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Human-AI policy specification is a novel procedure we define in which humans can collaboratively warm-start a robot's reinforcement learning policy. This procedure is comprised of two steps; (1) Policy Specification, i.e. humans specifying…

Machine Learning · Computer Science 2023-05-23 Pradyumna Tambwekar , Andrew Silva , Nakul Gopalan , Matthew Gombolay

This paper discusses a system that accelerates reinforcement learning by using transfer from related tasks. Without such transfer, even if two tasks are very similar at some abstract level, an extensive re-learning effort is required. The…

Artificial Intelligence · Computer Science 2011-06-10 C. Drummond

We show that large language models (LLMs) can be adapted to be generalizable policies for embodied visual tasks. Our approach, called Large LAnguage model Reinforcement Learning Policy (LLaRP), adapts a pre-trained frozen LLM to take as…

Reinforcement learning is one of the core components in designing an artificial intelligent system emphasizing real-time response. Reinforcement learning influences the system to take actions within an arbitrary environment either having…

Artificial Intelligence · Computer Science 2020-02-03 Amit Kumar Mondal

We investigate the task of learning to follow natural language instructions by jointly reasoning with visual observations and language inputs. In contrast to existing methods which start with learning from demonstrations (LfD) and then use…

Computation and Language · Computer Science 2018-07-10 Wenhan Xiong , Xiaoxiao Guo , Mo Yu , Shiyu Chang , Bowen Zhou , William Yang Wang

Recent advances in reinforcement learning have shown its potential to tackle complex real-life tasks. However, as the dimensionality of the task increases, reinforcement learning methods tend to struggle. To overcome this, we explore…

Computation and Language · Computer Science 2020-02-06 Erez Schwartz , Guy Tennenholtz , Chen Tessler , Shie Mannor

Large language models (LLMs) have achieved remarkable success in a wide range of natural language processing tasks and can be adapted through prompting. However, they remain suboptimal in multi-turn interactions, often relying on incorrect…

To quickly solve new tasks in complex environments, intelligent agents need to build up reusable knowledge. For example, a learned world model captures knowledge about the environment that applies to new tasks. Similarly, skills capture…

Machine Learning · Computer Science 2021-05-04 Kevin Xie , Homanga Bharadhwaj , Danijar Hafner , Animesh Garg , Florian Shkurti

Large Language Models (LLMs) have shown remarkable performance in various basic natural language tasks. For completing the complex task, we still need a plan for the task to guide LLMs to generate the specific solutions step by step. LLMs…

Computation and Language · Computer Science 2023-12-14 Yiduo Guo , Yaobo Liang , Chenfei Wu , Wenshan Wu , Dongyan Zhao , Nan Duan

Reinforcement learning (RL) algorithms typically start tabula rasa, without any prior knowledge of the environment, and without any prior skills. This however often leads to low sample efficiency, requiring a large amount of interaction…

Machine Learning · Computer Science 2020-07-13 Matthias Hutsebaut-Buysse , Kevin Mets , Steven Latré

Conventional reinforcement learning (RL) methods can successfully solve a wide range of sequential decision problems. However, learning policies that can generalize predictably across multiple tasks in a setting with non-Markovian reward…

Machine Learning · Computer Science 2024-06-04 Guillermo Infante , David Kuric , Anders Jonsson , Vicenç Gómez , Herke van Hoof

Learning policies that generalize across multiple tasks is an important and challenging research topic in reinforcement learning and robotics. Training individual policies for every single potential task is often impractical, especially for…

Machine Learning · Statistics 2014-02-13 Marc Peter Deisenroth , Peter Englert , Jan Peters , Dieter Fox

Reinforcement learning agents can learn to solve sequential decision tasks by interacting with the environment. Human knowledge of how to solve these tasks can be incorporated using imitation learning, where the agent learns to imitate…

Artificial Intelligence · Computer Science 2019-09-24 Ruohan Zhang , Faraz Torabi , Lin Guan , Dana H. Ballard , Peter Stone

Reinforcement learning requires interaction with an environment, which is expensive for robots. This constraint necessitates approaches that work with limited environmental interaction by maximizing the reuse of previous experiences. We…

Artificial Intelligence · Computer Science 2024-04-05 Benedict Quartey , Ankit Shah , George Konidaris

Reinforcement learning algorithms describe how an agent can learn an optimal action policy in a sequential decision process, through repeated experience. In a given environment, the agent policy provides him some running and terminal…

Theoretical Economics · Economics 2020-03-24 Arthur Charpentier , Romuald Elie , Carl Remlinger

Reinforcement learning is a machine learning approach based on behavioral psychology. It is focused on learning agents that can acquire knowledge and learn to carry out new tasks by interacting with the environment. However, a problem…

Artificial Intelligence · Computer Science 2022-12-15 Hugo Muñoz , Ernesto Portugal , Angel Ayala , Bruno Fernandes , Francisco Cruz

Curriculum learning in reinforcement learning is a training methodology that seeks to speed up learning of a difficult target task, by first training on a series of simpler tasks and transferring the knowledge acquired to the target task.…

Machine Learning · Computer Science 2019-09-17 Sanmit Narvekar , Peter Stone

Reinforcement Learning (RL) in games has gained significant momentum in recent years, enabling the creation of different agent behaviors that can transform a player's gaming experience. However, deploying RL agents in production…

Artificial Intelligence · Computer Science 2025-07-01 António Afonso , Iolanda Leite , Alessandro Sestini , Florian Fuchs , Konrad Tollmar , Linus Gisslén

Recent reinforcement learning (RL) approaches have shown strong performance in complex domains such as Atari games, but are often highly sample inefficient. A common approach to reduce interaction time with the environment is to use reward…

Machine Learning · Computer Science 2019-06-03 Prasoon Goyal , Scott Niekum , Raymond J. Mooney

We are interested in the design of autonomous robot behaviors that learn the preferences of users over continued interactions, with the goal of efficiently executing navigation behaviors in a way that the user expects. In this paper, we…

Robotics · Computer Science 2020-11-06 Cory Hayes , Matthew Marge