English
Related papers

Related papers: Expressive Inverse Kinematics Solving in Real-time…

200 papers

ERIK is an expressive inverse kinematics technique that has been previously presented and evaluated both algorithmically and in a limited user-interaction scenario. It allows autonomous social robots to convey posture-based expressive…

Robotics · Computer Science 2022-03-03 Tiago Ribeiro , Ana Paiva

For fully actuated rigid robots, kinematic inversion is a purely geometric problem, efficiently solved by closed-loop inverse kinematics (CLIK) schemes that compute joint configurations to position the robot body in space. For underactuated…

Robotics · Computer Science 2026-03-06 Carina Veil , Moritz Flaschel , Ellen Kuhl , Cosimo Della Santina

Inverse kinematics (IK) is a core operation in animation, robotics, and biomechanics: given Cartesian constraints, recover joint rotations under a known kinematic tree. In many real-time human avatar pipelines, the available signal per…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Muhammad Saif Ullah Khan , Chen-Yu Wang , Tim Prokosch , Michael Lorenz , Bertram Taetz , Didier Stricker

We present a realistic, robust, and computationally fast method of solving highly non-linear inverse kinematic problems with angular limits using the Gauss-Seidel iterative method. Our method is ideally suited towards character based…

Graphics · Computer Science 2022-11-02 Ben Kenwright

This paper presents ETA-IK, a novel Execution-Time-Aware Inverse Kinematics method tailored for dual-arm robotic systems. The primary goal is to optimize motion execution time by leveraging the redundancy of both arms, specifically in tasks…

Robotics · Computer Science 2025-10-21 Yucheng Tang , Xi Huang , Yongzhou Zhang , Tao Chen , Ilshat Mamaev , Björn Hein

Generating accurate and realistic virtual human movements in real-time is of high importance for a variety of applications in computer graphics, interactive virtual environments, robotics, and biomechanics. This paper introduces a novel…

Computer Vision and Pattern Recognition · Computer Science 2025-09-12 Hendric Voss , Stefan Kopp

Achieving human-like motion in robots has been a fundamental goal in many areas of robotics research. Inverse kinematic (IK) solvers have been explored as a solution to provide kinematic structures with anthropomorphic movements. In…

Robotics · Computer Science 2020-10-14 Glebys Gonzalez , Juan Wachs

When inverse kinematics (IK) is adopted to control robotic arms in manipulation tasks, there is often a discrepancy between the end effector (EE) position of the robot model in the simulator and the physical EE in reality. In most robotic…

Robotics · Computer Science 2025-07-14 Juraj Gavura , Michal Vavrecka , Igor Farkas , Connor Gade

Character posing is of interest in computer animation. It is difficult due to its dependence on inverse kinematics (IK) techniques and articulate property of human characters . To solve the IK problem, classical methods that rely on…

Graphics · Computer Science 2015-03-19 Ranch Y. Q. Lai , Pong C. Yuen , K. W. Lee , J. H. Lai

Inverse Kinematics (IK) solves the problem of mapping from the Cartesian space to the joint configuration space of a robotic arm. It has a wide range of applications in areas such as computer graphics, protein structure prediction, and…

Robotics · Computer Science 2022-08-30 Chi-Kai Ho , Chung-Ta King

Generating forward-backward self-representation leg animation in virtual environments for walking-in-place (WIP) techniques is an underexplored research topic. A challenging aspect of the problem is to find an appropriate mapping from…

Human-Computer Interaction · Computer Science 2022-12-13 Jingbo Zhao , Zhetao Wang , Yiqin Peng , Yaojun Wang

Real-time character animation in dynamic environments requires the generation of plausible upper-body movements regardless of the nature of the environment, including non-rigid obstacles such as vegetation. We propose a flexible model for…

Graphics · Computer Science 2022-09-22 Eduardo Alvarado , Damien Rohmer , Marie-Paule Cani

Inverse Kinematics (IK) systems are often rigid with respect to their input character, thus requiring user intervention to be adapted to new skeletons. In this paper we aim at creating a flexible, learned IK solver applicable to a wide…

Inverse kinematics (IK) is the problem of finding robot joint configurations that satisfy constraints on the position or pose of one or more end-effectors. For robots with redundant degrees of freedom, there is often an infinite, nonconvex…

Quickly and reliably finding accurate inverse kinematics (IK) solutions remains a challenging problem for many robot manipulators. Existing numerical solvers are broadly applicable but typically only produce a single solution and rely on…

Robotics · Computer Science 2025-01-24 Oliver Limoyo , Filip Marić , Matthew Giamou , Petra Alexson , Ivan Petrović , Jonathan Kelly

Traditional IK methods for redundant humanoid manipulators emphasize end-effector (EE) tracking, frequently producing configurations that are valid mechanically but not human-like. We present Human-Like Inverse Kinematics (HL-IK), a…

Robotics · Computer Science 2026-02-23 Bingjie Chen , Zihan Wang , Zhe Han , Guoping Pan , Yi Cheng , Houde Liu

With the progress of 3D human pose and shape estimation, state-of-the-art methods can either be robust to occlusions or obtain pixel-aligned accuracy in non-occlusion cases. However, they cannot obtain robustness and mesh-image alignment at…

Computer Vision and Pattern Recognition · Computer Science 2023-05-16 Jiefeng Li , Siyuan Bian , Qi Liu , Jiasheng Tang , Fan Wang , Cewu Lu

Inverse Kinematics (IK) remains a dynamic field of research, with various methods striving for speed and precision. Despite advancements, many IK techniques face significant challenges, including high computational demands and the risk of…

Robotics · Computer Science 2024-09-16 Zineb Benhmidouch , Saad Moufid , Aissam Ait Omar

Human kinematics is of fundamental importance for rehabilitation and assistive robotic systems that physically interact with human. The wrist plays an essential role for dexterous human-robot interaction, but its conventional kinematic…

Robotics · Computer Science 2020-02-17 Ningbo Yu , Chang Xu

This research paper addresses the problem of generating involuntary and precise animation of quadrupeds with automatic rigging system of various character types. The technique proposed through this research is based on a two tier animation…

Graphics · Computer Science 2014-04-09 Zeeshan Bhatti , Asadullah Shah , Mustafa Karabasi , Waheed Mahesar
‹ Prev 1 2 3 10 Next ›