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Related papers: Preference-Based Learning for Exoskeleton Gait Opt…

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Virtual locomotion remains a challenge in VR, especially in space-limited environments where room-scale walking is impractical. We present LocoScooter, a low-cost, deployable locomotion interface combining foot-sliding on a compact…

Human-Computer Interaction · Computer Science 2026-01-21 Wei He , Xiang Li , Per Ola Kristensson , Ge Lin Kan

This paper presents a method for tailoring a parametric controller based on human ratings. The method leverages supervised learning concepts in order to train a reward model from data. It is applied to a gait rehabilitation robot with the…

Robotics · Computer Science 2020-01-15 Marcel Menner , Lukas Neuner , Lars Lünenburger , Melanie N. Zeilinger

Back-support exoskeletons have been proposed to mitigate spinal loading in industrial handling, yet their effectiveness critically depends on timely and context-aware assistance. Most existing approaches rely either on load-estimation…

Robotics · Computer Science 2026-02-05 Alessandro Leanza , Paolo Franceschi , Blerina Spahiu , Loris Roveda

Learning from preference-based feedback has become an effective approach for aligning LLMs across diverse tasks. However, high-quality human-annotated preference data remains expensive and scarce. Existing methods address this challenge…

Computation and Language · Computer Science 2026-04-21 Ruiyao Xu , Mihir Parmar , Tiankai Yang , Zhengyu Hu , Yue Zhao , Kaize Ding

This paper addresses the problem of preference learning, which aims to align robot behaviors through learning user specific preferences (e.g. "good pull-over location") from visual demonstrations. Despite its similarity to learning factual…

Robotics · Computer Science 2025-01-16 Sadanand Modak , Noah Patton , Isil Dillig , Joydeep Biswas

Human-robot walking with prosthetic legs and exoskeletons, especially over complex terrains such as stairs, remains a significant challenge. Egocentric vision has the unique potential to detect the walking environment prior to physical…

Computer Vision and Pattern Recognition · Computer Science 2023-11-01 Andrew Garrett Kurbis , Dmytro Kuzmenko , Bogdan Ivanyuk-Skulskiy , Alex Mihailidis , Brokoslaw Laschowski

Designing reward functions is a challenging problem in AI and robotics. Humans usually have a difficult time directly specifying all the desirable behaviors that a robot needs to optimize. One common approach is to learn reward functions…

Robotics · Computer Science 2020-06-05 Erdem Bıyık , Nicolas Huynh , Mykel J. Kochenderfer , Dorsa Sadigh

Developing exoskeleton controllers that generalize across diverse locomotor conditions typically requires extensive motion-capture data and biomechanical labeling, limiting scalability beyond instrumented laboratory settings. Here, we…

Robotics · Computer Science 2026-03-05 Ilseung Park , Changseob Song , Inseung Kang

Exoskeleton devices impose kinematic constraints on a user's motion and affect their stability due to added mass but also due to the simplified mechanical design. This paper investigates how these constraints resulting from simplified…

Robotics · Computer Science 2024-06-11 Miha Dezman , Charlotte Marquardt , Adnan Ugur , Tamim Asfour

Typical leg exoskeletons employ open-loop kinematic chains with motors placed directly on movable joints; while this design offers flexibility, it leads to increased costs and heightened control complexity due to the high number of degrees…

Locomotion planning for legged systems requires reasoning about suitable contact schedules. The contact sequence and timings constitute a hybrid dynamical system and prescribe a subset of achievable motions. State-of-the-art approaches cast…

Robotics · Computer Science 2019-03-12 Tim Seyde , Jan Carius , Ruben Grandia , Farbod Farshidian , Marco Hutter

In multi-objective decision planning and learning, much attention is paid to producing optimal solution sets that contain an optimal policy for every possible user preference profile. We argue that the step that follows, i.e, determining…

Machine Learning · Computer Science 2018-02-22 Luisa M Zintgraf , Diederik M Roijers , Sjoerd Linders , Catholijn M Jonker , Ann Nowé

Modeling the evolution of user preference is essential in recommender systems. Recently, dynamic graph-based methods have been studied and achieved SOTA for recommendation, majority of which focus on user's stable long-term preference.…

Information Retrieval · Computer Science 2022-08-02 Huixuan Chi , Hao Xu , Hao Fu , Mengya Liu , Mengdi Zhang , Yuji Yang , Qinfen Hao , Wei Wu

Following a stroke, individuals often experience mobility and balance impairments due to lower-limb weakness and loss of independent joint control. Gait recovery is a key goal of rehabilitation, traditionally achieved through high-intensity…

Socially aware robot navigation, where a robot is required to optimize its trajectory to maintain comfortable and compliant spatial interactions with humans in addition to reaching its goal without collisions, is a fundamental yet…

Robotics · Computer Science 2022-08-02 Ruiqi Wang , Weizheng Wang , Byung-Cheol Min

Preference modelling lies at the intersection of economics, decision theory, machine learning and statistics. By understanding individuals' preferences and how they make choices, we can build products that closely match their expectations,…

Machine Learning · Computer Science 2026-05-19 Alessio Benavoli , Dario Azzimonti

Preference learning has long been studied in Human-Robot Interaction (HRI) in order to adapt robot behavior to specific user needs and desires. Typically, human preferences are modeled as a scalar function; however, such a formulation…

Robotics · Computer Science 2024-04-01 Austin Narcomey , Nathan Tsoi , Ruta Desai , Marynel Vázquez

Humans are able to negotiate downstep behaviors -- both planned and unplanned -- with remarkable agility and ease. The goal of this paper is to systematically study the translation of this human behavior to bipedal walking robots, even if…

Robotics · Computer Science 2022-09-08 Joris Verhagen , Xiaobin Xiong , Aaron Ames , Ajay Seth

Most current hand exoskeletons have been designed specifically for rehabilitation, assistive or haptic applications to simplify the design requirements. Clinical studies on post-stroke rehabilitation have shown that adapting assistive or…

Robotics · Computer Science 2019-11-18 Mine Sarac , Massimiliano Solazzi , Antonio Frisoli

Data-driven joint-moment predictors offer a scalable alternative to laboratory-based inverse-dynamics pipelines for biomechanics estimation and exoskeleton control. Meanwhile, physics-based reinforcement learning (RL) enables…

Robotics · Computer Science 2026-03-10 Zihang You , Xianlian Zhou
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