Related papers: Parity Games: Another View on Lehtinen's Algorithm
Quantitative extensions of parity games have recently attracted significant interest. These extensions include parity games with energy and payoff conditions as well as finitary parity games and their generalization to parity games with…
We consider infinite duration alternating move games. These games were previously studied by Roth, Balcan, Kalai and Mansour. They presented an FPTAS for computing an approximated equilibrium, and conjectured that there is a polynomial…
Consider the following one-player game. Take a well-formed sequence of opening and closing brackets. As a move, the player can pair any opening bracket with any closing bracket to its right, erasing them. The goal is to re-pair (erase) the…
Characterizing the performance of no-regret dynamics in multi-player games is a foundational problem at the interface of online learning and game theory. Recent results have revealed that when all players adopt specific learning algorithms,…
Our main technical contribution is a polynomial-time determinisation procedure for history-deterministic B\"uchi automata, which settles an open question of Kuperberg and Skrzypczak, 2015. A key conceptual contribution is the lookahead…
We address the problem of solving parity games with imperfect information on finite graphs of bounded structural complexity. It is a major open problem whether parity games with perfect information can be solved in PTIME. Restricting the…
We provide a polynomial algorithm to find the value and an optimal strategy for a generalization of the Pig game. Modeled as a competitive Markov decision process, the corresponding Bellman equations can be decoupled leading to systems of…
In distributed synthesis, we generate a set of process implementations that, together, accomplish an objective against all possible behaviors of the environment. A lot of recent work has focussed on systems with causal memory, i.e., sets of…
While discounted payoff games and classic games that reduce to them, like parity and mean-payoff games, are symmetric, their solutions are not. We have taken a fresh view on the constraints that optimal solutions need to satisfy, and…
Kaltofen has proposed a new approach in [Kaltofen 1992] for computing matrix determinants. The algorithm is based on a baby steps/giant steps construction of Krylov subspaces, and computes the determinant as the constant term of a…
First, we consider the problem of deciding whether a nonlocal game admits a perfect entangled strategy that uses projective measurements on a maximally entangled shared state. Via a polynomial-time Karp reduction, we show that independent…
We consider concurrent games played by two-players on a finite-state graph, where in every round the players simultaneously choose a move, and the current state along with the joint moves determine the successor state. We study a…
We develop value iteration-based algorithms to solve in a unified manner different classes of combinatorial zero-sum games with mean-payoff type rewards. These algorithms rely on an oracle, evaluating the dynamic programming operator up to…
We provide a learning-based technique for guessing a winning strategy in a parity game originating from an LTL synthesis problem. A cheaply obtained guess can be useful in several applications. Not only can the guessed strategy be applied…
We present a general framework for solving a large class of learning problems with non-linear functions of classification rates. This includes problems where one wishes to optimize a non-decomposable performance metric such as the F-measure…
This paper studies two-player zero-sum stochastic Bayesian games where each player has its own dynamic state that is unknown to the other player. Using typical techniques, we provide the recursive formulas and sufficient statistics in both…
In recent work, Watanabe, Eberhart, Asada, and Hasuo have shown that parity games can be seen as string diagrams, that is, as the morphisms of a symmetric monoidal category, an algebraic structure with two different operations of…
In the synthesis of distributed systems, we automate the development of distributed programs and hardware by automatically deriving correct implementations from formal specifications. For synchronous distributed systems, the synthesis…
We study two-player games of infinite duration that are played on finite or infinite game graphs. A winning strategy for such a game is positional if it only depends on the current position, and not on the history of the play. A game is…
With AI systems widely applied to assist humans in decision-making processes such as talent hiring, school admission, and loan approval; there is an increasing need to ensure that the decisions made are fair. One major challenge for…