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Peer-to-Peer Live streaming and Video on Demand is the most popular media applications over the Internet in recent years. These systems reduce the load on the server and provide a scalable content distribution. A new paradigm of P2P network…
The current ways in which documents are made freely accessible in the Web no longer adhere to the models established Budapest/Bethesda/Berlin (BBB) definitions of Open Access (OA). Since those definitions were established, OA-related…
Deaf and hard of hearing (DHH) students often experience communication barriers in higher education, which are particularly acute in experiential learning environments such as laboratories. Traditional accessibility services, such as…
This paper provides an overview of recent progress in non-intrusive speech intelligibility prediction for hearing aids (HA). We summarize developments in robust acoustic feature extraction, hearing loss modeling, and the use of emerging…
This paper studies the quality of multimedia content focusing on 360 video and ambisonic spatial audio reproduced using a head-mounted display and a multichannel loudspeaker setup. Encoding parameters following basic video quality test…
A two-stage multi-channel speech enhancement method is proposed which consists of a novel adaptive beamformer, Hybrid Minimum Variance Distortionless Response (MVDR), Isotropic-MVDR (Iso), and a novel multi-channel spectral Principal…
HTTP-based video streaming is a key application on the Internet today, comprising the majority of Internet traffic today. Yet customers remain dissatisfied with video quality, resulting in lost revenue for content providers. Recent studies…
Hybrid non-orthogonal multiple access (NOMA) has recently received significant research interest due to its ability to efficiently use resources from different domains and also its compatibility with various orthogonal multiple access (OMA)…
Text-to-music models allow users to generate nearly realistic musical audio with textual commands. However, editing music audios remains challenging due to the conflicting desiderata of performing fine-grained alterations on the audio while…
One of the continuing challenges of Human Computer Interaction research is the full inclusion of people with special needs into the digital world. In particular, this crucial category includes people that experiences some kind of limitation…
Heterogeneous networks have emerged as a popular solution for accommodating the growing number of connected devices and increasing traffic demands in cellular networks. While offering broader coverage, higher capacity, and lower latency,…
Acousto-optic devices utilize the overlap of acoustic and optical fields to facilitate photon-phonon interactions. For tightly confined optical and acoustic fields, such as the sub-wavelength scales achievable in integrated devices, this…
This paper presents a new view of multi-user (MU) hybrid massive multiple-input and multiple-output (MIMO) systems from array signal processing perspective. We first show that the instantaneous channel vectors corresponding to different…
A long-standing goal in the field of sensory substitution is to enable sound perception for deaf and hard of hearing (DHH) people by visualizing audio content. Different from existing models that translate to hand sign language, between…
Due to age-related hearing loss, elderly people often struggle with following the language on TV. Because they form an increasing part of the audience, this problem will become even more important in the future and needs to be addressed by…
Internet of Things (IoT) technology has delivered new enablers for improving human abilities. These enablers promise an enhanced quality of life and professional efficiency; however, the synthesis of IoT and human augmentation technologies…
Sparse Code Multiple Access (SCMA) and Blind Interference Alignment (BIA) are key enablers for multi-user communication, yet each suffers from distinct limitations: SCMA faces high complexity and limited multiplexing gain, while BIA…
Recent focus in video captioning has been on designing architectures that can consume both video and text modalities, and using large-scale video datasets with text transcripts for pre-training, such as HowTo100M. Though these approaches…
We consider streaming algorithms for approximating a product of input probabilities up to multiplicative error of $1-\epsilon$. It is shown that every randomized streaming algorithm for this problem needs space $\Omega(\log n + \log b -…
This work introduces, for the first time, non-orthogonal multiple access (NOMA) into short-packet communications to achieve low latency in wireless networks. Specifically, we address the optimization of transmission rates and power…