Related papers: Upper and Lower Bounds for Fully Retroactive Graph…
In this paper, we study the static cell probe complexity of non-adaptive data structures that maintain a subset of $n$ points from a universe consisting of $m=n^{1+\Omega(1)}$ points. A data structure is defined to be non-adaptive when the…
Depth First Search (DFS) tree is a fundamental data structure for solving graph problems. The DFS tree of a graph $G$ with $n$ vertices and $m$ edges can be built in $O(m+n)$ time. Till date, only a few algorithms have been designed for…
We present the first non-trivial fully dynamic algorithm maintaining exact single-source distances in unweighted graphs. This resolves an open problem stated by Sankowski [COCOON 2005] and van den Brand and Nanongkai [FOCS 2019]. Previous…
We revisit the classic problem of dynamically maintaining shortest paths between all pairs of nodes of a directed weighted graph. The allowed updates are insertions and deletions of nodes and their incident edges. We give worst-case…
Motivated by questions in social networks, distributed computing and probabilistic combinatorics, the last few years have seen increasing interest in network evolution models where new vertices entering the system need to make decisions…
Graph pattern matching algorithms to handle million-scale dynamic graphs are widely used in many applications such as social network analytics and suspicious transaction detections from financial networks. On the other hand, the computation…
Given an array A of $n$ elements, we wish to support queries for the most frequent and least frequent element in a subrange $[l, r]$ of $A$. We also wish to support updates that change a particular element at index $i$ or insert/ delete an…
We present a new algorithm for maintaining a DFS tree of an arbitrary directed graph under any sequence of edge insertions. Our algorithm requires a total of $O(m\cdot n)$ time in the worst case to process a sequence of edge insertions,…
An algorithm on weighted graphs is called universally optimal if it is optimal for every input graph, in the worst case taken over all weight assignments. Informally, this means the algorithm is competitive even with algorithms that are…
In this paper, we develop deterministic fully dynamic algorithms for computing approximate distances in a graph with worst-case update time guarantees. In particular, we obtain improved dynamic algorithms that, given an unweighted and…
We introduce top trees as a design of a new simpler interface for data structures maintaining information in a fully-dynamic forest. We demonstrate how easy and versatile they are to use on a host of different applications. For example, we…
In the static retrieval problem, a data structure must answer retrieval queries mapping a set of $n$ keys in a universe $[U]$ to $v$-bit values. Information-theoretically, retrieval data structures can use as little as $nv$ bits of space.…
In the decremental single-source shortest paths (SSSP) problem we want to maintain the distances between a given source node $s$ and every other node in an $n$-node $m$-edge graph $G$ undergoing edge deletions. While its static counterpart…
We present a general toolbox, based on new vertex sparsifiers, for designing data structures to maintain shortest paths in dynamic graphs. In an $m$-edge graph undergoing edge insertions and deletions, our data structures give the first…
Given a directed graph $G = (V,E)$, undergoing an online sequence of edge deletions with $m$ edges in the initial version of $G$ and $n = |V|$, we consider the problem of maintaining all-pairs shortest paths (APSP) in $G$. Whilst this…
Recent work by Elmasry et al. (STACS 2015) and Asano et al. (ISAAC 2014), reconsidered classical fundamental graph algorithms focusing on improving the space complexity. We continue this line of work focusing on space. Our first result is a…
A breakthrough result of Cygan et al. (FOCS 2011) showed that connectivity problems parameterized by treewidth can be solved much faster than the previously best known time $\mathcal{O}^*(2^{\mathcal{O}(tw \log(tw))})$. Using their inspired…
We consider the classical Minimum Balanced Cut problem: given a graph $G$, compute a partition of its vertices into two subsets of roughly equal volume, while minimizing the number of edges connecting the subsets. We present the first {\em…
We study dynamic algorithms in the model of algorithms with predictions. We assume the algorithm is given imperfect predictions regarding future updates, and we ask how such predictions can be used to improve the running time. This can be…
We present a deterministic dynamic connectivity data structure for undirected graphs with worst case update time $O\left(\sqrt{\frac{n(\log\log n)^2}{\log n}}\right)$ and constant query time. This improves on the previous best deterministic…