to trigger a large…
Research on mobile collocated interactions has been exploring situations where collocated users engage in collaborative activities using their personal mobile devices (e.g., smartphones and tablets), thus going from personal/individual…
The problem of predicting people's participation in real-world events has received considerable attention as it offers valuable insights for human behavior analysis and event-related advertisement. Today social networks (e.g. Twitter)…
For a given video-based Human-Object Interaction scene, modeling the spatio-temporal relationship between humans and objects are the important cue to understand the contextual information presented in the video. With the effective…
With the help of the Internet, social networks have grown rapidly. This has increased security requirements. We present a formalization of social networks as composite behavioral objects, defined using the Observational Transition System…
Through social network sites (SNS) are between the most popular sites in the Web, there is not a formal study on their functional features. This paper introduces a comprehensive list of them. Then, it shows how these features are supported…
In this paper, we consider how to maximize users' influence in Online Social Networks (OSNs) by exploiting social relationships only. Our first contribution is to extend to OSNs the model of Kempe et al. [1] on the propagation of…
The amount of opinionated data on the internet is rapidly increasing. More and more people are sharing their ideas and opinions in reviews, discussion forums, microblogs and general social media. As opinions are central in all human…
In this paper, we propose an approach that spatially localizes the activities in a video frame where each person can perform multiple activities at the same time. Our approach takes the temporal scene context as well as the relations of the…
In this paper, we propose a machine learning process for clustering large-scale social Internet-of-things (SIoT) devices into several groups of related devices sharing strong relations. To this end, we generate undirected weighted graphs…