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Context: Evidence-based software engineering (EBSE) can be an effective resource to bridge the gap between academia and industry by balancing research of practical relevance and academic rigor. To achieve this, it seems necessary to…

Software Engineering · Computer Science 2022-02-08 Sebastián Pizard , Diego Vallespir , Barbara Kitchenham

E-learning has been an important policy for education planners for many years in developed countries. This policy has been adopted by education in some developing countries; it is therefore expedient to study its emergence in the Nigerian…

Computers and Society · Computer Science 2011-05-24 O. Awodele , S. O. Kuyoro , A. K. Adejumobi , O. Awe , O. Makanju

E-learning with using multimedia and graphical interfaces is now fashionable in some virtual learning environments. Especially, in open colleges, universities and E-learning databases, using these interfaces can improve quality of educating…

Computers and Society · Computer Science 2010-03-17 A. Daneshmand Malayeri , J. Abdollahi , R. Rezaei

The prevalence of e-learning systems and on-line courses has made educational material widely accessible to students of varying abilities and backgrounds. There is thus a growing need to accommodate for individual differences in e-learning…

Artificial Intelligence · Computer Science 2019-07-30 Avi Segal , Kobi Gal , Guy Shani , Bracha Shapira

Hundreds of millions of people learn something new online every day. Simultaneously, the study of online education has blossomed within the human computer interaction community, with new systems, experiments, and observations creating and…

Human-Computer Interaction · Computer Science 2021-02-11 Sean Kross , Eszter Hargittai , Elissa M. Redmiles

Model selection is a problem that has occupied machine learning researchers for a long time. Recently, its importance has become evident through applications in deep learning. We propose an agreement-based learning framework that prevents…

Machine Learning · Computer Science 2018-06-05 Emmanouil Antonios Platanios

A conceptual framework for measuring the usability characteristics of mobile learning (m-Learning) application has been developed. Furthermore, a software prototype for smartphones to assess usability issues of m-Learning applications has…

Computers and Society · Computer Science 2015-01-09 Abdalha Ali , Muasaad Alrasheedi , Abdelkader Ouda , Luiz Fernando Capretz

Information technology has made e-learning possible and available on a large scale. Learning management system (LMS) has been widely used and is accessible through the Internet. However, LMS are exposed to various threats. Proper…

Cryptography and Security · Computer Science 2022-09-23 Mohd Faiz Hilmi , Yanti Mustapha

Since the birth of software engineering, it always are recognized as one pure engineering subject, therefore, the foundational scientific problems are not paid much attention. This paper proposes that Requirements Analysis, the kernel…

Software Engineering · Computer Science 2011-02-01 Bojin Zheng , Deyi Li , Guisheng Chen , Jianmin Wang

Methods proposed in the literature towards continual deep learning typically operate in a task-based sequential learning setup. A sequence of tasks is learned, one at a time, with all data of current task available but not of previous or…

Computer Vision and Pattern Recognition · Computer Science 2019-08-20 Rahaf Aljundi , Klaas Kelchtermans , Tinne Tuytelaars

Federated learning involves training machine learning models over devices or data silos, such as edge processors or data warehouses, while keeping the data local. Training in heterogeneous and potentially massive networks introduces bias…

Machine Learning · Computer Science 2021-06-18 Zichen Ma , Yu Lu , Zihan Lu , Wenye Li , Jinfeng Yi , Shuguang Cui

This study presents a methodological approach to the development of integrated e-learning systems that is used in the creation of educational content for standard Learning Management Systems.

Software Engineering · Computer Science 2010-07-15 Gramatovici Radu , Tutu Ionut

The study assesses the awareness of PSU Bayambang Campus students regarding e-learning technologies. A Quantitative Research Approach was used, gathering data through a demographic questionnaire and ICT Resources assessment. The survey…

Computers and Society · Computer Science 2023-08-08 Matthew John F. Sino Cruz , Kim Eric B. Nanlabi , Michael Ryan C. Peoro

Large Language Models (LLMs) have shown the potential to be valuable teaching tools, with the potential of giving every student a personalized tutor. However, one challenge with using LLMs to learn new concepts is that when learning a topic…

Human-Computer Interaction · Computer Science 2024-11-19 Steve Oney , Yue Shen , Fei Wu , Young Suh Hong , Ziang Wang , Yamini Khajekar , Jiacheng Zhang , April Yi Wang

The discipline of Software Engineering (SE) allows students to understand specific concepts or problems while designing software. Empowering students with the necessary knowledge and skills for the software industry is challenging for…

Software Engineering · Computer Science 2025-03-25 Tiago P. Bonetti , Williamson Silva , Thelma E. Colanzi

The usage of mobile devices for mobile learning is becoming increasingly popular. There is a new brand of students in the universities now-a-days who are easily connected to technology and innovative mobile devices. We attempt to do an…

Computers and Society · Computer Science 2014-10-17 S. M. Jacob , B. Issac

The recent advances in computer-assisted learning systems and the availability of open educational resources today promise a pathway to providing cost-efficient, high-quality education to large masses of learners. One of the most ambitious…

Artificial Intelligence · Computer Science 2019-11-22 Sahan Bulathwela , Maria Perez-Ortiz , Emine Yilmaz , John Shawe-Taylor

Can we make undergraduate engineering education easier and more fun? This research aims to see if we can answer the ambitious question! The digital game-based learning (DGBL) has been found to increase the efficacy of learning when applied…

Computers and Society · Computer Science 2021-06-29 Seungmo Kim

In an effort to foster learning by teaching, we propose the development of a canvas system that makes composing e-learning modules intuitive. We try to empower and liberate non-technical module users by lowering the bar for turning them…

Computers and Society · Computer Science 2015-11-02 Alexander Berntsen , Stian Ellingsen , Emil Henry Flakk

It is a common phenomenon for many mature female international students enrolled in high education overseas to experience strain from managing conflicting roles of student and family, and difficulties of cross-cultural adjustment. The…

Computers and Society · Computer Science 2014-05-15 Mboni Kibelloh , Yukun Bao
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