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In this paper we use viscosity approach to provide an explicit solution to the problem of a two - player switching game. We characterize the switching regions which reduce the switching problem into one of finding a finite number of…

Optimization and Control · Mathematics 2025-04-22 Brahim El Asri , Magnoudéwa Paka

In this note, we investigate combinatorial games where both players move randomly (each turn, independently selecting a legal move uniformly at random). In this model, we provide closed-form expressions for the expected number of turns in a…

Combinatorics · Mathematics 2024-01-31 Pat Devlin , Paulina Trifonova

How coperation between self-interested individuals evolve is a crucial problem, both in biology and in social sciences, that is far from being well understood. Evolutionary game theory is a useful approach to this issue. The simplest model…

Cellular Automata and Lattice Gases · Physics 2007-12-21 H. Fort

Dynamic game theory offers a toolbox for formalizing and solving for both cooperative and non-cooperative strategies in multi-agent scenarios. However, the optimal configuration of such games remains largely unexplored. While there is…

Multiagent Systems · Computer Science 2025-08-18 Jesse Milzman , Jeffrey Mao , Giuseppe Loianno

We describe a new system for the simulation of simultaneous moves between noncolocational players. This has applications in the burgeoning Rock-Paper-Scissors by mail movement.

Computer Science and Game Theory · Computer Science 2007-09-03 Marisa Debowsky , Adrian Riskin

The maintenance of cooperation in the presence of spatial restrictions has been studied extensively. It is well-established that the underlying graph topology can significantly influence the outcome of games on graphs. Maintenance of…

Physics and Society · Physics 2021-10-27 Saptarshi Sinha , Deep Nath , Soumen Roy

We introduce a new type of positional games, played on a vertex set of a graph. Given a graph $G$, two players claim vertices of $G$, where the outcome of the game is determined by the subgraphs of $G$ induced by the vertices claimed by…

Combinatorics · Mathematics 2019-01-03 Gal Kronenberg , Adva Mond , Alon Naor

Region Select is a game originally defined on a knot projection. In this paper, Region Select on an origami crease pattern is introduced and investigated. As an application, a new unlinking number associated with region crossing change is…

Geometric Topology · Mathematics 2024-06-21 Tokio Oshikiri , Ayaka Shimizu , Junya Tamura

This article introduces differential hybrid games, which combine differential games with hybrid games. In both kinds of games, two players interact with continuous dynamics. The difference is that hybrid games also provide all the features…

Logic in Computer Science · Computer Science 2017-08-17 André Platzer

In this work we present an analysis of a spatially non homogeneous ultimatum game. By considering different underlying topologies as substrates on top of which the game takes place we obtain nontrivial behaviors for the evolution of the…

Adaptation and Self-Organizing Systems · Physics 2009-11-13 M. N. Kuperman , S. Risau Gusman

We consider a class of Nash games, termed as aggregative games, being played over a networked system. In an aggregative game, a player's objective is a function of the aggregate of all the players' decisions. Every player maintains an…

Optimization and Control · Mathematics 2016-06-10 Jayash Koshal , Angelia Nedić , Uday V. Shanbhag

Experiments on the ultimatum game have revealed that humans are remarkably fond of fair play. When asked to share an amount of money, unfair offers are rare and their acceptance rate small. While empathy and spatiality may lead to the…

Physics and Society · Physics 2012-08-20 Attila Szolnoki , Matjaz Perc , Gyorgy Szabo

The present paper deals with connected subtraction games in graphs, which are generalization of takeaway games. In a connected subtraction game, two players alternate removing a connected sub-graph from a given connected game-graph,…

Combinatorics · Mathematics 2026-04-17 Antoine Dailly , Julien Moncel , Aline Parreau

Coordination games describe social or economic interactions in which the adoption of a common strategy has a higher payoff. They are classically used to model the spread of conventions, behaviors, and technologies in societies. Here we…

Computer Science and Game Theory · Computer Science 2008-12-02 Andrea Montanari , Amin Saberi

Evolutionary game theory is a common framework to study the evolution of cooperation, where it is usually assumed that the same game is played in all interactions. Here, we investigate a model where the game that is played by two…

Physics and Society · Physics 2015-10-21 Marco A. Amaral , Jafferson K. L. da Silva , Lucas Wardil

We introduce a two-player game, in which each player extends a given sequence by picking a free element in a domain D of the real line. The aim of the players is to control the parity of the number of transpositions necessary to put the…

Combinatorics · Mathematics 2009-04-06 Elise Janvresse , Steve Kalikow , Thierry De La Rue

The paper shows that smooth fictitious play converges to a neighborhood of a pure-strategy Nash equilibrium with probability 1 in almost all $N\times 2$ ($N$-player, two-action) potential games. The neighborhood of convergence may be made…

Computer Science and Game Theory · Computer Science 2019-12-03 Brian Swenson , H. Vincent Poor

Game theory is playing more and more important roles in understanding complex systems and in investigating intelligent machines with various uncertainties. As a starting point, we consider the classical two-player zero-sum linear-quadratic…

Optimization and Control · Mathematics 2022-04-20 Nian Liu , Lei Guo

The game subset take-away begins with a simplicial complex \Delta. Two players take turns removing any element of \Delta as well as all other elements which contain it, and the last player able to move wins. Graph Chomp is a special case of…

Combinatorics · Mathematics 2015-03-17 Tirasan Khandhawit , Lynnelle Ye

In a Take-Away Game on hypergraphs, two players take turns to remove the vertices and the hyperedges of the hypergraphs. In each turn, a player must remove either a single vertex or a hyperedge. When a player chooses to remove one vertex,…

Combinatorics · Mathematics 2022-03-21 T. H. Molena