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Natural and lifelike locomotion remains a fundamental challenge for humanoid robots to interact with human society. However, previous methods either neglect motion naturalness or rely on unstable and ambiguous style rewards. In this paper,…

Robotics · Computer Science 2025-03-13 Haodong Zhang , Liang Zhang , Zhenghan Chen , Lu Chen , Yue Wang , Rong Xiong

Human anatomy, morphology, and associated diseases can be studied using medical imaging data. However, access to medical imaging data is restricted by governance and privacy concerns, data ownership, and the cost of acquisition, thus…

Haptic upper limb exoskeletons are robots that assist human operators during task execution while having the ability to render virtual or remote environments. Therefore, the stability of such robots in physical human-robot-environment…

Robotics · Computer Science 2023-08-10 Mahdi Hejrati , Jouni Mattila

Intelligent biological systems are characterized by their embodiment in a complex environment and the intimate interplay between their nervous systems and the nonlinear mechanical properties of their bodies. This coordination, in which the…

Machine Learning · Computer Science 2023-02-02 Deniz Oktay , Mehran Mirramezani , Eder Medina , Ryan P. Adams

Articulated objects are fundamental for robotics, simulation of physics, and interactive virtual environments. However, reconstructing them from visual input remains challenging, as it requires jointly inferring both part geometry and…

Robotics · Computer Science 2026-03-17 Zhuangzhe Wu , Yue Xin , Chengkai Hou , Minghao Chen , Yaoxu Lyu , Jieyu Zhang , Shanghang Zhang

This paper proposes a computational approach for generation of reference path for upper-limb exoskeletons considering the scapulohumeral rhythms of the shoulder. The proposed method can be used in upper-limb exoskeletons with 3 Degrees of…

Robotics · Computer Science 2017-12-20 Rana Soltani-Zarrin , Amin Zeiaee , Reza Langari , Reza Tafreshi

This paper addresses the problem of 3D human body shape and pose estimation from an RGB image. This is often an ill-posed problem, since multiple plausible 3D bodies may match the visual evidence present in the input - particularly when the…

Computer Vision and Pattern Recognition · Computer Science 2022-11-24 Akash Sengupta , Ignas Budvytis , Roberto Cipolla

For a robot with redundant sensors and actuators distributed throughout its body, it is difficult to construct a controller or a neural network using all of them due to computational cost and complexity. Therefore, it is effective to…

Visual motion processing is essential for humans to perceive and interact with dynamic environments. Despite extensive research in cognitive neuroscience, image-computable models that can extract informative motion flow from natural scenes…

Artificial Intelligence · Computer Science 2023-11-13 Zitang Sun , Yen-Ju Chen , Yung-hao Yang , Shin'ya Nishida

Animals achieve robust locomotion by offloading regulation from the brain to physical couplings within the body. In contrast, locomotion in artificial systems often depends on centralized processors. We introduce a rapid and autonomous…

Soft Condensed Matter · Physics 2025-05-16 Alberto Comoretto , Harmannus A. H. Schomaker , Johannes T. B. Overvelde

Real-time character animation in dynamic environments requires the generation of plausible upper-body movements regardless of the nature of the environment, including non-rigid obstacles such as vegetation. We propose a flexible model for…

Graphics · Computer Science 2022-09-22 Eduardo Alvarado , Damien Rohmer , Marie-Paule Cani

This study presents an innovative computer vision framework designed to analyze human movements in industrial settings, aiming to enhance biomechanical analysis by integrating seamlessly with existing software. Through a combination of…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Jesudara Omidokun , Darlington Egeonu , Bochen Jia , Liang Yang

We present a scalable framework for cross-embodiment humanoid robot control by learning a shared latent representation that unifies motion across humans and diverse humanoid platforms, including single-arm, dual-arm, and legged humanoid…

Robotics · Computer Science 2026-01-23 Yashuai Yan , Dongheui Lee

In this work, we develop an automated method to generate 3D human walking motion in simulation which is comparable to real-world human motion. At the core, our work leverages the ability of deep reinforcement learning methods to learn…

Robotics · Computer Science 2021-03-16 Visak Kumar

Data-driven modeling of human motions is ubiquitous in computer graphics and computer vision applications, such as synthesizing realistic motions or recognizing actions. Recent research has shown that such problems can be approached by…

Graphics · Computer Science 2019-08-21 He Wang , Edmond S. L. Ho , Hubert P. H. Shum , Zhanxing Zhu

We have recently seen great progress in building photorealistic animatable full-body codec avatars, but generating high-fidelity animation of clothing is still difficult. To address these difficulties, we propose a method to build an…

Computer Vision and Pattern Recognition · Computer Science 2021-10-07 Donglai Xiang , Fabian Prada , Timur Bagautdinov , Weipeng Xu , Yuan Dong , He Wen , Jessica Hodgins , Chenglei Wu

Generating sequences of human-like motions for humanoid robots presents challenges in collecting and analyzing reference human motions, synthesizing new motions based on these reference motions, and mapping the generated motion onto…

Robotics · Computer Science 2025-08-19 Rhea Malhotra , William Chong , Catie Cuan , Oussama Khatib

Generative processes in biology and other fields often produce data that can be regarded as resulting from a composition of basic features. Here we present an unsupervised method based on autoencoders for inferring these basic features of…

Quantitative Methods · Quantitative Biology 2019-10-04 Matteo Negri , Davide Bergamini , Carlo Baldassi , Riccardo Zecchina , Christoph Feinauer

Try to generate new bridge types using generative artificial intelligence technology. The grayscale images of the bridge facade with the change of component width was rendered by 3dsMax animation software, and then the OpenCV module…

Machine Learning · Computer Science 2024-01-02 Hongjun Zhang

The automatic design of embodied agents (e.g. robots) has existed for 31 years and is experiencing a renaissance of interest in the literature. To date however, the field has remained narrowly focused on two kinds of anatomically simple…

Robotics · Computer Science 2024-12-03 Muhan Li , Lingji Kong , Sam Kriegman