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Recent advances in data-driven reinforcement learning and motion tracking have substantially improved humanoid locomotion, yet critical practical challenges remain. In particular, while low-level motion tracking and trajectory-following…

Robotics · Computer Science 2026-02-25 Chenxi Han , Yuheng Min , Zihao Huang , Ao Hong , Hang Liu , Yi Cheng , Houde Liu

We propose a neural information processing system which is obtained by re-purposing the function of a biological neural circuit model, to govern simulated and real-world control tasks. Inspired by the structure of the nervous system of the…

Machine Learning · Computer Science 2019-11-21 Ramin Hasani , Mathias Lechner , Alexander Amini , Daniela Rus , Radu Grosu

Stick insect stepping patterns have been studied for insights about locomotor rhythm generation and control, because the underlying neural system is relatively accessible experimentally and produces a variety of rhythmic outputs. Harnessing…

Neurons and Cognition · Quantitative Biology 2025-04-17 Zahra Aminzare , Jonathan E. Rubin

Microgrids are emerging as key enablers of resilient, sustainable, and intelligent power systems, but they continue to face challenges in dynamic disturbance handling, protection coordination, and uncertainty. Recent efforts have explored…

Systems and Control · Electrical Eng. & Systems 2025-10-20 Panos C. Papageorgiou , Anastasios E. Giannopoulos , Sotirios T. Spantideas

This study presents a modular, electronics-free, and fully onboard control and actuation approach for SMA-based soft robots to achieve locomotion tasks. This approach exploits the nonlinear mechanics of compliant curved beams and carefully…

Robotics · Computer Science 2024-01-30 Ziyang Zhou , Suyi Li

Legged robots must adapt their gait to navigate unpredictable environments, a challenge that animals master with ease. However, most deep reinforcement learning (DRL) approaches to quadruped locomotion rely on a fixed gait, limiting…

Robotics · Computer Science 2025-06-24 Joseph Humphreys , Chengxu Zhou

This paper proposes Gait Decomposition (G.D), a method of mathematically decomposing snake movements, and Gait Parameter Gradient (GPG), a method of optimizing decomposed gait parameters. G.D is a method that can express the snake gait…

Robotics · Computer Science 2026-04-01 Bongsub Song , Insung Ju , Dongwon Yun

We study a novel architecture and training procedure for locomotion tasks. A high-frequency, low-level "spinal" network with access to proprioceptive sensors learns sensorimotor primitives by training on simple tasks. This pre-trained…

Robotics · Computer Science 2016-10-18 Nicolas Heess , Greg Wayne , Yuval Tassa , Timothy Lillicrap , Martin Riedmiller , David Silver

Natural and lifelike locomotion remains a fundamental challenge for humanoid robots to interact with human society. However, previous methods either neglect motion naturalness or rely on unstable and ambiguous style rewards. In this paper,…

Robotics · Computer Science 2025-03-13 Haodong Zhang , Liang Zhang , Zhenghan Chen , Lu Chen , Yue Wang , Rong Xiong

Mammals can generate autonomous behaviors in various complex environments through the coordination and interaction of activities at different levels of their central nervous system. In this paper, we propose a novel hierarchical learning…

Robotics · Computer Science 2024-08-08 Pei Zhang , Zhaobo Hua , Jinliang Ding

Available possibilities to prevent a biped robot from falling down in the presence of severe disturbances are mainly Center of Pressure (CoP) modulation, step location and timing adjustment, and angular momentum regulation. In this paper,…

Robotics · Computer Science 2017-10-25 Fatemeh Nazemi , Aghil Yousefi-koma , Farzad A. shirazi , Majid Khadiv

Humans and animals developed a sophisticated motor control apparatus and there is much evidence that it has a modular structure. The modularity offers a range of benefits, e.g. ability to learn dissociable motion styles without interference…

Robotics · Computer Science 2016-05-20 Kirill Makukhin

Gaits engineered for snake-like robots to rotate in-place instrumentally fill a gap in the set of locomotive gaits that have traditionally prioritized translation. This paper designs a Turn-in-Place gait and demonstrates the ability of a…

Robotics · Computer Science 2022-03-11 Alexander H. Chang , Patricio A. Vela

Snake robots have the potential to maneuver through tightly packed and complex environments. One challenge in enabling them to do so is the complexity in determining how to coordinate their many degrees-of-freedom to create purposeful…

Robotics · Computer Science 2020-12-10 Tianyu Wang , Julian Whitman , Matthew Travers , Howie Choset

Reproducing the diverse and agile locomotion skills of animals has been a longstanding challenge in robotics. While manually-designed controllers have been able to emulate many complex behaviors, building such controllers involves a…

Robotics · Computer Science 2020-07-22 Xue Bin Peng , Erwin Coumans , Tingnan Zhang , Tsang-Wei Lee , Jie Tan , Sergey Levine

Overcoming robotics challenges in the real world requires resilient control systems capable of handling a multitude of environments and unforeseen events. Evolutionary optimization using simulations is a promising way to automatically…

Robotics · Computer Science 2019-04-12 Jørgen Nordmoen , Tønnes F. Nygaard , Kai Olav Ellefsen , Kyrre Glette

Object manipulation has been extensively studied in the context of fixed base and mobile manipulators. However, the overactuated locomotion modality employed by snake robots allows for a unique blend of object manipulation through…

Robotics · Computer Science 2024-07-03 Kruthika Gangaraju

Neuromorphic computing is a new paradigm for design of both the computing hardware and algorithms inspired by biological neural networks. The event-based nature and the inherent parallelism make neuromorphic computing a promising paradigm…

Emerging Technologies · Computer Science 2019-07-10 Sebastian Glatz , Julien N. P. Martel , Raphaela Kreiser , Ning Qiao , Yulia Sandamirskaya

Salamander-like quadruped robots are designed inspired by the skeletal structure of their biological counterparts. However, existing controllers cannot fully exploit these morphological features and largely rely on predefined gait patterns…

Robotics · Computer Science 2025-11-12 Zhiang Liu , Yang Liu , Yongchun Fang , Xian Guo

Cyborg in the brain-machine interface field has attracted more attention in recent years. To control a creature via a machine called cyborg method, three stages are considerable: stimulation of neurons, neural response, and the behavioral…

Biological Physics · Physics 2019-05-01 Mohammad Jamali , Yousef Jamali , Mehdi Golshani