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Crowd movement simulation is crucial for pedestrian safety management and facility design. Data-driven models offer the potential to improve realism and predictive accuracy, but most are developed for a single scenario, limiting their…

Computers and Society · Computer Science 2026-05-20 Xuanwen Liang , Jiayu Chen , Eric Wai Ming Lee , Wei Xie

Learning-based approaches to modeling crowd motion have become increasingly successful but require training and evaluation on large datasets, coupled with complex model selection and parameter tuning. To circumvent this tremendously…

Machine Learning · Computer Science 2022-11-03 Gang Qiao , Kaidong Hu , Seonghyeon Moon , Samuel S. Sohn , Sejong Yoon , Mubbasir Kapadia , Vladimir Pavlovic

Behavioural cloning has been extensively used to train agents and is recognized as a fast and solid approach to teach general behaviours based on expert trajectories. Such method follows the supervised learning paradigm and it strongly…

Artificial Intelligence · Computer Science 2022-01-20 Federico Malato , Joona Jehkonen , Ville Hautamäki

In high population cities, the gatherings of large crowds in public places and public areas accelerate or jeopardize people safety and transportation, which is a key challenge to the researchers. Although much research has been carried out…

Computer Vision and Pattern Recognition · Computer Science 2019-09-11 Muhammad Siraj

The notion that cooperation can aid a group of agents to solve problems more efficiently than if those agents worked in isolation is prevalent, despite the little quantitative groundwork to support it. Here we consider a primordial form of…

Adaptation and Self-Organizing Systems · Physics 2014-10-22 José F. Fontanari

Imitation learning aims to extract high-performance policies from logged demonstrations of expert behavior. It is common to frame imitation learning as a supervised learning problem in which one fits a function approximator to the…

Machine Learning · Computer Science 2022-05-24 Mengjiao Yang , Dale Schuurmans , Pieter Abbeel , Ofir Nachum

This paper proposes the simulation of structured behaviors in a crowd of virtual agents by extending the BioCrowds simulation model. Three behaviors were simulated and evaluated, a queue as a generic case and two specific behaviors observed…

The aim our work is to create virtual humans as intelligent entities, which includes approximate the maximum as possible the virtual agent animation to the natural human behavior. In order to accomplish this task, our agent must be capable…

Multiagent Systems · Computer Science 2010-04-27 F. Cherif , R. Chighoub

Crowd movement guidance has been a fascinating problem in various fields, such as easing traffic congestion in unusual events and evacuating people from an emergency-affected area. To grab the reins of crowds, there has been considerable…

Machine Learning · Computer Science 2021-07-20 Koh Takeuchi , Ryo Nishida , Hisashi Kashima , Masaki Onishi

In this paper, we propose SwarmNet -- a neural network architecture that can learn to predict and imitate the behavior of an observed swarm of agents in a centralized manner. Tested on artificially generated swarm motion data, the network…

Neural and Evolutionary Computing · Computer Science 2020-11-04 Siyu Zhou , Mariano Phielipp , Jorge A. Sefair , Sara I. Walker , Heni Ben Amor

Behavior cloning has shown success in many sequential decision-making tasks by learning from expert demonstrations, yet they can be very sample inefficient and fail to generalize to unseen scenarios. One approach to these problems is to…

Artificial Intelligence · Computer Science 2026-02-05 Feiyu Zhu , Jean Oh , Reid Simmons

Imitation learning is a popular paradigm to teach robots new tasks, but collecting robot demonstrations through teleoperation or kinesthetic teaching is tedious and time-consuming. In contrast, directly demonstrating a task using our human…

Robotics · Computer Science 2026-02-16 Nick Heppert , Minh Quang Nguyen , Abhinav Valada

Imitation learning trains a policy by mimicking expert demonstrations. Various imitation methods were proposed and empirically evaluated, meanwhile, their theoretical understanding needs further studies. In this paper, we firstly analyze…

Machine Learning · Computer Science 2020-10-23 Tian Xu , Ziniu Li , Yang Yu

Traditional sociological research often relies on human participation, which, though effective, is expensive, challenging to scale, and with ethical concerns. Recent advancements in large language models (LLMs) highlight their potential to…

Computation and Language · Computer Science 2024-12-05 Xinyi Mou , Xuanwen Ding , Qi He , Liang Wang , Jingcong Liang , Xinnong Zhang , Libo Sun , Jiayu Lin , Jie Zhou , Xuanjing Huang , Zhongyu Wei

Deploying a safe mobile robot policy in scenarios with human pedestrians is challenging due to their unpredictable movements. Current Reinforcement Learning-based motion planners rely on a single policy to simulate pedestrian movements and…

Robotics · Computer Science 2024-10-17 Wen Zheng Terence Ng , Jianda Chen , Sinno Jialin Pan , Tianwei Zhang

Crowd simulation is a research area widely used in diverse fields, including gaming and security, assessing virtual agent movements through metrics like time to reach their goals, speed, trajectories, and densities. This is relevant for…

Crowd simulation is an area of research largely used in the game industry. From the movement of a single NPC to the movement of an entire army, crowd simulation methods can be used to move agents through the environment while avoiding…

Human-Computer Interaction · Computer Science 2022-12-21 Gabriel Silva , Paulo Knob , Rubens Montanha , Soraia Musse

Behavioural cloning is an imitation learning technique that teaches an agent how to behave via expert demonstrations. Recent approaches use self-supervision of fully-observable unlabelled snapshots of the states to decode state pairs into…

Machine Learning · Computer Science 2023-04-24 Juarez Monteiro , Nathan Gavenski , Felipe Meneguzzi , Rodrigo C. Barros

Simulation models are an absolute necessity in the human and social sciences, which can only very exceptionally use experimental science methods to construct their knowledge. Models enable the simulation of social processes by replacing the…

Computers and Society · Computer Science 2020-01-06 J. Raimbault , D. Pumain

With the recent advances in machine learning, creating agents that behave realistically in simulated air combat has become a growing field of interest. This survey explores the application of machine learning techniques for modeling air…

Machine Learning · Computer Science 2025-10-08 Patrick Ribu Gorton , Andreas Strand , Karsten Brathen